Deleted
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Post by Deleted on Aug 18, 2016 22:05:22 GMT -8
Im playing it too sandboxy, which fate isnt really designed for. Like in 7th Sea and L5R there are lots of important npcs. Generally in Fate there are not nearly as many per scenario. I definitely do not recommend using fate for L5R, because fate lacks the lethality L5R is known for. I reccommend using Brennan Taylors Apocalypse World hack. Want a deadly samurai game made by the creator of L5R? Blood & Honor is for you. Want FATE to be deadly? Core has the tools available to make that so. In addition, a lot of how well you do will come down to how well you know the system. If you don't make swords deadly by giving them high damage values, than the players really have to focus on aspects, free invokes, and the fate point economy.
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sbloyd
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WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Sept 29, 2016 5:25:01 GMT -8
I know I'm late to the game here, but I've run Dresden for the likes of Houndin . (Recently relistened to some of the videos, wow, was I cringeworthy... but it was hella fun.)
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Post by Houndin on Sept 29, 2016 5:48:06 GMT -8
I know I'm late to the game here, but I've run Dresden for the likes of Houndin . (Recently relistened to some of the videos, wow, was I cringeworthy... but it was hella fun.) I don't know if I would say cringe worthy, we were all fairly new to the system.
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Post by chronovore on Sept 29, 2016 22:03:50 GMT -8
I'm getting to the end (maybe two more sessions) of a game involving shell-shocked WW1 vets thinking that people are being replaced by alien cannibal body-snatches (which of course, they are) I also run FAE/Lego occasionally for my kids. Those games are kind of like the Lego movie, eg Giant Chima robots in the Wild West, so hard to describe what the campaign's about. Your Lego game sounds crazy and fun; it'd be nice to hear more about it if you've got the energy.
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Post by EricaOdd on May 5, 2017 11:37:40 GMT -8
I wanted to run a Secrets of Cats game for my first Fate game. We got characters made, but my group just wasn't into it and I could tell. You can't really run a game that your players just aren't buying into.
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Post by chronovore on May 27, 2017 3:16:53 GMT -8
I used FAE to run a very loose Halloween game, where the characters turned into their costumes. I had read the book before, but never ran it. And only one other person in the group had even heard of it before. All I required was that they have their costume picked out, and we built the characters as we played. By the way, this idea is the central gameplay conceit of Doublefine's Costume Quest. If you enjoy video games, give it a try!
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Post by EricaOdd on May 27, 2017 6:05:10 GMT -8
At a con once I saw someone using Fate Accelerated to run a game where the characters were figures from famous paintings that come to life after the gallery closes a la Toy Story or Night at the Museum.
That's really about all I know, though. Have no clue about what the adventure was about.
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Post by zoomfarg on May 28, 2017 3:45:05 GMT -8
I definitely do not recommend using fate for L5R, because fate lacks the lethality L5R is known for. Suuuuuuure now Fate L5R (F5R?) is gonna keep me up all night Already spent quite a bit of time on an ORE hack.
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SirGuido
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
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Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on May 28, 2017 7:00:14 GMT -8
Games I've run or been part of using Fate or FAE:
Gummi Bears(FAE) Harry Potter: American Aurors(FAE) Avatar: The Last Airbender(FAE) Dresden Files(FATE) Ghostbusters(FAE) Thundercats(FAE) Post apocalyptic survival(FAE)
Can you tell I like FAE a lot for con games and one shots?
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
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Post by HyveMynd on May 28, 2017 17:50:04 GMT -8
I definitely do not recommend using fate for L5R, because fate lacks the lethality L5R is known for. Suuuuuuure now Fate L5R (F5R?) is gonna keep me up all night Already spent quite a bit of time on an ORE hack. Why not use Fate for L5R? There are ways to up the lethality in Fate. War of Ashes: Fate of Agatptus introduced lethal attacks; attacks that don't deal stress but go right to Consequences.
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Deleted
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Post by Deleted on May 28, 2017 21:43:12 GMT -8
Suuuuuuure now Fate L5R (F5R?) is gonna keep me up all night Already spent quite a bit of time on an ORE hack. Why not use Fate for L5R? There are ways to up the lethality in Fate. War of Ashes: Fate of Agatptus introduced lethal attacks; attacks that don't deal stress but go right to Consequences. Whats the benefit of that over a high weapon value (inflicting lots of stress at once)? How you choose to handle stress (taking consequences, getting taken out, etc) is part of the fate experiance. Unless there is some benefit to this other way of doing it, I don't see why anyone would bother with using those rules. Also, I played shadowrun in Fate Core. It really handled the concept of faceman well. Contacts as a skill, so good.
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HyveMynd
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Post by HyveMynd on May 28, 2017 23:26:32 GMT -8
How you choose to handle stress (taking consequences, getting taken out, etc) is part of the fate experiance. Sure. And changing how stress and consequences work is part of that experience.
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SirGuido
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Post by SirGuido on May 29, 2017 5:51:01 GMT -8
Personally, I wouldn't play L5R in FATE. I like FATE, and I think it does good things, but a big part of L5R is the system as far as I'm concerned. Exploding dice, void points, skill + attribute, rings, etc. Its all L5R to me. I played a game once where a friend took the L5R system and hacked it into a sort of cyberpunk future Rokugan. I hated it. It felt wrong. The story was fine, his GMing was great, but the system ruined it because it felt completely wrong.
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Post by EricaOdd on May 29, 2017 6:48:56 GMT -8
I know that feeling... I like steampunk, and someone I know recently tried to run a Space: 1889 Savage Worlds game... but added magic and psychic powers and high-tech stuff from the Sci-Fi Companion and all kinds of alien races.
That ain't steampunk and it sure ain't Space: 1889. Victorian "natural philosophy" pseudoscience and steam-powered ether flyers, yeah. Mages and electronics and distant starfaring, no.
Now the guy has dropped the campaign and is going to run Star Wars using Savage Worlds. Which is what I think he probably wanted to do all along.
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
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Post by HyveMynd on May 29, 2017 7:01:29 GMT -8
Yeah, well, see, I don't think those are fair comparisons. As a "systems matter" player, the choice of system you play something in will absolutely have an effect on how the game feels. Systems are designed to do specific things, and it is totally fair to say Game X doesn't feel "right" when played in a different system.
But "Crazy Future Cyberpunk Rokugan" and "Psychic Magic Alien Space 1889" are setting changes; not just system change-overs.
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