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Post by yeknom on Jun 29, 2015 18:15:27 GMT -8
Mongoose Traveller. Character gen. Your term is up and you've survived, thus staying in your career.
Can you switch from your current specialty to another?
'Yes' arguments: 1) Character Generation Checklist on p. 5 of the core rulebook sends you back to Step 5, which is, "Choose a specialisation for this career." Why wouldn't it send you back to Step 6 if you have to stick with your specialization? 2) The entry for the "Dangerous Thug" NPC shows "Rogue (enforcer) 2" followed by "Rogue (thief) 2," which implies that the character switched from enforcer to thief after his/her first two terms.
'No' arguments: 1) Doesn't make too much sense to be specialization-hopping since many specializations imply very different career tracks. 2) The "Dangerous Thug" might have two specializations listed simply because either specialization would be appropriate when deciding on an NPC.
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Post by gandalftheplaid on Jun 30, 2015 18:31:34 GMT -8
I went with yes. The careers in the main book didn't really have any sets that I thought just did not work with it. It fits with real life as well.
Career: Politician Survival: Soc 6+ Advancement: Moral Flexibility 8+
Specializations: Elected Official, Lobbyist, Pundit
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Post by Bill Roper on Jul 1, 2015 14:15:49 GMT -8
I have always gone with Yes to this one. Each term is a 4-year stint. It is not uncommon for people to move around to different roles or divisions within large organizations much more frequently, so it makes sense to me.
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Post by Forresst on Jul 4, 2015 22:20:43 GMT -8
You can switch specialties in consecutive terms, but you don't get any extra skills like you do from the first term. You treat it like a regular repeat term of the same career, just with the different tables and stuff to pick from.
If you switch specialties midstream before you hit any applicable muster out bonuses in the specialty you leave, then you get the muster bonuses from the last specialty you were. If you hit a muster bonus milestone in the first specialty and THEN switch, you get the choice of bonuses. So like... ok so you start out as an entertainer (performer) and do 2 terms with 2 advancements, you muster out with a bonus 50k credits if you leave. But then you move over to entertainer (holographer) and do another 2 terms. Now you have 4 terms in entertainer, and 2 terms each in each specialty. You can choose to take the 50k creds fore succeeding as a performer, and the Soc +1 from the holographer, or you can take whatever the 4 term success bonus for holographer is, but not both.
If you only did 1 term as a performer, and 3 as a holographer, you get the Soc +1 and no choice in the matter.
Does that make sense?
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maxinstuff
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Post by maxinstuff on Aug 28, 2015 18:12:02 GMT -8
Reviving this - I actually think it makes more sense that the specialty is chosen when you qualify and you're stuck with it.
Because, the specialisation only changes two things: > which survival roll you have to make > which of the three specialty tables you can roll on
If you are rolling on any other table (for a stat increase maybe) then you can just say, "oh, I was X specialisation for that term" and take the easiest survival roll. Seems like cheating to me....
At the very least you should be bumped back to rank 0 in the new specialty - if you're allowed to change at all??
Edit: I also think that the rank bonuses are meant to be applied as soon as you hit that rank, and the number of benefit rolls you get are determined based on your rank when you leave.
EDIT 2.0: I WAS RIGHT MWAHAHA Page 8, the last sentence under the "Careers" heading, "For each career, there are three specialisations. Pick one of these when you enter the career". The specialisations table is one table with three sub-tables so later when it says you "pick one of these tables" it is referring to the specialisations table as a whole, not the individual specialties. You are still stuck with the specialty you chose up front.
This also means it's impossible to change specialties except via the draft, or the Drifter career (leaving it and re-entering).
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Post by Bill Roper on Aug 28, 2015 23:55:39 GMT -8
I have always thought you could change specializations at the beginning of each 4-year term, NOT in the middle of a term. I base this off of the Character Generation flow chart on Page 5:
1. Roll characteristics and determine characteristic modifiers. 2. a. Choose a homeworld. b. Gain background skills. 3. a. Choose a career. You cannot choose a career you have already left. b. Roll to qualify for that career. c. If you qualify for that career, go to Step 4. d. If you do not qualify for that career, then you can go to the Draft or enter the Drifter career. The Draft can put you back into a career you have been forced to leave, at your old rank. You can only apply for the Draft once. 4. If this is your first time on this career, get your basic training. 5. Choose a specialisation for this career. 6. a. Choose one of the Skills and Training tables for this career and roll on it. b. Roll for survival on this career. c. If you succeed, go to Step 7. d. If you did not succeed, then events have forced you from this career. Roll on the Mishap table, then go to Step 9. 7. a. Roll for Events. b. Optionally, establish a Connection with another player character. 8. a. Roll for Advancement b. If you succeed, choose one of the skills and training tables for this career and roll on it. Increase your Rank and take any bonus skills from the Ranks table for this career. c. If you roll less than the number of terms spent in this career, you must leave this career. d. Military characters (Army, Navy, Marines) can roll for commission instead of rolling for advancement. 9. Increase your age by 4 years. If your character is 34 or older, roll for Aging. 10. If you are leaving the career, roll for Benefits. 11. If you have left your current career, then go to Step 3 to choose a new career, or to Step 12 if you wish to finish your character. Otherwise, go to Step 5.
