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Post by ilina on Sept 5, 2016 15:02:10 GMT -8
i need help converting these characters to fit a limited scope of the fallout universe for what will be stuck as an amnesiac vault dweller, but i have until December to get planned out for December. i know these ideas will get rejected 95% of the time, but i want to crit fish that success, and have others. these were all ideas i considered.
a Pokemon Trainer. essentially, somebody who tames a horde of dangerous monsters and uses them as her signature weapon.
a Magical Girl, complete with transformation sequence, supernatural powers, and the cute mascot. i was thinking a WoW shaman as the baseline, in other words, Avatar Aang the healer. but with less chinese mysticism. could be Psionic if needed.
a naive and underdeveloped young adult in her mid twenties who impersonates the role of a child far younger than herself, has the body and features to play the role, using her innocent charms to get herself out of trouble or gather information, for the eventual silent death by an acupuncture needle to the jugular vein from behind. works for the CIA, more focused on stealth missions than actual assassination.
an amazonian fantasy babe in a platemail bikini with a huge sword, who has a monster hunting license and is a member of a hunters guild.
a bhuddist monk who follows the Path of the Rhakshasa and causes destruction in his wake because the teachings of Yama Raja tell him to. he follows the animal schedule of sleep, fuck, eat, kill, fuck, eat, destroy, fuck, eat, sleep. AKA the Rhakshasa regiment. he is an insatiable beast.
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Post by Deleted on Sept 6, 2016 1:33:45 GMT -8
Maybe, no, possible but meh, no and no! These really don't fit with the Fallout universe, maybe rather than trying things that you know will get rejected you should try and come up with something that fits the setting and genre of Fallout in the first place.
As for the maybe and meh - the first could be doable as somebody that learns to train and capture beasts from the wasteland but it wouldn't be in the vein of pokemon and you wouldn't be able to carry around a horde of them in pokeballs, it would be more likely that you'd have a trained companion animal that follows you around. As for the meh it's doable, but you'd need to explain why you had all those skills in the vault plus the CIA isn't a thing, the closest equivalent in the Fallout universe is probably the Enclave and they're generally presented as antagonists.
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Post by ayslyn on Sept 6, 2016 3:38:43 GMT -8
Well, as I understand it, there are a lot of very freaky vaults. So as an amnesiac dweller, the fantasy babe could "work" under the context that she isn't actually from a fantasy world, but is instead just convinced that she is.
Presuming she just got out of the vault could explain her apparel. I suspect she will want to upgrade to real clothes quickly.
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Post by ilina on Sept 6, 2016 7:36:52 GMT -8
we usually don't have the Enclave working as Antagonists. we usually end up helping them.
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Post by Deleted on Sept 6, 2016 13:42:48 GMT -8
i need help converting these characters to fit a limited scope of the fallout universe for what will be stuck as an amnesiac vault dweller, but i have until December to get planned out for December. i know these ideas will get rejected 95% of the time, but i want to crit fish that success, and have others. these were all ideas i considered. a Pokemon Trainer. essentially, somebody who tames a horde of dangerous monsters and uses them as her signature weapon. a Magical Girl, complete with transformation sequence, supernatural powers, and the cute mascot. i was thinking a WoW shaman as the baseline, in other words, Avatar Aang the healer. but with less chinese mysticism. could be Psionic if needed. a naive and underdeveloped young adult in her mid twenties who impersonates the role of a child far younger than herself, has the body and features to play the role, using her innocent charms to get herself out of trouble or gather information, for the eventual silent death by an acupuncture needle to the jugular vein from behind. works for the CIA, more focused on stealth missions than actual assassination. an amazonian fantasy babe in a platemail bikini with a huge sword, who has a monster hunting license and is a member of a hunters guild. a bhuddist monk who follows the Path of the Rhakshasa and causes destruction in his wake because the teachings of Yama Raja tell him to. he follows the animal schedule of sleep, fuck, eat, kill, fuck, eat, destroy, fuck, eat, sleep. AKA the Rhakshasa regiment. he is an insatiable beast. As a Savage Worlds GM and an avid Fallout enthusiast, I would reject every single one of