tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Sept 12, 2016 15:20:29 GMT -8
i don't know a thing about the fallout setting and neither do 3 of the other 4 players. plus the 2 that have some knowledge, petty much engaged in the action portion and didn't really pay much attention to the setting beyond "which factions drop what epic lewt?", "Death Claws are Hyuuge", "Dayum the Brotherhood has lots of Phat Lewt", and "Dayum, power armor makes me unkillable". in other words, they simply skipped the quest text and murdered things with a walking armory of heavy weapons. To be honest, given all that, I think if the GM is OK with all your various shenanigans than you may be in great hands even with some of your far fetched ideas (as long as everyone is cool with it). That does explain a lot, but yah, I think most of us have been thrown for a loop. It's like you were pitched old school D&D fantasy game and said you wanted to play La Femme Nikita through a time warp with revolvers. I mean, it *could* work, but it's just not part of the actual scenery.
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Post by ilina on Sept 12, 2016 15:54:28 GMT -8
i actually wouldn't use revolvers in a medieval fantasy game. instead, i would probably play a fey of some kind that impersonates a human child based on stereotypes they read in literature. most likely some kind of not so absurdly powerful nymph. the act of being a nymph in name matters more to me than having the cool powers of one. just like looking small, young and cute is more important to me than actually being, small, young and cute.
so i generally describe my characters as small, whether or not i take the hindrance and make my childlike characters old enough to not require the young hindrance. (12+ according to SWD). but i usually go for late teens to early twenties and take the youthful appearance.
my characters usually have hindrances that appear to be new, but use the core book as a template. such as Sweet, Hedonistic (the pursuit of pleasure need not be sexual), Timid, or even an addiction to something commonplace in the setting that isn't illegal. like sweets or affection. i remember playing a character who needed reassurance to not face penalties due to being codependent.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 12, 2016 18:28:16 GMT -8
i don't know a thing about the fallout setting and neither do 3 of the other 4 players. plus the 2 that have some knowledge, petty much engaged in the action portion and didn't really pay much attention to the setting beyond "which factions drop what epic lewt?", "Death Claws are Hyuuge", "Dayum the Brotherhood has lots of Phat Lewt", and "Dayum, power armor makes me unkillable". in other words, they simply skipped the quest text and murdered things with a walking armory of heavy weapons. This explains so much. It's a shame, Fallout is a great setting but as long as your having fun then it's all good. It sounds like your group is more up for random destruction and ridiculous characters....I would suggest giving Savage RIFTS a try.
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Post by ilina on Sept 12, 2016 19:10:16 GMT -8
we have in our current campaign
a slight framed female synth that started as a comic geek and computer maintenance specialist for the institute, became a scavenger in an attempt to survive after being liberated by the railroad, didn't make much from scavenging due to competition and became a companion, worked alongside the group learning to do mercenary work by learning combat skills from nothing, ended up studying medicine as a form of pre planned atonement for after the campaign ends, studied under the previous mechanist to help defeat the current one and help her sleep peacefully.
a circus performer who became a thief, started stealing jewels and came through a time machine and beats things with a bumper sword
a CIA assassin who traveled from the past in the same time machine, is way too trustworthy to be an assassin.
a morbidly obese mutant anthropomorphic panda that eats noodles, drinks rum, and fights with glaive and foot
a guy who can't decide what he wants to do and tries to repeat everyone elses gimmicks. he is useless because he is spread so thin. all skills and next to no edges. what edges he does have are edges anyone could take without requirements. his only respectable skills are fighting shooting, notice and stealth. all his other skills re in the d4 to d6 range.
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dandersonjr32
Initiate Douchebag
Playing Savage Worlds, DnD 5e and Fantasy AGE in Tampa, Florida.
Posts: 19
Preferred Game Systems: I'll try just about anything but I prefer Savage Worlds.
Currently Playing: DnD 5e
Currently Running: Savage Worlds, Fantasy AGE
Favorite Species of Monkey: Orangutan
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Post by dandersonjr32 on Sept 13, 2016 5:10:41 GMT -8
This is why I am a big proponent of a session zero where everyone discusses their character, setting, tone, and figures out inter group connections. If everyone is on the same page from the beginning then there is less chance of group irl conflict. I couldn't agree more. I always use a session 0 when kicking off something new, which is pretty frequent lately considering I'm running shorter plot-point campaigns now. So I guess for my part of it is if the group wants to run a pokemon style Fallout game, go for it. The session 0 is important to sort this kind of thing out. The one thing that I would say is that if 3 of 4 players are completely unfamiliar with the game setting, a consideration might be made to changing that game setting. The GM / Player relationship can be a delicate one. Players vote with their feet sometimes, and a GM running a setting the players don't like will find that they don't have a game. It sounds like ilina wants to run in a different setting.