Here, the loop is from step 11 to step 5, which is Choose your specialisation. So I read that as every 4 years, as long as you stay in your career, you can change your spec.
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maxinstuff
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Post by maxinstuff on Aug 29, 2015 1:33:50 GMT -8
I have always thought you could change specializations at the beginning of each 4-year term, NOT in the middle of a term. I base this off of the Character Generation flow chart on Page 5: 1. Roll characteristics and determine characteristic modifiers. 2. a. Choose a homeworld. b. Gain background skills. 3. a. Choose a career. You cannot choose a career you have already left. b. Roll to qualify for that career. c. If you qualify for that career, go to Step 4. d. If you do not qualify for that career, then you can go to the Draft or enter the Drifter career. The Draft can put you back into a career you have been forced to leave, at your old rank. You can only apply for the Draft once. 4. If this is your first time on this career, get your basic training. 5. Choose a specialisation for this career. 6. a. Choose one of the Skills and Training tables for this career and roll on it. b. Roll for survival on this career. c. If you succeed, go to Step 7. d. If you did not succeed, then events have forced you from this career. Roll on the Mishap table, then go to Step 9. 7. a. Roll for Events. b. Optionally, establish a Connection with another player character. 8. a. Roll for Advancement b. If you succeed, choose one of the skills and training tables for this career and roll on it. Increase your Rank and take any bonus skills from the Ranks table for this career. c. If you roll less than the number of terms spent in this career, you must leave this career. d. Military characters (Army, Navy, Marines) can roll for commission instead of rolling for advancement. 9. Increase your age by 4 years. If your character is 34 or older, roll for Aging. 10. If you are leaving the career, roll for Benefits. 11. If you have left your current career, then go to Step 3 to choose a new career, or to Step 12 if you wish to finish your character. Otherwise, go to Step 5. Here, the loop is from step 11 to step 5, which is Choose your specialisation. So I read that as every 4 years, as long as you stay in your career, you can change your spec. Well.... If I am correct, then only one of the statements can be true (page 5 table OR page 8 career paragraphs) - but if you are right they can still both be true due to ambiguity on page 8. So I am inclined to change my view based on what you have just pointed out.
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Post by Bill Roper on Aug 29, 2015 18:11:12 GMT -8
There's no ambiguity - when you ENTER a career you pick a specialization. You then ALSO have the option to change specializations at the start of every new 4-year term in that career. They both work.
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maxinstuff
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Post by maxinstuff on Aug 30, 2015 14:11:14 GMT -8
There's no ambiguity - when you ENTER a career you pick a specialization. You then ALSO have the option to change specializations at the start of every new 4-year term in that career. They both work. I don't feel wrong enough yet. I'm gonna need you to rub it in a bit more.
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Post by Bill Roper on Aug 31, 2015 9:12:14 GMT -8
Not looking to make anyone feel "wrong" - just trying to use emphasis to point out how I am reading the rules.
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maxinstuff
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Post by maxinstuff on Aug 31, 2015 12:29:19 GMT -8
Not looking to make anyone feel "wrong" - just trying to use emphasis to point out how I am reading the rules. You misunderstood me. My fault for being a sarcastic cunt. It was Australian for "why thankyou kind sir, for clearing up my egregious error".
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Post by yeknom on Sept 1, 2015 4:12:59 GMT -8
Yaaay, I posted a question to the Happy Jacks forums and I got "cunt" to be posted by the end of page 1!
Achievement unlocked - 10 XP
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fredrix
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Post by fredrix on Sept 4, 2015 5:17:31 GMT -8
Not looking to make anyone feel "wrong" - just trying to use emphasis to point out how I am reading the rules. You misunderstood me. My fault for being a sarcastic cunt. It was Australian for "why thankyou kind sir, for clearing up my egregious error". From the blog post on MGT2: "Proper rules have (finally!) been added to handle the changing of assignments within a career. So, if you are an Agent you might start off in Law Enforcement, but you now have a path to the world of corporate espionage!"
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