frozenscv
Initiate Douchebag
... Yeah... My name's John Sextro...
Posts: 34
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Post by frozenscv on Feb 26, 2015 22:17:28 GMT -8
Hey guys, back for a new question to shoot at you. Well a friend of mine is extremely new to the entire concept of table top rpgs, and apparently he's known about White Wolf's stuff for a long while, specifically Vampire's run. He's really liked the dark ages run and would really love to do all the crazy political intrigue and such. Now as someone who's ran a few games of his own, I know that can be a pretty big endeavor to do well. So I want to give him some advice to get the ball rolling, so it doesn't spiral out of control and he get's lost in his own mess.
So any advice on the following topics 1. Noob gm wants to run a heavy intrigue/politics/vampire game 2. oWoD vs nWoD for the above gm? 2. B if oWoD any suggestions about Dark Ages? 3. What books should we be paying attention to x.x Because oh my god so many books...
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Post by The Northman on Feb 27, 2015 18:55:51 GMT -8
I'm a bigger fan of the original setting, but the new rules. Not sure if he's up to porting things, but that's how we run now.
Dark ages is fun, but you've got considerably more options in terms of going full scary vamp mode.
The biggest thing with a heavy intrigue game in my experience is putting characters in positions that matter within their city. Children of the city's heavy hitters, for instance. You also need to decide whether you're a group put together by a prince, sheriff, or other power player or if you're potentially going to be working against one another.
For oWoD, the core book and Camarilla books are probably the nicest to have, but any of the clan books depending on what people play are great to have to. Probably the most readable system front to back of any rpg I've played (save maybe L5R, though it's a lot less prolific). If you're playing in a specific city and the GM doesn't want to make everything up on his own the city books are neat, too.
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