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Post by inflatus on Nov 30, 2013 20:14:07 GMT -8
I think the playtest updates are done. I can't remember if that is correct. Any way, have you played or ran a game? I am curious as to how it went and compares to other systems, though not necessarily past editions of D&D.
I was excited about the new edition but it the long period from announcement to release has tempered that.
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PithyKoan
Initiate Douchebag
Posts: 22
Preferred Game Systems: D&D, Savage Worlds
Currently Playing: D&D 5e (Dark Sun)
Currently Running: One-Shots
Favorite Species of Monkey: Pygmy Marmoset
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Post by PithyKoan on Dec 5, 2013 18:38:22 GMT -8
I did get in a game at the FLGS, and the biggest takeaways for me was the brisk pace (I played a lot of D&D 4e prior) and what I imagine to be a harkening back to early editions with a lot of my character's abilities being simply and directly tied to an ability score, rather than a derived stat from a series of modifiers.
Advantage and Disadvantage is fun as expected (and damned easy to retcon a roll with) and it certainly breaks the later editions' convention of maximizing a stat or two and being done. I felt that it was quite amenable to a wider array of good stats than to laser-pointed specialization in a super stat, which is typical for d20. harumph*Dexterity/Wisdom*harumph
I managed to play two characters in the night, as we were running the Mines of Madness module and a save-or-die ended my dwarven paladin, leading me to the other unclaimed character of the human cleric. Yes, save-or-dies are back; DMs can rejoice, and PCs can go back to the corners they used to huddle in fearfully.
All in all, I felt it was a short session, but we had a lot of action. We didn't delve into any of the social mechanisms (if there were any) or general skills, so I can't really comment on them. They changed a lot between playtest packets, and I couldn't tell you which system we were using anyway. The group of local teens I was playing with didn't seem much for talking in character, but that happens.
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dizman
Initiate Douchebag
Posts: 38
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Post by dizman on Dec 9, 2013 0:10:50 GMT -8
I ran a my own game using DnD Next system, it is a bit streamed lined. AC stays low even at higher levels, characters just keep getting better. Sort of like in DnD 2nd edition. Leveling also feels more like DnD 2nd edition then 3rd, since you don't get whole lot i get to choose 1 of 1000 feats every 2/3/4 levels like in third, but you get special advancements for each class, even though i explained to my players those to be like Prestige classes those more like 2nd Edition "Kits". They will probably publish thousands of "Paths" as way to monetize it, but in hands of good player and GM you can spend a bit of time and get custom made workable advancements. The way i ran socialization combat is the same i run in any game. Player tells me what he wants to do, if good idea i say you get "Advantage", or if the idea would flat out wont work but could in small chance player rolls interaction skill with "Disadvantage" and that is it.
Personally i went crazy with advantage/disadvantage mechanic. I am waiting for official book, but until then i created a lot of supplements.
Thing i like the most are changes to spell casting classes and spell casting rules change. This seams more slick way to use spells, even more than 3.5-s more spells form stats and more than daily, encounter or at will powers. And i think that wizards can finally be built as damagers and still be useful as that at higher levels. This ability in my experience seamed that damage dealer spellcasters lose their power as they and monsters gain levels. All in all great game for now I'm waiting to see what changes come with final publishing.
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Post by inflatus on Dec 9, 2013 17:24:12 GMT -8
It sounds like the experience so far has been fine. I am hoping that my limited playing in d20 will help with my Next experience. Having read some articles about the system, there doesn't seem to be any that talk about how much fun was had. Most of them talk about specifics in the mechanics, classes and rule set. I do understand why they are talking about those things.
It is still in a playtest phase and hopefully people will talk about the enjoyment. I would like to play in the future. It would be nice to play a game that was fun and a great experience. I'll keep my eye out for actual plays and posts about the usage of the system.
I am going to count myself as a "new" D&D player when Next is finally released.
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Post by Fiona on Jan 20, 2014 2:08:14 GMT -8
So to play the role of the simpleton I am, let me just ask: As a fan of the old 2E rules, is this edition more akin to it? Am I likely to enjoy this one?
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Post by The Northman on Jan 20, 2014 3:27:38 GMT -8
It depends on what aspects you enjoyed from 2E. If you're anti-Feat, you'll find yourself in the same boat you've been in for 3/3.5/PF.
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Post by Fiona on Jan 20, 2014 3:36:00 GMT -8
Nah, I don't mind feats. I'd just like to see specific classes have specific skills that go up by level, and not every other level as in 4E. In addition, I'm hoping there's no so many modifiers everywhere.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 24, 2014 16:04:35 GMT -8
I think the playtest updates are done. I can't remember if that is correct. Any way, have you played or ran a game? I am curious as to how it went and compares to other systems, though not necessarily past editions of D&D. I was excited about the new edition but it the long period from announcement to release has tempered that. I ran one session early on, I liked the system. Aside from the hit die mechanic that reduces the chance of player death to 0 it really feels like all the best bits from every edition mixed with a bit of new added in
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