Bad Streets (Teaser Information)
Feb 26, 2016 11:36:44 GMT -8
Post by jazzisblues on Feb 26, 2016 11:36:44 GMT -8
For everyone who's asked, and for those of you who haven't but were foolish enough to click on this thread:
The PbtA hack that I've been working on is called Bad Streets.
Bad Streets is a game of gritty street level crime drama based on cop shows (mostly of the '70s and '80s but not limited to them) and focuses on the solving crimes, and on the messy lives of detectives in the City. Players take the part of detectives working to solve crimes in their own, often rebellious but always stylish, manner.
Current Playbooks
About the City
Bad Streets takes place in, "the City." The players and gm define the City at the start of the game by answering the following questions:
In addition, players identify three, "Troubles," plaguing the city. These are similar to Fate aspects in that they can be used when the Commissioner makes a move against the characters, and serve to focus the moves that the Commissioner makes.
These are designed to be leading questions that bring additional information about the City and what's going on in it that is of interest to the players.
Characters (expanded)
In addition to the normal things about a character one might expect to find, detectives have, "Reputation," which can be gained or lost as the game progresses, and can be used to (a) gain a +1 to a die roll, or (b) to remove a trouble (There are specific moves for this).
Commissioner's Agenda
1. Create a game of gritty crim drama focusing on the bonds of brotherhood between detectives, and their messy lives.
2. Create opportunities to explore character's driving needs and motivations, more importantly the things that torment them.
This is very much in brief, I'm currently integrating recommendations from playtesters, and working on expanding triggers and fronts.
I'm expecting to have a beta level version of the game by the end of March.
The PbtA hack that I've been working on is called Bad Streets.
Bad Streets is a game of gritty street level crime drama based on cop shows (mostly of the '70s and '80s but not limited to them) and focuses on the solving crimes, and on the messy lives of detectives in the City. Players take the part of detectives working to solve crimes in their own, often rebellious but always stylish, manner.
Current Playbooks
- The Veteran - He's seen it all at least twice, nothing surprises the Veteran.
- The Rebel - She just can't seem to do things by the book, but damn if she doesn't get results.
- The Straight Arrow - Surely the best way to solve a crime is to follow procedure.
- The Clown - Always good for a laugh, the Clown just doesn't see how serious things really are, or maybe he does and chooses to laugh anyway.
- The Tormented - Maybe it was the one who got away, or maybe it was some mistake, or a crime of her own, but something tortures this cop.
- The Rookie - Fresh faced, bright and eager, now if only he had a brain.
- The Undercover - With a totally different identity, infiltrating the world of crime she works to bring the bad guys down from within.
About the City
Bad Streets takes place in, "the City." The players and gm define the City at the start of the game by answering the following questions:
- Where is the City located?
- Who really controls the City?
- How is crime organized in the City?
- What department do the characters work in?
- Where do the cops gather off shift?
- Where is the precinct located?
In addition, players identify three, "Troubles," plaguing the city. These are similar to Fate aspects in that they can be used when the Commissioner makes a move against the characters, and serve to focus the moves that the Commissioner makes.
These are designed to be leading questions that bring additional information about the City and what's going on in it that is of interest to the players.
Characters (expanded)
In addition to the normal things about a character one might expect to find, detectives have, "Reputation," which can be gained or lost as the game progresses, and can be used to (a) gain a +1 to a die roll, or (b) to remove a trouble (There are specific moves for this).
Commissioner's Agenda
1. Create a game of gritty crim drama focusing on the bonds of brotherhood between detectives, and their messy lives.
2. Create opportunities to explore character's driving needs and motivations, more importantly the things that torment them.
This is very much in brief, I'm currently integrating recommendations from playtesters, and working on expanding triggers and fronts.
I'm expecting to have a beta level version of the game by the end of March.