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Post by ilina on Oct 15, 2016 22:18:17 GMT -8
i'm kind of Stumped
my Saturday Group needs me to build another character. i planned on Building a reformed Institute Scientist in a Combat Heavy Group as the character intended to provide healing and technical knowhow using the core book. i am not allowed to select gear until i actually attend.
but the character has to fit into 70 Experience and cannot have the following edges
Arcane Background or anything related to it
Killer instinct
Rich, Filthy Rich or Noble (Starting Gear is determined by the GM, not by spending money)
Beast Bond
Beast Master (no Animal companions)
Woodsman (no woods for a Woodsman to thrive)
Sidekick (guy hates giving elite NPCs)
Followers (nothing worse than giving 1 character 5 Extras)
and the following Hindrances are banned
Young (because a child will pick up skills quickly and the GM wants characters who are at least 16ish)
Elderly (old characters either die young or retire to NPC life where they can serve a community)
Doubting Thomas (no supernatural stuff to disbeleive)
Bloodthirsty (Bloodthirsty characters are considered bad)
i need a list of advancements from 0XP to 70XP to detail on the sheet, preferably without the gear listed.
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Post by ilina on Oct 16, 2016 1:38:23 GMT -8
i Technically Need Either an Institute Scientist or a Vault Dweller that has to be human. bonus points for fitting my unhealthy anime derived focus on small and childlike figured adult women in the five foot range, but not required. the only real bans when it comes to concept outside of the banned edges or hindrances is no members of the elite military factions because he doesn't want us to be bound to a major military faction, not that he disallows combat oriented characters, but the basic gist is no enclave soldiers and no brotherhood paladins.
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Post by stork on Oct 16, 2016 7:23:17 GMT -8
How about a Minuteman modeled after Mouse from the Matrix? She can be female of course. Doesn't have to be a minuteman, could also be a vault dweller.
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Post by OFTHEHILLPEOPLE on Oct 17, 2016 6:45:35 GMT -8
Based on that list of banned Edges and Hindrances I am going to echo the advice we've been giving you for months: Find a new GM.
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Oct 17, 2016 14:27:57 GMT -8
If you want to be the smart person that heals, none of the above restricts stop you from that. I'd look at : Jack of All Trades, McGuiver, Healer edge, Scholar, bump up Repair, some Kn Skills and Healing. That is more than enough to fill up 70 points of advances. Also if you want to avoid being a combat monkey, bump up things like taunt and intimidation, use smarts based tricks ect. As for hindrances, Bad eyes, Big Mouth, Curious, ect all fit in line. Besides the utility skills you would have, having the ability to provide test of wills and tricks in combat ( since healing will need to be done outside of combat, except for stabilizing ) you will still be functional during the fight. And with the Healer Edge and a bumped up healing, you should be able to help people outside of combat as well.
Just my 2 cents, YMMV
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Oct 17, 2016 15:03:46 GMT -8
Here is a quick pass I tried: Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6 Skills: Fighting d6, Healing d8, Investigation d8, Knowledge (Computers) d8, Knowledge (Electronics) d6, Knowledge (Medicine) d8, Notice d8, Persuasion d6, Repair d8, Shooting d6, Streetwise d8, Taunt d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 5 Hindrances: Bad Eyes (Minor), Big Mouth, Curious Edges: Healer, Investigator, Jack-of-All-Trades, Level Headed, McGyver, Scholar Advancement list: 5: bump Spirit 10: Healer Edge 15: bump repair and notice 20: bump notice and Kn: computers 25: McGyver Edge 30: bump Streetwise and Investigation 35: bump Streetwise and Investigation 40: Investigator 45: bump Kn:medicine and Kn Electronics 50: bump Kn: medicine and Kn Computers 55: Scholar: Medicine and computers 60: bump Fighting and Shooting 65: bump Taunt and Persuasion 70: Level Headed So this is leaving out things like Elan and lucky and just basically making you a skill monster. Giving you +2s on most of your trained rolls, getting all other smarts rolls sans penalty, as well as keeping you ok at fighting and shooting since it is a cruel world out there. Everything listed is from core. And I think fits well with a 70xp Character. I tried to advance them as they progressed.... Working on repairing stuff first to get mcgyver edge ( fixing their stuff and keeping it running), then investigation and research ( exploring the curious hindrance ) then deep research on Kn developing a scholarly Pursuit, and finally realizing that every answer isn't in a book or a gadget and preparing themselves for the world outside with Fighting, shooting, taunt, persuasion and level headed. Anyway seems like a cool concept to me.