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Post by ilina on Sept 13, 2016 5:38:51 GMT -8
This is why I am a big proponent of a session zero where everyone discusses their character, setting, tone, and figures out inter group connections. If everyone is on the same page from the beginning then there is less chance of group irl conflict. I couldn't agree more. I always use a session 0 when kicking off something new, which is pretty frequent lately considering I'm running shorter plot-point campaigns now. So I guess for my part of it is if the group wants to run a pokemon style Fallout game, go for it. The session 0 is important to sort this kind of thing out. The one thing that I would say is that if 3 of 4 players are completely unfamiliar with the game setting, a consideration might be made to changing that game setting. The GM / Player relationship can be a delicate one. Players vote with their feet sometimes, and a GM running a setting the players don't like will find that they don't have a game. It sounds like ilina wants to run in a different setting. more like i want to play in a setting where character identity is an actual thing where i can actually tell the characters apart and recognize them. pretty hard to tell one person in power armor that happens to be wielding a minigun from another. i mean, everybody except me has d10+ in their combat skills, d8+ in stealth and d8+ in notice. instead, the near identical skills and gear kills character identity. it would be the same if everybody tamed only the top tier VGC mons in a pokemon campaign. with the exception that i cover 90% of the non combat skills the rest of the group is missing, the other 4 characters are 95% focused on combat and i'm only a 40% combat build. not to say i'm a complete noncombatant. but i took the skills because they were mandatory.
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dandersonjr32
Initiate Douchebag
Playing Savage Worlds, DnD 5e and Fantasy AGE in Tampa, Florida.
Posts: 19
Preferred Game Systems: I'll try just about anything but I prefer Savage Worlds.
Currently Playing: DnD 5e
Currently Running: Savage Worlds, Fantasy AGE
Favorite Species of Monkey: Orangutan
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Post by dandersonjr32 on Sept 14, 2016 4:10:25 GMT -8
more like i want to play in a setting where character identity is an actual thing where i can actually tell the characters apart and recognize them. pretty hard to tell one person in power armor that happens to be wielding a minigun from another. i mean, everybody except me has d10+ in their combat skills, d8+ in stealth and d8+ in notice. instead, the near identical skills and gear kills character identity. it would be the same if everybody tamed only the top tier VGC mons in a pokemon campaign. with the exception that i cover 90% of the non combat skills the rest of the group is missing, the other 4 characters are 95% focused on combat and i'm only a 40% combat build. not to say i'm a complete noncombatant. but i took the skills because they were mandatory. So it sounds like you might be in a group of min / max combat monkeys who all want the mini-gun. However, none of that is what I was trying to say. I was trying to say that you don't seem interested in playing in a Fallout setting. There's no giant sword wielding pokemon in Fallout, so you're doing your own thing, which is great. Again, like I said, if you want to play a Pokemon Fallout game, go for it, I'm not judging that. I didn't say anything about your motivations, though. With what you said, I respect that as well.
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Post by ilina on Sept 14, 2016 12:52:53 GMT -8
more like i want to play in a setting where character identity is an actual thing where i can actually tell the characters apart and recognize them. pretty hard to tell one person in power armor that happens to be wielding a minigun from another. i mean, everybody except me has d10+ in their combat skills, d8+ in stealth and d8+ in notice. instead, the near identical skills and gear kills character identity. it would be the same if everybody tamed only the top tier VGC mons in a pokemon campaign. with the exception that i cover 90% of the non combat skills the rest of the group is missing, the other 4 characters are 95% focused on combat and i'm only a 40% combat build. not to say i'm a complete noncombatant. but i took the skills because they were mandatory. So it sounds like you might be in a group of min / max combat monkeys who all want the mini-gun. However, none of that is what I was trying to say. I was trying to say that you don't seem interested in playing in a Fallout setting. There's no giant sword wielding pokemon in Fallout, so you're doing your own thing, which is great. Again, like I said, if you want to play a Pokemon Fallout game, go for it, I'm not judging that. I didn't say anything about your motivations, though. With what you said, I respect that as well. it doesn't need to be the nintendo pokemon. but taming the monsters from the wasteland to use in a similar manner is fine too. in fact, i really don't want to play in fallout if i have to be culture locked in the 1950's and deal with a full party of combat monkeys. i just want something that can allow me to stand out with OOC identity while sitting around with 4 minmaxed combat monkeys. even if that identity comes from using anime as a friggin gimmick.
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Post by griever789 on Sept 14, 2016 13:19:55 GMT -8
If you don't like these people then why are you playing with them?
