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Post by zoomfarg on Jan 7, 2017 1:06:42 GMT -8
Does anyone have fun rules for net running/hacking? I've heard Nova Praxis is good, but I'm not familiar with it.
I've been thinking of running a cyberpunk game, and I want something more interesting than "roll hacking *yawn*" and more elegant than a cyberspace dungeon crawl.
I feel like something fun could happen using the contest rules, but I haven't put much thought into it yet.
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
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Post by HyveMynd on Jan 30, 2017 0:38:21 GMT -8
I'm not that good with Fate yet, but I imagine you could follow the Bronze Rule. Turn every computer system into a character. Then hacking becomes Contests and Conflicts between the hacker and the system.
Are you using Fate Core or Fate Accelerated?
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Post by jazzisblues on Feb 1, 2017 14:13:55 GMT -8
there's a Fate version of Interface Zero that covers a lot of this, thought there are things about Interface Zero that i'm not so totally cool with, but it's a good place to start anyway.
JiB
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Post by zoomfarg on Apr 11, 2017 4:03:54 GMT -8
jazzisblues: Thanks for the suggestion! I picked up Interface Zero the other day, and I've had a fun few days of reading. On paper, with my total lack of experience actually playing Fate yet, I do like the hacking rules. If you don't mind my asking, what about IZ are you not so cool with? HyveMynd: I'm using Fate Core, now with Interface Zero. They model each network is as a character, so your suggestion is in good (or at least published ) company.
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Post by jazzisblues on Apr 11, 2017 10:18:40 GMT -8
jazzisblues: Thanks for the suggestion! I picked up Interface Zero the other day, and I've had a fun few days of reading. On paper, with my total lack of experience actually playing Fate yet, I do like the hacking rules. If you don't mind my asking, what about IZ are you not so cool with? HyveMynd: I'm using Fate Core, now with Interface Zero. They model each network is as a character, so your suggestion is in good (or at least published ) company. To me they over engineered things beyond where they needed to for the game to work. They tried to do too much and cover too much in one throw. Cheers, JiB
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Post by lowkeyoh on Apr 11, 2017 11:49:12 GMT -8
If the technology is sufficiently advanced enough, and if we're talking about Net Running instead of plain old hacking I'm assuming it is, I just lift running rules out of Shadowrun.
Every system has it's own digitized 'physical' space. Gaining access to a new directory to get access to confidential data can be opening a safe in a bank, unlocking the bedroom of a penthouse suite, or diving to sunken pirate ship and finding the buried treasure.
That way each computer system is it's own 'dungeon' themed in whatever way is appropriate to the corp/organization controlling it. You can then make it as rules heavy or rules light as you want.
Hacking rolls each time you come across a locked file? That's fine. One roll at the start that determines how hard progressing though digital space is? That also works.
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Deleted
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Post by Deleted on Apr 11, 2017 23:41:06 GMT -8
If the technology is sufficiently advanced enough, and if we're talking about Net Running instead of plain old hacking I'm assuming it is, I just lift running rules out of Shadowrun. Every system has it's own digitized 'physical' space. Gaining access to a new directory to get access to confidential data can be opening a safe in a bank, unlocking the bedroom of a penthouse suite, or diving to sunken pirate ship and finding the buried treasure. That way each computer system is it's own 'dungeon' themed in whatever way is appropriate to the corp/organization controlling it. You can then make it as rules heavy or rules light as you want. Hacking rolls each time you come across a locked file? That's fine. One roll at the start that determines how hard progressing though digital space is? That also works. God no. Do not use shadowrun as an example for how to run hacking. Not a single version of that game that I've seen (4th and 5th) has had good hacking rules. The important thing to start with is to ask how important hacking is to your game. Will everyone be involved, or is it just the digital equivalent to picking locks? While it could be fun to have hacking be a whole other world, often that level of complexity means 80% of your party is sitting around bored while they wait for the hacker. You need to balance complexity against the amount of time taken and fun generated per person.
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Post by zoomfarg on Apr 12, 2017 0:39:27 GMT -8
@ lowkeyoh Sorry if I used terms wrong! I was thinking of net running and hacking as synonyms. By "net running", I didn't mean to imply a virtual dungeon crawl. That's actually one of the things I'm trying to avoid. Not that I have anything against it, I'm just not super interested in playing a dungeon crawl... or prepping a dungeon crawl. I'm hoping to find something a little more involved and exciting than a simple, single hacking roll, but less involved than a dungeon crawl. I think I've found what I'm looking for in IZ, but time will tell. @ jazzisblues, do you mean they overreached in mechanics or setting? Mechanics I have yet to try, but I think some things were a bit of a stretch in the setting. It feels a bit cluttered. For example, with all the playable races/species, some of them feel kind of redundant, so I think I'm going to have most of them as secret, competing R&D projects with recent black market presence, rather than parts of everyday life. Plus, I want to tinker with the economics fluff.
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Post by zoomfarg on Apr 12, 2017 1:04:06 GMT -8
The important thing to start with is to ask how important hacking is to your game. Will everyone be involved, or is it just the digital equivalent to picking locks? [. . .] You need to balance complexity against the amount of time taken and fun generated per person. Good question. And good point. I don't envision everyone being involved in hacking, as I'm hoping to have a party that's good at a lot of different stuff. But I'm hoping it'll come up a few times a session. Probably a couple quick hacking events (2 ish minutes), and then maybe one high stakes, slightly longer event (5 ish minutes).
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Post by jazzisblues on Apr 15, 2017 12:28:13 GMT -8
@ lowkeyoh Sorry if I used terms wrong! I was thinking of net running and hacking as synonyms. By "net running", I didn't mean to imply a virtual dungeon crawl. That's actually one of the things I'm trying to avoid. Not that I have anything against it, I'm just not super interested in playing a dungeon crawl... or prepping a dungeon crawl. I'm hoping to find something a little more involved and exciting than a simple, single hacking roll, but less involved than a dungeon crawl. I think I've found what I'm looking for in IZ, but time will tell. @ jazzisblues, do you mean they overreached in mechanics or setting? Mechanics I have yet to try, but I think some things were a bit of a stretch in the setting. It feels a bit cluttered. For example, with all the playable races/species, some of them feel kind of redundant, so I think I'm going to have most of them as secret, competing R&D projects with recent black market presence, rather than parts of everyday life. Plus, I want to tinker with the economics fluff. In my opinion they tried to be too many different things to too many different people in too many different ways rather than trying to do a thing and do it very well. JiB
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Post by zoomfarg on Apr 20, 2017 20:05:55 GMT -8
Gotcha. I can definitely see that. Thanks!
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