|
Post by rickno7 on Jul 31, 2014 12:12:19 GMT -8
Actually it was the Barbarian, in one of the later test packets, that made me sit up and pay more attention to how they were doing classes. The Totem based Barbarian was when I realized they are trying to flesh out the once "subclasses" and give them their own identity, rather than just being a fighter with bzerker rages. I think they are getting closer to accomplishing turning Barbarians, Rangers, Druids and Sorcerers into a full fledged class rather than just a twist on the big 4. Some people may not like it, but I think there's a lot of room for innovation in these classes, while still keeping their original feel. The couple of people I've known to love playing Barbarians in 3rd already liked going the savage and primal route and already kept bones and spiritual things to give themselves more "character" and identity with the class, and now those things will actually serve mechanically in game as well.
If it takes turning the "roleplay" aspects into mechanical rules in the game to get role playing back into D&D, I'm up for that. Its beats removing it all completely.
|
|