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Post by jonas on Oct 18, 2016 23:03:39 GMT -8
Based on that list of banned Edges and Hindrances I am going to echo the advice we've been giving you for months: Find a new GM. I agree. What cold hearted gm doesn't allow animal companions? In a Fallout setting?
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Post by Kainguru on Oct 19, 2016 4:27:59 GMT -8
A cold hearted GM would - so they can kill them, or let the other PC's eat them. Aaron
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Deleted
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Post by Deleted on Oct 19, 2016 4:57:01 GMT -8
Based on that list of banned Edges and Hindrances I am going to echo the advice we've been giving you for months: Find a new GM. I agree. What cold hearted gm doesn't allow animal companions? In a Fallout setting?Based on past posts I imagine a GM who doesn't want to have to deal with the game being twisted into pokemon. Though given they're happy to ban things I don't know why they couldn't allow it but for certain animals only. Generally I'd say that list looks like it comes from somebody trying to reign in a group that goes over the top with violence or out there ideas, which works but only to a point.
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Post by Deleted on Oct 19, 2016 8:20:24 GMT -8
I agree. What cold hearted gm doesn't allow animal companions? In a Fallout setting?Based on past posts I imagine a GM who doesn't want to have to deal with the game being twisted into pokemon. Though given they're happy to ban things I don't know why they couldn't allow it but for certain animals only. Generally I'd say that list looks like it comes from somebody trying to reign in a group that goes over the top with violence or out there ideas, which works but only to a point. If I were a GM trying to reign in violence I wouldn't start characters at 70xp. I agree with your first point, it looks like some of these bans are a bit ilina specific. If this is in regards to the game you were talking about before, one can see how the GM is trying to stem the tide of anime tropes in a Fallout game. I take it the conversation regarding a new setting or taking a break never happened?
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Post by ilina on Oct 19, 2016 9:46:24 GMT -8
Based on past posts I imagine a GM who doesn't want to have to deal with the game being twisted into pokemon. Though given they're happy to ban things I don't know why they couldn't allow it but for certain animals only. Generally I'd say that list looks like it comes from somebody trying to reign in a group that goes over the top with violence or out there ideas, which works but only to a point. If I were a GM trying to reign in violence I wouldn't start characters at 70xp. I agree with your first point, it looks like some of these bans are a bit ilina specific. If this is in regards to the game you were talking about before, one can see how the GM is trying to stem the tide of anime tropes in a Fallout game. I take it the conversation regarding a new setting or taking a break never happened? the reason the character is starting at 70XP is because it is near the end of a combat heavy campaign and the other players are at 110+ XP. the new campaign for 0XP doesn't start for a month or few.
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Post by Deleted on Oct 19, 2016 12:38:59 GMT -8
Well that's something else I'd also not do, starting new characters at significantly lower xp just ensures they won't get to shine as much as the others, especially in a combat heavy game.
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Post by OFTHEHILLPEOPLE on Oct 19, 2016 12:44:19 GMT -8
@whodo I don't know if I agree with that when it comes to Savage Worlds. A Novice character could still shine even with higher ranked characters simply because Advances don't heavily power jump players, they just get perks that make them slightly better. Agree/disagree?
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Post by Deleted on Oct 19, 2016 13:12:37 GMT -8
I thought you could also up attributes and skills? I'll admit though that I'm not an expert on Savage Worlds, only used it for a few one shots so I could easily be wrong.
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Oct 19, 2016 13:21:50 GMT -8
I think the dependency between a 70xp and 110xp are smaller. I mean they probably have more d12s rolling instead of d8s....but all in all you are still going to be an effective character. Honestly if you are going for a non-combat monster character, anything you make is going to stand out, so live it up with tricks, taunts, etc. Spice up the game with some different tactics that help your team out.
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