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Post by Kainguru on Dec 23, 2015 3:46:24 GMT -8
Just being a bit of a fanboy, as I listen to the hosts dulcet tones, a quick note that Alan Dean Foster was also the ghostwriter for the original Star Wars novel by Lucas in '77. He wrote that one based of the screenplay before the final edit - which why that novel has Anchorhead and Luke's farewell to Biggs Darklighter as he leaves to jump ship and join the Rebellion. That scene was filmed but edited in the final cut Aaron
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SirGuido
Supporter
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
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Post by SirGuido on Dec 23, 2015 7:28:46 GMT -8
That was definitely MY GM nightmare. The admission of the time I effed it up badly. I made a player cry, took away player agency, and was a douchebag adversarial GM all in one game. I learned a lot from that game.
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Post by yeknom on Dec 23, 2015 8:32:38 GMT -8
I just checked my original e-mail. The missing bullet point must have just been a formatting error.
Glad my Gary Claus observation was well-received.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Dec 23, 2015 9:36:11 GMT -8
That was definitely MY GM nightmare. The admission of the time I effed it up badly. I made a player cry, took away player agency, and was a douchebag adversarial GM all in one game. I learned a lot from that game. I missed the "one thing led to another" bit of your story. I wonder if if you think about what things led to what, there might be lessons for us all.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Dec 23, 2015 9:38:33 GMT -8
Automata - I pronounce it "or-TOM-atta" which think is what Stu was saying, but you guys did that thing we've all experienced of saying it so often, every way sounds strange.
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Post by ayslyn on Dec 23, 2015 13:15:08 GMT -8
Nor Crystal Tears was fantastic, but my favorite is Sentenced to Prism.
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mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Dec 25, 2015 14:06:25 GMT -8
It is hard as a GM to have a campaign idea, then the character generation goes sideways and your prep goes out the window. I had this problem particularly early made worse by a players or two who always wanted to play ninjas no matter what the game was.
If I'm running a complete sandbox, I give the vague parameters and let it go from there. "You walk into a city, what do you do?"
If I have a game in mind, a direction I want to go, I will be real up front before character creation. Communication from me to them before character creation is important. I get real specific if I need to to make sure we are on the same page. Maybe read a cut scene or some other introduction that helps set the stage when they start in on creating their concepts, or indicate that there is a specific roles are doing (you are all spies, you are officers on a battleship, you are all natives of Gloucester, you are all related, etc) and/or things they are doing (you have been tasked with finding the elephant's graveyard, you are going to explore Mars, you are going to be a lord and his servants in this army going to France, etc). Obviously it easier when people are together when this is done.
In later years the ninja player became more reasonable. He even branched out to play snipers, sneak thieves (who killed people) and a silent hit man.
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SirGuido
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Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Dec 27, 2015 10:57:04 GMT -8
That was definitely MY GM nightmare. The admission of the time I effed it up badly. I made a player cry, took away player agency, and was a douchebag adversarial GM all in one game. I learned a lot from that game. I missed the "one thing led to another" bit of your story. I wonder if if you think about what things led to what, there might be lessons for us all. The biggest "one thing led to another" thing was me missing what the players wanted and instead pushing what I wanted. They -WANTED- to kill shit and fight against dishonorable bad guys and I wanted roleplaying and intrigue. So instead of compromising and making something with roleplaying, intrigue, AND fighting... I instead got upset and got adversarial and tried to "win" to get my way.
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Post by akavidar on Dec 27, 2015 18:57:48 GMT -8
Just watched Lady Baby, good music, love the idea of 2 cute Japanese girls doing Metal, but the tall hairy white dude in schoolgirl uniforms and maid outfits is kinda weirding me out. He has nice legs though.
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Deleted
Deleted Member
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Post by Deleted on Dec 28, 2015 0:19:44 GMT -8
That was definitely MY GM nightmare. The admission of the time I effed it up badly. I made a player cry, took away player agency, and was a douchebag adversarial GM all in one game. I learned a lot from that game. Honestly, the only bad part about the entire thing to me is that it hit a little too hard. The best stories are the ones with emotional impact. Sometimes you have to invest some trust with the GM to get that. So the loss of agency is the buy in cost for awesome in some scenarios. all that said, some people don't want heavy stuff in their game. This is end of the week unwind time. All the want is a beer and some orcs to kill. Seems like you missed that que. just a case of mismatch. Some players would be getting chills because of how good that scene was and the roll playing opportunities. Others might be pissed that you "ruined" their perfect characters. A third player might simply chose to believe none of this happened or ignored it. Clean yourself up and never speak of it again. Some people love game of thrones. Others can't stand it. You threw a red wedding for Stu. The red wedding is awesome... Just not for Stu. In short, don't feel bad. You made a mistake in who your audience was. The material seemed decent though.
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Post by uselesstriviaman on Jan 8, 2016 8:20:40 GMT -8
I'm catching up on the backlog, and holy CRAP I loved this episode. I've been a big Alan Dean Foster fan for the last 30 years, and have read most of his works. That said, there's a Humanx GURPS supplement?!! That right there just might convince me to finally give GURPS a try. Just being a bit of a fanboy, as I listen to the hosts dulcet tones, a quick note that Alan Dean Foster was also the ghostwriter for the original Star Wars novel by Lucas in '77. He wrote that one based of the screenplay before the final edit - which why that novel has Anchorhead and Luke's farewell to Biggs Darklighter as he leaves to jump ship and join the Rebellion. That scene was filmed but edited in the final cut Foster's novelization also included the scene where the very-human Jabba the Hutt showed up in the hangar bay and had a nice little talk with Han Solo about getting his money. (But it doesn't say whether or not Greedo shot first. I checked my copy.)
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Post by ayslyn on Jan 8, 2016 20:56:28 GMT -8
That said, there's a Humanx GURPS supplement?!! That right there just might convince me to finally give GURPS a try. It's from an earlier edition, so you'll need to do some searching, as well as a little conversion, but... yeah.
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