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Post by kaitoujuliet on Jun 10, 2013 10:45:33 GMT -8
Okay, here's a game session that I remember very fondly. This was in "Artifact Busters," the campaign I've mentioned before where the party are sent to various different worlds to find and destroy objects that are considered too powerful to exist by our supernatural patroness, the Lady of Balance. For this particular adventure, we were in the world of Al-Qadim, looking for an enchanted clockwork nightingale that would entrance the hearer. The PCs consisted the following: * Balthazar the Black, evil wizard (tall, thin, goatee) * Firebeard, dwarf pirate (short, round, full beard) * Nalishebo, wakyambi elf* shaman (covered in fur, has a tail) Now, all these characters are male, but all the players are female. So of course the nightingale was hidden in a labyrinth under the palace, and of course there was a hidden way to get into the labyrinth ... ... that involved going through the baths in the harem. Who didn't see that one coming? So we had all female players, playing male PCs, attempting to disguise themselves as women in order to infiltrate the harem! And since the two bearded characters refused to shave their beards, we resorted to wearing heavy veils. Lots of them. Doing the voices was probably the most fun. I, as the dwarf, spoke in a kind of Julia Child hoot. Who's got more stories to share? *from the Nyambe setting.
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Post by Deleted on Jun 10, 2013 14:45:24 GMT -8
...the campaign I've mentioned before where the party are sent to various different worlds to find and destroy objects that are considered too powerful to exist by our supernatural patroness, the Lady of Balance. Very nice campaign concept. Hmmmmmmm. The GM wasn't male by any chance, was he? :-)
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Post by Arcona on Jun 11, 2013 1:46:36 GMT -8
I have a nice story about a game of Adventure we once played but it doesnt translate well to written medium.
We basically did an ala Soap Opera repetition of what the NPC just said until the Storyteller got angry at us. This was my usual group but playing under a new ST that didnt know us very well so it was even more annoying for him.
NPC: "The monkey abducted the Princess! He seemed to possess more than animal intelligence!" PC 1: "What did you say? He abducted the Princess?" PC 2: "I dont believe it! Did he REALLY abduct the Princess?" PC 3: "Thats what he said! He abducted the Princess!" PC 1: "Unbelieavable! I really cant believe it. Did he truly abduct the Princess!" PC 2: "By the Gods! This stinks of a mystery! A monkey abducting the Princess! How can that be???" PC 3: "And whats this about its intelligence! Did it act like a human?" NPC: "Well there was a device on its head that was flashing red!" PC 2: "Aha! So the monkey abducted the Princess while under the influence of this device!" PC 1: "Can it be true? There was a machine exerting influence on it!?"
And so on and so forth... we did this quite a bit always laughing meanwhile... ah soap opera pulp noir style Adventure... how I miss you.
miss it you say...?
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Post by kaitoujuliet on Jun 11, 2013 7:24:29 GMT -8
Very nice campaign concept. It's been a lot of fun! Why, whatever gave you that idea? As a matter of fact--in fact, we have two co-GMs, and both are male! (Our characters ended up having to take Sultan's unmarriageable daughters with us, which has led to some complications...) *** Arcona: I think I can picture the tone of your exchange, and I think you're all lucky the ST didn't smack you hard! Good story, though!
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Post by Deleted on Jun 13, 2013 9:23:34 GMT -8
Hmmmmmmm. The GM wasn't male by any chance, was he? :-) Why, whatever gave you that idea? Other than the plot careening in the direction of adolescent fantasy, no reason at all. :-)
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Post by Deleted on Jun 15, 2013 22:16:29 GMT -8
I played a D&D campaign a few years ago that was truly amazing to me. Of course, I haven't played a lot of D&D in my life. All of this took place at a comic book shop owned by a friend. Everyone except the store owner was a stranger to me, and we played with 4th edition rules - something none of us had played before. We were a primarily chaotic party, and I was the person who caused most of the carnage (for better or for worse).
