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Post by Forresst on Dec 17, 2015 1:55:00 GMT -8
Hlo,
Here is my point: I really want to love GURPS and I think I can but I don't even know how to start trying to make it go.
See, I'm kind of a system nut. I really like buying core rulebooks of things and even if I never can play it, I like to read them to get a sense of what the base philosophy of it is. I own... stupid amounts of game systems. D&D4? Got it. D&D5? PHB BABY! Savage Worlds? Boxing Week sale at the nerd store! Traveller? YES IT IS MINE YOU CAN NOT HAS LEAVE. Chicken Heroics? Duh, of course. Dungeon World? Apocalypse World? All the free indie games I can find and download? Yes. I have them. I even have a copy of like 3 different Vampire the Whatever games.
I even have a GURPS. It's GURPS Steampunk but they promised it gives you a basic introduction to the underlying system. The problem is... it lies. It lies like grey on cement sidewalk, like pretty girl with no ice cream.
I am really really bad at figuring out math stuff by myself from books. Will someone hold my hand and give me a GURPS lesson? Physical hand-holding not necessary.
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Post by Stu Venable on Dec 17, 2015 8:26:48 GMT -8
Yeah, none of the setting books have core rules. There is a free introductory thing, called "GURPS Lite." I'd start with that. There are two core books: Characters and Campaigns. They really should just be one book. The first book gives you character gen and some combat. The second books give you advanced combat and everything else.
In short, it's a 3d6 roll-low system. You're try to roll your stat or skill number or lower. If you do you succeed. The fiddly crunchiness of GUPRS comes in the never ending die roll modifiers. There's a size/speed/range table for combat, and all kinds of conditions can give you a plus or minus 1.
That's about the most concise I can make the basics of the system.
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Post by mook on Dec 17, 2015 10:00:20 GMT -8
Forresst, have I got some blog posts for you. I've posted a series called " New to GURPS" that I intended to be exactly the kind of hand-holding you're looking for (naturally, whether I succeeded or not is your call, but that was the intent). It assumes zero prior knowledge of GURPS, and limits itself to only those things included in GURPS Lite, which as Stu mentioned is 100% free. Each post builds on the ones before it, and a follow-up series eases from Lite to the actual Basic rules. Completely selfishly, if you do check 'em out I'd love to hear if they helped you at all, and if not, what I could include on revision.
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Post by Forresst on Dec 18, 2015 1:44:27 GMT -8
Thank you both I have downloaded the GURPS lite and bookmarked your blog posts. Unfortunately, I have also worked 11 hours today and I have to go early tomorrow so I will probably have more to report back on the weekend.
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Post by fabulous on Jan 3, 2016 10:26:03 GMT -8
Mook = King of Gurps, my favorite games two Strategicons running. Fantastic system, so much fun and amazing for narrative. Looking forward to next year!
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