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Post by ilina on Sept 14, 2016 15:18:46 GMT -8
If you don't like these people then why are you playing with them? i'm freinds with some of the people. i just dislike the minmaxing gear treadmil playstyle and the GM's closed minded restrictive style and thus have to seek alternate ways to have my fun. but it is a diferent fun from most tables. it is also hard to find in person groups in my area that accept my disabilities or character choices, and i have had difficulty with online games sticking together for very long,
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Sept 14, 2016 22:51:13 GMT -8
it is also hard to find in person groups in my area that accept my disabilities or character choices I think we can all agree that you will find it hard to find groups that accept your character choices. So the solution is make better character choices and find another group, or SHUT THE FUCK UP about how crap your group is. Frankly, however min-maxxed they are they must be bloody saints to put up with you whining on about your fucking nymphs.
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dandersonjr32
Initiate Douchebag
Playing Savage Worlds, DnD 5e and Fantasy AGE in Tampa, Florida.
Posts: 19
Preferred Game Systems: I'll try just about anything but I prefer Savage Worlds.
Currently Playing: DnD 5e
Currently Running: Savage Worlds, Fantasy AGE
Favorite Species of Monkey: Orangutan
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Post by dandersonjr32 on Sept 15, 2016 5:31:47 GMT -8
I think we can all agree that you will find it hard to find groups that accept your character choices. So the solution is make better character choices and find another group, or SHUT THE FUCK UP about how crap your group is. Frankly, however min-maxxed they are they must be bloody saints to put up with you whining on about your fucking nymphs. As harshly as this is put, I'm kind of agreeing with fredix. If your GM is playing Fallout and you want to play pokemon, he's not being close-minded, he just wants to run Fallout. If the rest of the group is happily going along as combat monkeys and enjoying the game, and you're trying to play Nintendo, perhaps it's not the rest of the group that's the problem, and maybe they're being really really really nice putting up with you. Personally, if I announced a Fallout game and someone showed up wanting to play monster-charming pokemon character, I'd ask them very politely if they would either consider playing a character that fits with the game world or if they'd consider moving on. When I jump into a game as a player I take a moment out to familiarize myself with the background material and I create a character that fits into that material. I have never, ever, ever asked a GM to change his background to fit my character idea. They are setting the stage and filling the sandbox, and that's a lot of work. I want to be both accommodating and appreciative of that. If you're having a hard time finding a group that'll accept your character ideas, maybe it's not all the other players in the world being close minded. Maybe it's you. Taking a second to appreciate the time your GM is putting into making this world for you might go a long way. Just food for thought.
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Post by ilina on Sept 15, 2016 12:07:54 GMT -8
i realized the real crux of my issue.
all my "Snowflakeyness" seems to stem from playing in a Group that seems to focus nearly exclusively on combat. because the group are essentially no better than glorified raiders with a Mountain of funds. it bothers me that i feel forced to minmax my combat numbers to keep up. and i don't like being a one trick pony, so i generally going for a scavenger, medic, or face, i end up feeling useless because 95% of the session is the 4 murderhobos murderhoboing things i stand no chance against in combat because they are tailored to the 4 murderhobos instead of being actual NPCs that make sense in the setting. i feel i have to snowflake to feel a level of influence over the world, because the 4 murderhoboes get 95%-100% of the session and while i do enjoy the occasional combat encounter, i don't beleive in fighting for the sake of fighting.
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Post by OFTHEHILLPEOPLE on Sept 15, 2016 12:18:36 GMT -8
>"It's not my fault I spend time thinking up characters that don't fit the setting I'm reluctantly playing in and try to rationalize character mechanics that are difficult to put together in a system whose motto is 'Fast, Furious Fun', it's everyone else at the table who make me do it."
That is what you sound like. And I don't believe you.
You are responsible for your own fun at the table. If you aren't having it then go do something else.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 15, 2016 12:54:58 GMT -8
ilina I think it is time to look at all the advice on this board (and plenty of past ones where the same issues constantly arise). It doesn't sound like you are having fun with this group. Whether it is because the setting isn't your cup of tea, you feel forced into a role you didn't want, or they are murdering more than you would like. You said they are your friends, i know, but it is time to think about your time and theirs....it is time to say good bye. For now anyway.....catch up to them on the next game, have someone start another campaign on a different day, or maybe run one of your own. I dropped out of a Shaintar game because it wasn't my cup of tea. I had gone through 2 years of 50 Fathoms with this group but didn't make it past the first session of Shaintar...i knew the value of my time. I am still friends with them even if i am not gaming with them. Thats what facebook, bars, and poker nights are for. You may have to take some time doing online short campaigns or some one shots at cons but eventually you may find a group more suited to your style. They will still be your friends if you don't rp with them. If they arent then they weren't much like friends in the first place.
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