The main characters in the game were as follows: - Ariketh (Myself) - Eladrin Wizard - Ademon - Tiefling Ranger - Gesh - Dragonborn Warlord - Jazz - Human Cleric - Balthazar - Dragonborn Fighter - Parrin - Halfling Rouge
We had a bunch of people join for one to two sessions
Backstory for my character: I'm an Eladrin who has been utterly corrupted by a demon, and I'm hunted for: 1. Accidentally burning down an entire sacred forest. 2. Burning down my village (my father did that, actually). 3. Killing my parents (I bathed in their blood and ate their brains in an attempt to gain their knowledge - I'm corrupted by a demon). 4. Accidentally blowing up my sister. Also, I'm a follower of the Raven Queen and my character loves non-aggressive animals. He considers them the only pure thing on the earth.
The game started off with me and Ademon at an academy receiving an assignment to investigate. We met up with the rest of the party members (who were given the same mission), and started our investigation. I really made my party members uncomfortable when I started drinking my own blood. Shortly after, we got ambushed. I used Thunder Wave and proved myself valuable. After that, the party put up with my strange behavior, which include collecting and eating the flesh and organs of the deceased. Fingers and toes were my favorite.
At some point, we encountered a couple of children who were being attacked by goblins. They were being defended by their mother. I attempted to summon a flaming bolder, but I rolled a natural 1. The bolder then randomly went around the field (I had to roll for the directions) and ended up killing the children that we were trying to save. Everyone thought I did it on purpose because, during the battle, I asked if we could just kill the kids because it'd be easier. My brother's character, the only good character, got really upset with me because of this.
We captured one of the goblins, and I really wanted to torture him, but they told me that I couldn't because "eating them is not torture." They got information from him about where they were coming from, and then tied him up. The plan was to release him in the morning because he had cooperated with us.
Since the battle had taken place on a farm, the goblin prisoner was placed in the barn, and we made camp in the house. Being the only Eladrin, I was the group's lookout. Eladrin only need to meditate for a few hours every night, while everyone else needs to sleep. This gave me ample time to play with the Goblin.
First, I used ghost whisper. I told him how I was going to bite off his tongue, cut off all of his fingers and toes, drink his blood, and basically kill him in a very slow and painful way. He started screaming, and this woke everyone up. Their first question was, "Where is Ariketh!?" After they established that I was still nearby, meditating, the good person of the group went to him and tried to calm him down. When he didn't calm down, they knocked him out. I recommend that they gag him so he doesn't wake everyone up screaming again. The group listened to me.
The next morning, they went to the barn. When they opened the doors, they found him dead. All of his fingers and toes were missing and he had bled to death during the night. I pulled out some of his fingers and started eating them while I enjoyed the view. Everyone got really upset with me. The DM then mentions that the animals in the barn were very upset. I said, "I calm the animals." He had me roll, and I rolled a natural 20. I calmed the animals.
We ended up in a dungeon at some point. After killing everything in the area and using Thunder Wave to get a couple of my companions out of an ooze-lake, we were stopped by a metal door. I attempted to blow it out of the wall with Thunder Wave. This did nothing. Next, the Dragonborn Fighter tried to bust through it - he got hurt by the now electrified door. Eventually, someone found a button.
We made our way down, finally getting to the bottom. We were fighting some sort of ethereal giant who was guarding an "easy bake zombie oven." The oven would create a zombie every 30 seconds/3 turns. I ended up working with the Cleric in the group to disarm the timer. He then rewired it to explode. I teleported away, and he hid behind a pillar. The explosion knocked the giant out of his ethereal state and nearly killed him. We finished him off in 1 turn.
About half-way through this battle, my demon lord started talking to me, but everyone in the group could hear it. Multiple people in the group could understand what was said, but none of them understood what he meant. It didn't stop them from getting pissed at me and threatening to kill me.
After the battle, we discovered an egg of pure evil. Anyone who touched it immediately became utterly corrupted by it and refused to let it go. They'd start trying to kill everyone else in the party. I was the only person who wasn't affected by it because I was already pure evil and wanted it for myself anyway. Plus, I was used to wanting to kill my friends. Eventually, we got rid of the egg.
