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Post by weaselcreature on Oct 23, 2015 12:05:34 GMT -8
Wow, Stu Venable! This session is pretty much a GMs delight! The players don't have enough clues to know exactly what's going on, but they have enough to act on; not too few clues where they're just lost and unsure what to do. Hours of in-character debate as they go over everything and their options and try to come up with a plan, letting you just sit back and relax. And then at the end [SPOILERS], you get to blow them up!
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Post by HourEleven on Oct 24, 2015 7:57:12 GMT -8
If your players spend half the session debating politics in a V20 game, you're probably doing it right.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Oct 25, 2015 8:45:15 GMT -8
I know it isn't exactly the same, but some of the best RP at LA By Fire is us standing around arguing.
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Post by OFTHEHILLPEOPLE on Oct 26, 2015 7:12:15 GMT -8
I liked this one, but I feel like it also fell into the pit fall that I occasionally notice in games that I run: The "What-If" Loop. You've seen it before, players won't move forward with any plan or sometimes even refuse to even make a plan because "What if X thing happens instead of Y" and the game stalls. Then you feed them a little bit more information and they return to "Well now that I know this, what if X thing happens which was something we didn't think of before" and the game stalls again with indecision.
I'm not saying that players shouldn't think about what they're doing and what their actions should be, but I know I get frustrated when I'm sitting at the table for a half an hour and all the players are talking in circles of "What If" scenarios of things we either don't know could or couldn't happen or something they dread might happen that they'll be unprepared for.
Could this be a show topic at some point? How to deal with players stuck in "What if" limbo?
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Oct 26, 2015 7:33:05 GMT -8
And this is why Overconfidence and similar "flaws" are a godsend to GMs.
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Post by HourEleven on Oct 26, 2015 8:08:45 GMT -8
I always heard it called "Analysis Paralysis."
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Oct 29, 2015 0:22:01 GMT -8
stu said "I should have recorded it" when the team broke to taste yeast extract. I'd have loved to hear it. There's no shame in not liking it. Marmite have for years marketed it on the basis that some people like it others hate it. Now remember Stu, love it, or hate it, just don't neglect it: youtu.be/7R1TDZtNq9g
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Post by OFTHEHILLPEOPLE on Nov 17, 2015 7:14:46 GMT -8
So when is Mote of Sin 5 going to drop out of Patreon preview status?
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Post by Stu Venable on Nov 17, 2015 7:31:36 GMT -8
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