Roll20 D&D 5th Modern Day
Sept 27, 2015 12:23:44 GMT -8
Post by jehran on Sept 27, 2015 12:23:44 GMT -8
I posted this in the looking for group section but got no interest so I'm trying again as a roll20 online game. I probably only want about 4 players but if more are interested we can work something out. I am thinking of running this on Mondays at around 6:30 pm Eastern.
Here is the synopsis of the campaign and the special character generation rules.
Come join a D&D adventure set in Present-day Middlesex county, New Jersey. All of history is true except that magic and monsters exist in the world hidden from mundane society. Both good and evil races want to keep their presence unknown and they rely on organizations to help clean up messes and get the things they want.
When creating characters you are allowed to choose from everything in the Player's Handbook as well as the options in Modern Magic and Modern Armor. Remember, if you can't pass for human (either with a disguise or magic) it will be very difficult to move around in the world. Human languages may be replaced for any language known and "Common" is English. All human religions are valid choices (both modern and ancient) and as long as you justify the domain to me you can choose them. Also, I'm not going to be too stressed out about keeping track of money or any gp -> dollar conversion. So feel free to choose reasonable substitutions of your equipment as it makes sense to you.
In addition the following homebrew is also included:
• Additional Skills:
○ Technology (Int): Available to every class.
§ Use and building of machines and electronics
○ Science (Int): Available for, Wizard, Bard, Rogue, Warlock
§ Biology, Chemistry, Physics.
• Additional Classes:
○ Inventor
○ Drunken Brawler
• Additional Archetypes:
○ Gunslinger Fighter
• Additional Backgrounds:
○ Detective (Police or Private Eye)
§ Skill Proficiencies: Investigation, Insight
§ Tool Proficiencies: Vehicle (Land), Disguise kit
§ Starting Equipment: Identification proving that you are a detective (badge or private eye ID), magnifying glass, a set of traveler's clothing, a belt pouch containing 10 gp
§ Feature: Contacts: As part of your career as a detective you have built up a network of contacts with a wide variety of information. This network is extensive and has its ears to the ground and knows the local goings on. If they don't know the information, they at least can lead you in the right direction. They will not always provide this information for free, however, and you may have to bribe them or offer favors in return for their help.
○ Medical Professional (Nurse, Doctor, EMT)
§ Skill Proficiencies: Medicine, Survival
§ Tool Proficiencies: Poisoner's Kit, Herbalism Kit
§ Starting Equipment: Healer's Kit, Herbalism Kit, a set of fine clothing, a belt pouch containing 15 gp
§ Feature: Medical Profession: You have a reputation as a healer of the sick, and are often called upon by those who are diseased or injured. You can usually gain an audience with anyone who needs treatment — even if protocol would normally prevent you from doing so — simply by agreeing to offer your assistance. By spending a few moments examining a chemical — a vial of liquid, a packet of ground powder, or the like — you can determine whether the substance is intended to harm or heal (or neither). This examination does not reveal any specific information about the substance (such as a powder is actually an inhaled poison, or that it paralyzes its victim), only that it is either harmful or helpful to those that it is used on.
○ Hacker
§ Skill Proficiencies: Technology, Investigation
§ Tool Proficiencies: Hacking Tools, Thieves Tools
§ Starting Equipment: Hacking Tools, High end laptop, a set of common clothing
§ Feature: Online Persona: You have an online persona that is known in the hacking community as well as access to the darknet used by common hacking groups. This community is useful in finding out secrets and backdoors for any connected device. It is expected that you provide information as well as take it and if you don't continue to be useful to the community you will have to spend time creating a new persona and regaining the reputation.
○ Pilot
§ Skill Proficiencies: Perception, Technology
§ Tool Proficiencies: Navigator's tools, Vehicles (air)
§ Starting Equipment: A pilot's license, previous flight plans, a set of fine clothing
§ Feature: Private Plane: If there is an airport nearby you will be able to find available aircraft (Plane, helicopter) that you can use or rent for short to medium length flights.
