riff
Initiate Douchebag
Let me check my notes....
Posts: 36
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Post by riff on Dec 6, 2013 13:52:08 GMT -8
My gaming group are currently enjoying Sword Art Online and are interested in trying to mimic the experience in a Table Top game. Other examples of the genre: .//HACK:anything, Ready Player One, some Shadowrun and Hackers (the movie) moments. Basically the setting of the game is both the real world, and a fantasy MMO. The plot is solving problems that transcend the game world and spill over into the real world. My first thought on how to handle this is to run the whole game in a light narrative system (thinking Fate Accelerated, for super simplicity)and run the MMO in another system that feels particularly "gamey" D&D 4th edition. I could even go as far as letting the FAE rolls and system supersede the 4th edition rules where needed and otherwise lacking. So far this idea has a lot of support in my group, they wants it. But if I'm going back to 4th ed I need to cut down those combat times... Anyone remember the monster health math fix? (full damage 1/5 health I thought I remember) Any other ideas or comments? Thinktank time! Sadly the D&D part might not be as negotiable as any other part of the experiment. I have a few players that never got to try it out and would like to see it even if just for window dressing our MMO combat feel. I really don't foresee many problems, as in world combat will not come up as often as an actual D&D campain and some things can be handwaved and superseded. Thanks all. Riff
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