dlw32
Initiate Douchebag
Posts: 11
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Post by dlw32 on Jul 31, 2016 15:05:12 GMT -8
I have been challenged (admittedly it was not originally my idea, but I'm sort of eager to see if I can make it work) to come up with a character who is a shapeshifter in a Guardians of the Galaxy like universe who actually changes personality. I'm just looking for any advice.
My idea is that there is a dominate personality that's the default. And that will be a full character with stunts and all. The other personalities I've been thinking will be more like a couple of switched in aspects and different Approaches (we're using Demon Hunters as the base ruleset) and maybe different Disciplines. They will all have the same Trouble: Fractured Personality – We are all Sen. And that gets Invoked or Compelled to switch personality.
The first question is should Disciplines be changeable? They're more or less skills.
I've got a couple of ideas for the split: The Mouse (a young, timid, child), The Monster (anger embodied), and the Guardian (who tries to protect everyone).
Just looking for advice I suppose.
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Deleted
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Post by Deleted on Aug 2, 2016 4:47:01 GMT -8
First off I think that while the trouble aspect works from a purely RP perspective if you want to go switching anything then it should be a stunt, probably with a cost if you want to use it more than once per session.
For example "Because I have multiple personalities once per session I may switch to a different persona by choice" and also have the GM able to invoke the trouble aspect to force a switch using demon dice.
When it comes down to the approaches / disciplines I think it all depends on how you want to play it and how much of a supernatural swing you want to put on. For a more real world approach I would at most allow a change in the aspects to reflect the change in personality. If you're going supernatural where the alternate personality is a complete entity then I suppose it depends on the power level you're going for. I would say if you want to switch stats go with approaches over disciplines as it is more reflective of a different personality taking over but having the same learned abilities.
Generally I'm not in favour of being able to completely switch stats on the fly as it opens up the potential to essentially have multiple characters for the price of one, which does a disservice to the rest of the players.
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Post by Monkeyfun Dave on Sept 7, 2016 14:50:16 GMT -8
For the recent "Magnificent Bastards" game, @kris was playing a character with two personalities, and literally two character sheets with different skills and Aspects. Of course, our version was hacked to where when she ran out of Fate points (or rather chips in our version), the personality would flip. This became all sorts of hilarity during massive fight sequences when the combat-focused character was replaced by the meek and demure counterpart.
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Post by jazzisblues on Sept 11, 2016 15:10:26 GMT -8
What I might do is leave the character with the same aspects, but color them differently depending on which personality is dominant at the time. Same goes for stunts. You could do as Dave suggests with different character sheets. My only concern there would be the book keeping nightmare and the volume of information. Particularly if you're using Faith Corps (Demon Hunters) this would lend itself to that. You could have different dice for each approach and discipline depending on who was dominant.
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Deleted
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Post by Deleted on Sept 11, 2016 23:10:42 GMT -8
I'm not big on the idea of two character sheets. Options are power. You lose nothing, but gain a way to get access to an alternative power/skill/aspect set whenever you need.
In order to counterbalance that sort of thing you would need to have ways of being forced out of whatever form is advantageous. Dave77's example is good for this except that the player decides when to spend fate points and it would mess with the free flowing economy that fate needs in order to operate well.
It seems to me that you could focus your stunts on the ability to switch your skills or aspects around as a way of shifting personality. As long as there is a cost to this or a cool down period (a fate point or you can't change it back will the scene ends), then I think this could be the simplest way to achieve your goal and make the character feel as if they are changed in personality.
Rapport switches with Provoke? Well you just changed from a nice guy into a real prick.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Sept 22, 2016 17:45:17 GMT -8
If it were me, I'd just have two sets of aspects for the same character, and each has a triggering "trouble" aspect ("I flip personalities when I taste something sour" for one and "If I hear the opening lyrics to the Gilligan's Island theme I flip personalities.") Possibly a different set of skills, as well. Hell, yes, scratch that "possibly."
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