• Background Variants:
○ PhD (Sage Variant)
§ Replace one or both of the skill proficiencies with Science and/or Technology
○ Professional Athlete (Entertainer Variant)
§ You can trade Performance for Athletics
§ By Popular Demand received by signing autographs and photo-ops.
Here is the synopsis of the campaign and the special character generation rules.
Come join a D&D adventure set in Present-day Middlesex county, New Jersey. All of history is true except that magic and monsters exist in the world hidden from mundane society. Both good and evil races want to keep their presence unknown and they rely on organizations to help clean up messes and get the things they want.
When creating characters you are allowed to choose from everything in the Player's Handbook as well as the options in Modern Magic and Modern Armor. Remember, if you can't pass for human (either with a disguise or magic) it will be very difficult to move around in the world. Human languages may be replaced for any language known and "Common" is English. All human religions are valid choices (both modern and ancient) and as long as you justify the domain to me you can choose them. Also, I'm not going to be too stressed out about keeping track of money or any gp -> dollar conversion. So feel free to choose reasonable substitutions of your equipment as it makes sense to you.
In addition the following homebrew is also included:
• Additional Skills:
○ Technology (Int): Available to every class.
§ Use and building of machines and electronics
○ Science (Int): Available for, Wizard, Bard, Rogue, Warlock
§ Biology, Chemistry, Physics.
• Additional Classes:
○ Inventor
○ Drunken Brawler
• Additional Archetypes:
○ Gunslinger Fighter
• Additional Backgrounds:
○ Detective (Police or Private Eye)
§ Skill Proficiencies: Investigation, Insight
§ Tool Proficiencies: Vehicle (Land), Disguise kit
§ Starting Equipment: Identification proving that you are a detective (badge or private eye ID), magnifying glass, a set of traveler's clothing, a belt pouch containing 10 gp
§ Feature: Contacts: As part of your career as a detective you have built up a network of contacts with a wide variety of information. This network is extensive and has its ears to the ground and knows the local goings on. If they don't know the information, they at least can lead you in the right direction. They will not always provide this information for free, however, and you may have to bribe them or offer favors in return for their help.
○ Medical Professional (Nurse, Doctor, EMT)
§ Skill Proficiencies: Medicine, Survival
§ Tool Proficiencies: Poisoner's Kit, Herbalism Kit
§ Starting Equipment: Healer's Kit, Herbalism Kit, a set of fine clothing, a belt pouch containing 15 gp
§ Feature: Medical Profession: You have a reputation as a healer of the sick, and are often called upon by those who are diseased or injured. You can usually gain an audience with anyone who needs treatment — even if protocol would normally prevent you from doing so — simply by agreeing to offer your assistance. By spending a few moments examining a chemical — a vial of liquid, a packet of ground powder, or the like — you can determine whether the substance is intended to harm or heal (or neither). This examination does not reveal any specific information about the substance (such as a powder is actually an inhaled poison, or that it paralyzes its victim), only that it is either harmful or helpful to those that it is used on.
○ Hacker
§ Skill Proficiencies: Technology, Investigation
§ Tool Proficiencies: Hacking Tools, Thieves Tools
§ Starting Equipment: Hacking Tools, High end laptop, a set of common clothing
§ Feature: Online Persona: You have an online persona that is known in the hacking community as well as access to the darknet used by common hacking groups. This community is useful in finding out secrets and backdoors for any connected device. It is expected that you provide information as well as take it and if you don't continue to be useful to the community you will have to spend time creating a new persona and regaining the reputation.
○ Pilot
§ Skill Proficiencies: Perception, Technology
§ Tool Proficiencies: Navigator's tools, Vehicles (air)
§ Starting Equipment: A pilot's license, previous flight plans, a set of fine clothing
§ Feature: Private Plane: If there is an airport nearby you will be able to find available aircraft (Plane, helicopter) that you can use or rent for short to medium length flights.
• Background Variants:
○ PhD (Sage Variant)
§ Replace one or both of the skill proficiencies with Science and/or Technology
○ Professional Athlete (Entertainer Variant)
§ You can trade Performance for Athletics
§ By Popular Demand received by signing autographs and photo-ops.