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Post by uselesstriviaman on Mar 20, 2012 17:33:01 GMT -8
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Post by rickno7 on Mar 21, 2012 11:10:12 GMT -8
Great article! Living in North Georgia I get a lot of the Dungeons and Dragons is evil thing still. The Mall of Georgia doesn't have a gaming store in it, unless you count Barnes and Noble. The truely stupid thing is that I catch shit from World of Warcraft moms about how Dungeons and Dragons is evil. Yet they will play hours upon hours of WoW. Dungeons and Dragons is just another Christian Ham(an easily held to custom that re-affirms their faith in their religion) like WWJD bracelets, or an aversion to saying Goddamn.
Who's game did this guy play in that was Happy Jack's? I can not remember off the top of my head who did that one.
Also, I feel sorry for the Traveller GM. Someone needs to link that guy some Happy Jacks podcasts with Con advice in them.
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Post by Stu Venable on Mar 21, 2012 11:31:52 GMT -8
I'm told that was Kurt Hanna's game.
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Post by jazzisblues on Mar 21, 2012 11:50:35 GMT -8
I read the article and I'm fairly sure that it was Kurt's game. It matches the description of the game he gave me.
JiB
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HyveMynd
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Post by HyveMynd on Mar 21, 2012 17:27:31 GMT -8
That was a great article; thanks for pointing us to it, UTM. It was really interesting to read someone's thought process when being introduced to RPGs for the first time. It's been so long since I was a n00b that I don't even really remember what I was thinking at the time.
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Post by jazzisblues on Mar 21, 2012 18:37:35 GMT -8
That was a great article; thanks for pointing us to it, UTM. It was really interesting to read someone's thought process when being introduced to RPGs for the first time. It's been so long since I was a n00b that I don't even really remember what I was thinking at the time. I've had occasion to think back on those days recently because I'm writing a 1st Edition game for GameX. I've been thinking back over all of the tropes and the things that we did(mostly wrong) but we had a great time and we killed a shit ton of orcs and skeletons. Interestingly the games were simpler and much less complicated. It took a whole lot less to make us happy. Maybe that was because we were younger maybe it was because the whole thing was new. But we had a great time with it. Funny how times change but the fun remains the same. Cheers, JiB
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Post by rickno7 on Mar 21, 2012 19:30:37 GMT -8
I remember those days. My big innovation at age 12 was that instead of making a tower, I made a hole. You would enter at the top and work your way down. Yes it was just a tower that was upside down, but it was cool to me and my friends. Then when I was in my early teens we played Rifts, and I was very fond of trains. I realize now that trains are just towers turned sideways.
I can't help it, towers are just an intuitive way of saying "ok, now level 2 is going to be harder"
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Post by jazzisblues on Mar 21, 2012 20:59:23 GMT -8
I remember those days. My big innovation at age 12 was that instead of making a tower, I made a hole. You would enter at the top and work your way down. Yes it was just a tower that was upside down, but it was cool to me and my friends. Then when I was in my early teens we played Rifts, and I was very fond of trains. I realize now that trains are just towers turned sideways. I can't help it, towers are just an intuitive way of saying "ok, now level 2 is going to be harder" Towers are always fun, and almost never go wrong. I once did a game with a tower inside a mountain. Go figure. JiB
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Post by daeglan on Mar 21, 2012 21:00:30 GMT -8
I remember those days. My big innovation at age 12 was that instead of making a tower, I made a hole. You would enter at the top and work your way down. Yes it was just a tower that was upside down, but it was cool to me and my friends. Then when I was in my early teens we played Rifts, and I was very fond of trains. I realize now that trains are just towers turned sideways. I can't help it, towers are just an intuitive way of saying "ok, now level 2 is going to be harder" Towers are always fun, and almost never go wrong. I once did a game with a tower inside a mountain. Go figure. JiB But was it upside down?
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Post by jazzisblues on Mar 21, 2012 21:06:26 GMT -8
Towers are always fun, and almost never go wrong. I once did a game with a tower inside a mountain. Go figure. JiB But was it upside down? No, but there's no reason why it couldn't have been. JiB
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HyveMynd
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Post by HyveMynd on Mar 21, 2012 22:29:55 GMT -8
Brain flash. Space elevators are nothing more than inverted towers going up. Whoa...
