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Post by Probie Tim on Sept 26, 2015 10:21:11 GMT -8
So, I found the following merit in the old Vampire: the Masquerade Players Guide. This is specifically what stork was asking about in E1 and E2. Think it's something you'd let in the game, Stu Venable?
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Post by Deleted on Sept 26, 2015 13:24:12 GMT -8
Was Awareness a skill back then? It seems to me that a mix of awareness (to notice the supernatural) and occult (to figure out which kind of supernatural) would achieve this effect (maybe with some alertness thrown in to notice something such as lack of breathing).
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Post by Probie Tim on Sept 26, 2015 14:14:01 GMT -8
If you just allow vampires to identify other vampires based on regular abilities and attributes, you're short-changing Auspex users. Making it a merit - like what I posted above - leverages the short-change; you have to put points into something to get essentially one of the same things that Auspex users have to put points into, instead of getting it for free.
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Post by OFTHEHILLPEOPLE on Sept 28, 2015 10:17:26 GMT -8
I always saw Auspex of more of a Vampiric "Spider-Sense" and less of a D&D style "Detect Evil and by the way what is this guy I'm looking at?". Have I been under-utilizing Auspex?
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Post by Probie Tim on Sept 28, 2015 10:23:41 GMT -8
Auspex •• allows a vampire to perceive someone's aura. With only 1 success on the Perception + Empathy (diff 8) roll, you can immediately tell if the subject is a vampire (pale aura) or mortal (not pale aura).
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