Eventually, I started wearing a mask because my party began doing assignments for the Eladrin, and I didn't want to be recognized. Of course, I said, "hey, this is a cool mask," and used that as my reasoning for wearing it. Being a person who'd eat his enemies while everyone else looted bodies, no one really thought anything of it. I also mutilated my face.
We eventually found a temple of Pelor that had been attacked and corrupted. Within the temple, there was another egg. I stole the egg, being the only person aware of it's existence. It was inside of a compartment in a mask on one of the enemies. I simply replaced the mask I was wearing with the new mask. Again, no one cared.
I was told that I simply needed to bathe the egg in blood and seal 15 people with it - in any order. The seal could also be used to manipulate people's minds and actions, and attracted demons when the people marked with the seal fell asleep. I began touching my party members, putting the seal on them. We found a group of Pelor followers who had been captured and I manipulated one of them into believing that I was his uncle. I then killed him and bathed the egg in his blood (I shoved it into his chest and then pulled it back out).
When we found the final group of Pelor followers, everyone found out I had an egg. I rolled a 4, then used my "Hand of God" (a reroll on anything once per game session) and rolled a natural 1. No one was willing to help me, and the DM laughed. I then lost total control, the egg broke out of the mask and penetrated into my skull. I unleashed a ball of black electricity and nearly killed everything around me (3 party members survived), and became a demon.
The walls were covered in blood, which turned into flesh. I then began grabbing the party members, and took all the ones whom had been knocked unconscious. I then put their souls into different rodents. For the ones who survived, I then taunted them with gifts, some of whom accepted, but they were doomed regardless as soon as they fell asleep.
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Post by kaitoujuliet on Nov 23, 2013 11:15:32 GMT -8
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Post by kaitoujuliet on Oct 1, 2015 9:59:36 GMT -8
I haven't bumped this in a while. Any new epic stories?
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Post by kaitoujuliet on Apr 24, 2016 7:40:22 GMT -8
I have a new one from last Winter War!
I was running "A Taste for Murder," a "hippie game" similar to Fiasco, except it aims to create a classic-style murder mystery story. I was using an alternate setting--Hollywood at the advent of sound pictures, rather than English country house.
During the investigation phase of the game, one of the rules is that someone can call for another character to answer a question with a "red herring," i.e. something dramatic and/or humorous but unrelated to the murder investigation. The person who asked for the red herring then decides whether it was entertaining enough to get the suspect off the hook for that question.
The detective was being played (to the hilt) as the stereotypical Irish cop. He was questioning a jazz musician about why the victim, a sleazy playboy film entrepreneur, had been giving him so much money in the time leading up to the entrepreneur's death. Just what was all that money for, hmm? The call went out for a red herring!
So the musician looked at the cop with an air of wide-eyed innocence and conveyed, without actually saying the words, that the money had all been going straight to the Sinn Fein.
Needless to say, the red herring was accepted!
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Post by uncommonman on Apr 24, 2016 9:39:11 GMT -8
I haven't bumped this in a while. Any new epic stories? I have a short epic roleplaying idea. The groups task was to rescue a kidnapped VIP from the badies. He was held in a camp in the wilderness with armed guards (the VIP wasn't used to wilderness so he couldn't run away). We discussed long and hard how we was supposed to rescue him without dying (force wasn't an option) and just before my character was going to sneak up to the camp and make an distraction our psyker got an idea. She made an illusion of herself waving at the VIP to come to the edge of the forest where we was hiding. The illusion was only directed at him do the guards couldn't see anything, he just walked out of the camp and we all left without any problems and a dumbfounded GM.
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balhaza
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Post by balhaza on Apr 24, 2016 18:52:37 GMT -8
Not too sure if this would consider epic or just a wonderful sequence of dice rolls and roleplaying. I ran a Savage World game that is loosely based on a cross of Dresden Files and the MMORPG - The Secret World.
