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Post by Probie Tim on Jul 15, 2015 7:07:10 GMT -8
It is so often said on the podcast, "PCs don't ever run away..." Who are these people ? And what game are they playing ? Tyler. Bruce. Casey. My fantasy game which earned the moniker "the shit zombies".
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Jul 15, 2015 21:48:10 GMT -8
Then of course it goes without saying that they should all die horrible deaths. Somehow involving shit eating zombies.
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Post by Forresst on Jul 16, 2015 0:16:07 GMT -8
All zombies are shit-eating zombies when you've got shit for brains!
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Deleted
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Post by Deleted on Jul 27, 2015 17:04:38 GMT -8
The ever divisive Angry GM has written on this subject, of which I will paraphrase awfully. In D&D you have roughly 3 turns to figure out you are screwed. The game does not do a good job of letting the players know when they are in too deep. There is no video game "check difficulty" mechanic or "name in red with a skull!" to tell you how hard a monster is. Its even worse when its a person who could be level 1 or 20 and look exactly the same. So it falls to the GM to narrate in the information the players are lacking.
From the moment that the players decide to run it is then the job of the GM to close the battle scene and open the next scene (perhaps a chase as you run yelling and screaming for the hills?). The combat mechanics of 5E aren't the only mechanics in the game and are best not engaged in any scenario where the players goal is something other than fighting the enemy. It is often the GM who insists on continuing the combat as the players are retreating who is ensuring they will never retreat. If a player disengages and runs, than a person with equal speed follows and attacks you never get away and will die eventually. If you sprint as an action instead they can do the same and keep up with you. This is in general a losing proposition as a player which means you might as well stand and fight instead of falling from being stabbed in the back while trying to run away.
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Post by archmagezemoc on Jul 27, 2015 19:16:09 GMT -8
Huh, yea, very good point. 5E helps with this by actually having Chase mechanics now if you're looking for rules to implement for that instead of just roleplaying a runaway. I typically make them "retreat" to the edge of the map if they are in a tactically rough situation or it's complicated. Otherwise once each player is no longer actually engaged it becomes a run for the hills, more than once with a PC or NPC left behind to slow the baddies and ensure escape.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Jul 28, 2015 7:15:02 GMT -8
What were we saying about music and Epic qualities of games...
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Post by archmagezemoc on Jul 28, 2015 8:34:22 GMT -8
RUUUUUUUUUUUNNNNNN FOOOOOOOOOOOOOOOOOOOOORRRRR YOUUUUUUUUUUUUUUURRRRRR LIIIIIIIIIIII~~~IIIIIIIIIIIVVVVESSSSS
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