Deleted
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Post by Deleted on Apr 10, 2016 0:00:50 GMT -8
So this is a call to action. Gamers of the old school, what old systems are the younger generation missing out on? What were the innovations of the past. Please write in to Happyjacks with an old (or new) system and tell us why we should know about it and what it did for the hobby. Give us the elevator pitch! I know there are others who are interested in knowing besides myself.
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Post by ghengisrexxx on Dec 21, 2016 13:39:19 GMT -8
TFT: The Fantasy Trip. Before there was GURPS, there was Melee. A tiny bag of awesome arena battles for $2.95. Then there was Wizard. You know, somebody had to summon gargoyles and shoot lightning in the arena. And finally, there was In the Labyrinth, rpg rules. You could call it, "It's not GURPS Yet!" There is a free, slightly modified version still around, www.darkcitygames.com/docs/Legends.pdf
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Post by EricaOdd on May 2, 2017 11:57:16 GMT -8
Flashing Blades, by Fantasy Games Unlimited. Basically a "Three Musketeers" game, your characters were French adventurers in the mid 17-century. It had a lot of innovative rules and systems for a game that came out in the mid 80s, the best of which was the dueling system.
When you got into a fight, you and your opponent each chose a move in secret. Your attack rated against your opponent's defense gave you a modifier or a penalty to hit. For example, I could strike high and if the opponent ducked I'd have a penalty to hit. If I struck right and the opponent dodged right, I'd get a bonus to hit because I was attacking where he was moving into.
It was a bit slower than traditional RPG combat, because it could take some time to decide what move to use each round, but it really gave a good feel to the visuals of the duel.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on May 2, 2017 12:59:00 GMT -8
Star Frontiers. Someone owns the IP and ain't doing shit with it (except for possibly "cease and desist" letters)
Just loved that it was a bit pulpy, had simple yet evocative central alien races, all lovable, easily playable, and all in "peace and harmony" with each other. Or maybe it was just cause i was 10 years old.
I mean... Dralasites. What's not to love??
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Post by uselesstriviaman on May 3, 2017 7:08:41 GMT -8
For the rest of you parents who want to introduce your little ones to gaming, Fuzzy Heroes. It's a miniature war game that uses stuffed animals and action figures as the combatants. I've even taught this game to a four-year-old (with her dad's assistance). It's inexpensive, easy to teach and run, and if you're like me you already own more miniatures than you could possibly ever need for this game. I just ran it again at QC Game Fest 2017. A passing grognard in a TSR shirt shouted, "Fuzzy Heroes?? Who still plays THAT?!" I do.
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