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Post by CreativeCowboy on Mar 21, 2012 22:36:39 GMT -8
Thanks for the Link to the article uselesstriviaman!
I posted it on (non-RPG) expat sites as well as to the RPG Facebook group. For our hobby to continue, it needs more generous faces like this guy to combat attrition. The LinkedIn group for RPGs shows that many people have returned to the hobby and even use the networks they create from shared fantasy for proactive job search. In lay psychology terms the idea goes: character-to-character interaction during tabletop fantasy transfers to player-to-player regard. A dependable and reliable character at the table can suggest the character's player is also the same way. This sort of perception manipulation happens all the time and the economy has brought many people back to RPGs. We have seen a growth I did not expect from a business network site to be honest.
I was a little disturbed by all the disparaging "wall of text" TLDR comments from smirky hipster wannabes though. I don't like bullies. I would not hire any of those smart arses.
Quotes I liked: Give four players the same sets of tiles consistently in a game of Scrabble, and they’ll probably play markedly similar games. Give those same four characters a basic D&D setup, and they’ll likely play incredibly different games each time…..
The camaraderie among the people here is one of the chief selling points for me in the case I’m rapidly building for myself on why I should keep doing this.
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Post by Deleted on Mar 22, 2012 9:47:35 GMT -8
I remember those days. My big innovation at age 12 was that instead of making a tower, I made a hole. You would enter at the top and work your way down. Yes it was just a tower that was upside down, but it was cool to me and my friends. Then when I was in my early teens we played Rifts, and I was very fond of trains. I realize now that trains are just towers turned sideways. I can't help it, towers are just an intuitive way of saying "ok, now level 2 is going to be harder" Towers are always fun, and almost never go wrong. I once did a game with a tower inside a mountain. Go figure. JiB One of the reasons I love you guys so much, I have a game I am running tonight and didn't feel confident about it and now I am putting an upside down tower in it. Why? because hell lets see how the players react to it. Thanks for the idea and my greatest invention in my first game I ran was creature I still use to this day. It was basically the folklore alp and it haunted them all the time. Since it was not in the monster manual none of them wanted to attack it because they couldn't figure out it's weakness. en.wikipedia.org/wiki/Alp_(folklore)
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Post by jazzisblues on Mar 22, 2012 11:32:29 GMT -8
Towers are always fun, and almost never go wrong. I once did a game with a tower inside a mountain. Go figure. JiB One of the reasons I love you guys so much, I have a game I am running tonight and didn't feel confident about it and now I am putting an upside down tower in it. Why? because hell lets see how the players react to it. Thanks for the idea and my greatest invention in my first game I ran was creature I still use to this day. It was basically the folklore alp and it haunted them all the time. Since it was not in the monster manual none of them wanted to attack it because they couldn't figure out it's weakness. en.wikipedia.org/wiki/Alp_(folklore)This is one of the reasons why I rarely refer to a monster by name unless it's something they've run into at least a couple of times and usually try to make the monsters sound bigger and more impressive than they might actually be. Like to keep the players off balance. Me: Your group is making its way down the path ... Give me a notice check please Group: (at least one person makes their check) Me: You see a smallish white creature moving around on the trail up ahead Player 1: What is it? Me: Give me a knowledge nature Player 1: I(Makes the roll by a small amount) Me: It's a rodent of some kind, maybe a rabbit? Players: There's a white rabbit in the trail ahead? Me: Looks that way. Players: RUN!!!!!! Me: Heh heh heh JiB
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HyveMynd
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Post by HyveMynd on Mar 22, 2012 18:13:12 GMT -8
LOL. That is hilarious JiB. That is also totally how I always intend to run my games. It rarely works though. I've found that players are like starved, feral dogs; give them a tiny taste of the unknown and they don't rest until they've run it down, ripped it apart, and devoured it. If I used your rabbit example in one of my games, the players would not let it go until they found out exactly what it was. I can see it now, after a half hour of questions and research, I'd yell "It's just a fucking rabbit, god damn it! Move the fuck on, so we can continue the game! Gah!"
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