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Post by kurtpotts on Mar 29, 2017 10:04:30 GMT -8
What do you think of my first custom move? Blight ExposureWhen you are Exposed to the blight, roll + con: ✴On a 10+, you choose 1. ✴On a 7 - 9 you choose 3. ✴On a 6 or less the GM chooses 3. - You become sick. Mark the sick condition.
- You feel Euphoria. Take a -1 ongoing to discern realities.
- You become Blighted. Your skin becomes purple and slimy and fungal growths appear on your skin. Anyone near you can be Exposed to the blight.
- You regain 1d4 HP.
- You become proportionally one size category smaller.
If you ingested the blight take -2 against blight exposure.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Mar 29, 2017 11:19:54 GMT -8
Nice! Wasn't sure what this one meant: If you ingested the blight take -2 against blight exposure. Does that mean in further instances of being exposed to the blight? Also the one about being able to expose others might be a little confusing, but if you have thoughts on how to use that in the game, go for it! Different folks have different thoughts on the "miss" mechanics, but I hear lots of folks saying they prefer it's left out for most moves. (There is no mention of a miss, as it's basically just a GM hard move that gets triggered). That way it's whatever the GM wants to do, and doesn't narrow what the side effects can be. That said, it works well in your move, as there are some positive ones there (e.g. +1d4 HP, possibly reducing size), so this gives GM control and ups the tension for missing.
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Post by kurtpotts on Mar 29, 2017 11:37:40 GMT -8
Thanks for the feedback. The idea is that the blight is causing a purplish slime and fungus to spread. So there will be psychedelic mushrooms growing off stuff. Nice! Wasn't sure what this one meant: If you ingested the blight take -2 against blight exposure. Does that mean in further instances of being exposed to the blight? If someone eats the blight I want to give them -2 on the con check. What would be a better way to word that? Also the one about being able to expose others might be a little confusing, but if you have thoughts on how to use that in the game, go for it! I'm thinking if they get this choice they are considered the blight. So if they left the area where the blight is they would expose others to the blight triggering the move. Different folks have different thoughts on the "miss" mechanics, but I hear lots of folks saying they prefer it's left out for most moves. (There is no mention of a miss, as it's basically just a GM hard move that gets triggered). That way it's whatever the GM wants to do, and doesn't narrow what the side effects can be. That said, it works well in your move, as there are some positive ones there (e.g. +1d4 HP, possibly reducing size), so this gives GM control and ups the tension for missing. Technically I could leave it off and just pick any number of the things to do to them.
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Post by kurtpotts on Mar 29, 2017 12:44:09 GMT -8
Made some changes based on feedback.
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
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Currently Running: The Sprawl
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Post by HyveMynd on Mar 29, 2017 17:40:30 GMT -8
Made some changes based on feedback. It looks pretty good, though I do have some thoughts. I would move the "if ingested" clause before the results. Like "When you are exposed to the blight, roll + con. If you ingested blight, roll at -2 instead." The euphoria clause is really nasty, as you haven't specified when the ongoing penalty to Discern Realities ends. It lasts forever. I would say something like: "take -1 ongoing to Discern Realities while blight is nearby". Becoming blighted seems like a hard move to me. Something that would happen on a miss, or only after you've accumulated a number of "blight points". I don't think you need that bit about exposing others to blight as it should clear from the move's trigger. The bit about triggering the move again should go without saying.
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Post by kurtpotts on Mar 30, 2017 8:09:35 GMT -8
Thanks for the feedback guys. Making moves is super fun.
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Post by jazzisblues on Apr 3, 2017 10:34:16 GMT -8
What causes one to ingest blight? Is that the result of another move? e.g. on an avoid danger move one of the results could be, "Ingest the blight, -2 forward on Blight Exposure rolls."
To make the mechanics less vague you might want to change the GM note to be a resource track, or tie it to conditions since you already have those. When the character has filled all of their conditions (possibly from blight exposure) they are overcome by the blight which triggers the "Blighted" move. Not sure what that would do though.
The idea behind what I'm saying here is to take the possibly nebulous trigger of, "only after several misses or a big risk."
Which is better is pretty much entirely a matter of what you want the move(s) to do in the fiction of the game.
Cheers,
JiB
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Post by kurtpotts on Apr 3, 2017 11:37:52 GMT -8
What causes one to ingest blight? The blight will manifest as purple slime and weird fungus like magic mushrooms or fruit trees with purplish fruit. I can totally see one of my players trying to eat a mushroom so I figured I would account for that. There will also be a Maenad running an orgy in the forest. (based on the players suggestions during Q&A.) So if they eat any of the grapes or wine they will suffer the same penalty.
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