these concepts. Why? Most of these sounds like you want to play in a different setting, especially if the one starting point you've been given is that of an amnesiac vault dweller. A vault dweller should be believable as a character BEFORE the bombs fell. That is how they became a vault dweller. The first two especially are suited for a Big Eyes Small Mouth campaign or just run an anime flavored Savage Worlds game. The CIA agent thing doesn't work on a character concept level, as (as was pointed out) there would be no CIA so you would have to explain the training and how can you classify an assassin as naive? It sounds like you are falling back on the lolli archetype and trying to cram it into a different skill set. Stretch your player character muscles a bit and reject your urge to play small, petite, and naive. There is no monster hunting licensing bureau that would require a platemail bikini...once again not the right setting. As for Yama Raja....first, The Rhakshasa within Buddhism are demonic antagonists which are taught to follow the sutras, there would be no buddhist monks. I had to lok up what Yama Raja is and it is once again in the vein of Anime and videogames that are not in anyway comaptible in a Fallout setting. Lastly, if you did have an "insatiable beast" there would have to be some kind of reason for Vault -Tec to save this person. A Fallout settings (IF you are trying to stay true to the videogame canon) would likely not have access to any of the arcane backgrounds; especially not magic, miracles, or super powers. A case can be made for weird science or psychic but if I were GM there would be need to be one hell of a convincing backstory and a definite limits on which powers were available. These character concepts really do sound like you want to play an anime game. I would see if your group is down to running something along those lines instead.
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Post by ilina on Sept 6, 2016 14:38:55 GMT -8
my GM won't budge. he doesn't even see what his players want to do. he just runs them through a forced clone of his fallout playthrough involving his character that ran around with a small Armory and murderhoboed. except, he bloats the NPC numbers like d10's and d12's were somehow a dime a dozen and commonly includes armor with toughness bonuses in the double digits.
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Post by griever789 on Sept 7, 2016 6:05:57 GMT -8
Then ditch the dm if you are not seeing eye to eye on things. I know it difficult to find other games but honestly I know from experience you can't fix them and resentment will become obvious to those around you.
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Post by Deleted on Sept 7, 2016 8:52:40 GMT -8
Truth. griever789 speaks the truth. If you don't talk to the GM It is going to play out one of a few possible ways: 1. You continue to try to bring anime characters into this setting. The Gm shoots them down continuously or if he finally relents, resents you for ruining his/her gameplay story. 2. You end up playing a game setting that you don't like with a character you didn't want to. You resent it and (even if you were only gaming to hang out with your friends) start to resent your group as well. 3. best case scenario you stretch your player muscles a bit and end up digging a carefully crafted story/setting....however, from your other posts regarding this GM, group play style, and setting issues this option is a LOOOOOOOOOOng shot. I don't know how often you game but your time is precious. Your GM's time is precious. Your group's time is precious. If you aren't in to a game then there is nothing wrong with saying "so long for now, perhaps I'll catch you guys when you switch settings". If there aren't a lot of in person games happening where you live then look at the online gaming community to scratch that RPG itch in the meantime. good luck.
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Post by OFTHEHILLPEOPLE on Sept 9, 2016 10:13:54 GMT -8
>i know these ideas will get rejected 95% of the time, but i want to crit fish that success, and have others.
This right here is toxic thinking in my opinion. Some reasonable advice has been thrown out here that I think you should follow, but this line you included just doesn't seem right with me. We all know you like to think up "creative" characters that you are genuinely interested in playing, and that's cool. But "fishing for the crit" that maybe just maybe your GM will let you play one of these characters that are so obviously not within the setting you've been given is a detriment to everyone else at the table. I just imagine rolling up to that table with my fully armored Brotherhood of Steel trooper only to find out I'm partied with a god damn pokemon trainer character who's "gotta catch'm all" anime mentality totally detracts from the post apocalyptic shit show that is Fallout.
