World of Darkness Noob Questions
Apr 5, 2012 13:21:51 GMT -8
Post by ironnikki on Apr 5, 2012 13:21:51 GMT -8
I'm currently playing a Werewolf in an interesting crossover game of nWoD, which is to say, the party is composed of several different kinds of supernatural entities that are, for some reason or another, working together. As I've mentioned before, this raises all kinds of mechanical and roleplaying questions, but that's beside the point :-)
I think that the best way to describe the tone of what W:tF attempts is "a precarious balance." Werewolves have to balance several aspects of their lives, and if anything gets out of control, things go downhill fast. They strive to continue their mortal lives, but cannot deny their primal aspects either. Similarly, because they have strong ties to the spirit world, they have to balance nourishing their spiritual side and their physical side. Once this balance begins to tip, things go downhill fast.
Before you settle on Werewolf, there are a couple things about the game that you might like to know:
-Death Rage is when a werewolf loses control, shifts into his "war" form, and starts tearing shit up. The player has very limited control over his or her character at this point, and this can occur outside of combat (i.e: boyfriend breaks up with you, you devour his heart.) When this happens outside of combat, and it probably will at some point, it will severely impact the story. Being able to improv stuff is very important for a W:tF Storyteller.
-If your players want to be monsters that hunt humans in the dead of night, this game is probably not for them. The game is designed to highlight the struggle between balancing human and primal nature, and embracing one to the exclusion of the other makes things difficult.
These are from my limited experience with the game, and, as JiB is wont to say, YMMV. I will say that combat as a werewolf is much more gratifying than other nWoD games I've played! >:-]
I think that the best way to describe the tone of what W:tF attempts is "a precarious balance." Werewolves have to balance several aspects of their lives, and if anything gets out of control, things go downhill fast. They strive to continue their mortal lives, but cannot deny their primal aspects either. Similarly, because they have strong ties to the spirit world, they have to balance nourishing their spiritual side and their physical side. Once this balance begins to tip, things go downhill fast.
Before you settle on Werewolf, there are a couple things about the game that you might like to know:
-Death Rage is when a werewolf loses control, shifts into his "war" form, and starts tearing shit up. The player has very limited control over his or her character at this point, and this can occur outside of combat (i.e: boyfriend breaks up with you, you devour his heart.) When this happens outside of combat, and it probably will at some point, it will severely impact the story. Being able to improv stuff is very important for a W:tF Storyteller.
-If your players want to be monsters that hunt humans in the dead of night, this game is probably not for them. The game is designed to highlight the struggle between balancing human and primal nature, and embracing one to the exclusion of the other makes things difficult.
These are from my limited experience with the game, and, as JiB is wont to say, YMMV. I will say that combat as a werewolf is much more gratifying than other nWoD games I've played! >:-]