I incorporated sanity and magic into the present world and that magic is insaity inducing. I had 4 players who played 2 character each - Team A are normal investigators who may or may not be aware of magic, weirdness, oddities and monsters in the world, and Team B, who are all, shall we say, paranormal experts. Ms Alice Parker was a core member of Team A, being the executive and a primary investigator for Davis' Private Investigations. Her sole claim to anything weird was that she fell out window 3 levels up, accidentally said something in Chinese, and she landed unharmed. It's unusal, but not altogether impossible. She claims it on her big bones .
Through the 1 year campaign, despite her colleagues firing bolts of rainbows to disintegrate ravenous zombies, a mutating horror on a hospital bed, her colleague (Same one) transforming into a treant to break down the front of a shop, her new boss being actually a walking revenant who is also a sorcerer, Alice always critically fails her perception checks or always never seem to be in the scene when shit actually happens. An example:
The team were investigating a druggie who was now under police custody in the hospital. Team B members suspect that something was amiss and from previous clues, know that the druggie was possessed by something horrific. By this point in the game, many Team A members have encountered the paranormal and lose quite a bit of sanity. Team B are paranormal agents - spellcasters, assassins, combat-focused people who are half vampires and all that. All except Alice, a normal desk sergeant who got kicked out of service due to cuts in funding; she has not experienced anything. By mutual agreement, everyone agreed that they need to protect Alice from the paranormal nature of the world, and do their best to conceal the supernatural from her.
Alice arrived with 3 other team members in tow, everyone except Alice, nervous at what the withered body in the hospital bed will do. After some dailogue, the suspect jerked violently and punched Alice... In mechanics, I exploded my dice 4 times, and as we were playing with deadly rules, the damage exploded a number of times too. Alice, not exactly trained for combat, blacked out from that one punch. The infamous king hit took out Alice on the very first turn. The suspected then morphed into a monstrous abomination on subsequent turns, and combat was truly joined.
As it was a hospital, Alice's future boyfriend turned up to investigate the commotion in room 707 to find this horrific monster, an unconcious Alice at its feet and 3 other people desperately fighting it off. When the monster was subdued and dissolved into the aether, the other 3 members made Dr Nathan swear an oath of secrecy to not tell anyone about this incident. To date, even though he is dating Alice, he has kept his word.
One of Team B's experts is a lady called Rainbow, who is a spellcaster and can do crazy stuff. She is very much into the new age culture and that of the Moon Goddess, and she laments the construction of high rise apartments near her home because she needs to dance naked at midnight to worship the Moon Goddess - of course, the players made a check to see if anyone took a video of Rainbow doing her naked dances, but have failed so far. As such, Alice doesn't take her seriously.
Rainbow was in car A with another investigator and Alice was in car B with another investigator. As it was a time critical event, Rainbow exploded her Driving skills and got to the scene first. Alice, however, critically failed. So she did a wrong turn and got caught in a traffic jam due to an accident. As time was the essence, Rainbow, just checking that the immediate coast was clear, transformed into a treant to bash the door down. She then summarily went in in treant form and save the hostage, but left a lot of leafage and twigs and branches around, too much to clean up. In an inspiration of brilliance, Rainbow - still in her treant form, punched - dice exploded again - a nearby tree right into the hole that she caused. When Alice arrived, the first team just said 'It was lucky for us that the wind was so strong that the nearby tree crashed into the shopfront.' And yes, the wind was made by Rainbow too. Rainbow had a disadvantage to lying to Alice as Alice naturally does not take Rainbow seriously, but with all pieces in place, Rainbow - once again - exploded her dice and Alice crit failed again on her checks, and bought the story and went straight to work, none the wiser.
It's still amazing how Alice to this date is in a paranormal investigation company but still blithely unaware of the paranormal or the company that she keeps. And the players will do everything in their power to maintain that.
To me, that is just gold.
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Post by uncommonman on Apr 28, 2016 9:58:37 GMT -8
I just remembered one more detail about the illusion, she didn't gesture, she held up a sign :-)
It was even better than I remembered.
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