Am I in the wrong here for feeling this way? Am I over thinking this?
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Post by griever789 on Sept 9, 2016 10:39:34 GMT -8
No not really, I suppose it kind of depends on the people you are with. I mean yeah it might not be faithful to the setting but you can play a fallout game with rediclous anime stuff in tabletop if basically everyone agrees with the tone (hell in fallout 4 I playing a buxom woman in a red sparkly dress with anime eye I got from a mod) but that the thing you got to agree with both the players and the gm on the tone.
I have this thing with coming up with weird charecters too, when I did free form forum rp'd I used to be a bit wild with charecter ideas. Some I like to play in a approiate setting one day, others I found kind of fell flat since I had little other then the gimmick.
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Post by Deleted on Sept 9, 2016 11:23:23 GMT -8
I'm with OFTHEHILLPEOPLE on this one. The Fallout setting has a certain type of tone built into it, by trying to actively buck against that tone you set the group up for issues of resentment as previously brought up by multiple folk in this topic. If you want a more anime/ridiculous feel set within the fallout universe then everyone needs to be on board as griever789 states. RPGs are a social game and the entire group needs to agree if you are all going to enjoy your time at the table. This is why I am a big proponent of a session zero where everyone discusses their character, setting, tone, and figures out inter group connections. If everyone is on the same page from the beginning then there is less chance of group irl conflict.
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fredrix
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Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
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Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Sept 10, 2016 0:23:55 GMT -8
Why not play a vault dweller, and let THE GAME make her awesome?
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Post by ilina on Sept 11, 2016 6:14:35 GMT -8
3 of the 5 got rejected. 2 of them are Salvageable with heavy Tweaks. the Schoolgirl Assassin and the Fantasy Babe are fine mechanical bases as long as i tweak them to fit the setting, the skillsets aren't the problem if i can simplify them well enough and trim the fat. the problem besides them being complicated characters is the fact i used the old pre war names for certain organizations or franchises rather than the post war names. but they can be something to work up to.
for example, if i go with the "Fauxlita Assassin.". she can start off as a sneaky and persuasive youth and work her way towards becoming an assassin for the Enclave. not that she can't have the skills or anything, but she would have to start off with the basics and work her way upwards. which isn't too bad. while she could still wear a school uniform or other outfit intended for school aged children to add to her cover, she merely needs to have a focused niche like everyone else in the group.
the bikini babe is just a physically strong and tough female warrior with an oversized sword. hardly a hard concept to fit in most RPG settings. she could easily do fine with combat armor and a bumper sword. i would have to remove the bikini clad portion. which i am fine with. it isn't mandatory for the trope.
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Post by Deleted on Sept 12, 2016 8:15:41 GMT -8
1. How many schools do you think are left functioning in the wasteland? Every school you pass in ALL of the games is basically a raider stronghold. 2. How many do you think would have uniforms?
A serious question...are you familiar with the canon Fallout setting? Is this game taking place in an established area such as the Mojave, The Commonwealth, or the Capital Wastelend? Is your game following the canon setting or going off in a new dirrection? After 5+ games there is a wealth of setting info that your group can utilize but it seems like it's being ignored for a more gonzo approach. This is fine, different strokes for different folks and all that, but I think it is confusing for those of us on this board trying to seriously address the original question of Fallout setting characters.
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Post by ilina on Sept 12, 2016 14:17:12 GMT -8
i don't know a thing about the fallout setting and neither do 3 of the other 4 players. plus the 2 that have some knowledge, petty much engaged in the action portion and didn't really pay much attention to the setting beyond "which factions drop what epic lewt?", "Death Claws are Hyuuge", "Dayum the Brotherhood has lots of Phat Lewt", and "Dayum, power armor makes me unkillable". in other words, they simply skipped the quest text and murdered things with a walking armory of heavy weapons.
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