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Post by Deleted on May 1, 2012 4:46:55 GMT -8
Ok, so I started GMing (my first time ever GMing anything) a game of Hunter: The Vigil. I told the players their character could do as they please in the world, but there would be consequences, on condition that they would have to continue playing that character until he/she/it was dead.
Six games in one of the player/characters kills a human bodyguard of a Vampire, in the middle of a crowded night club. In the next coming game I'm thinking of having, depending on how she plays, having her detained and questioned by the police, analyzed by a Shrink (who experiments on his patients), then having a mock 10-Minute Trial where the Players Brother (Who is our normal Wonderful GM) plays the NPC Defense Lawyer and another Player plays the NPC Prosecution Lawyer (which the player is) and I play the Judge.
Again, depending on how it goes, I'll either find the character too incompetent to stand trial or send her to prison with the charge of manslaughter. I know how I want to play it if she goes to the Asylum. But I need ideas for the Prison. What, supernaturally is going on there, maybe the Warden is hiring out prisoners for Hunter bait, a prisoner is in the prison of her own free will, so when the full moon comes she locked up in a cell.
If you could be ever so kind and help an up and cuming GM out with some ideas.
Later, Douchebags.
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Post by ironnikki on May 1, 2012 9:38:46 GMT -8
First of all, congratulations (and I'm so sorry, run while you still can) on GMing your first game!
I would caution you against singling a player out like that, as having an entire session focused on the welfare of one character to the exclusion of others is not something typically enjoyed by the other players. But, it sounds like you've got plans for your other players, so that's good.
As far as the prison, I might think about drawing heavily from one of the other lines in nWoD. Each line describes a number of supernatural entities that would have good reason for controlling what is essentially a "human farm." Perhaps the prison is run by corrupt changelings who trade prisoners to the fae in exchange for protection? Or maybe there's a guard or two who makes some money on the side by letting some vamps in for a drink every now and then? You can make it even more personal by selecting something that would resonate with the PC's history. If his or her mother was killed by werewolves, it would be more dramatic if they find themselves in the clutches of the same pack, wouldn't it?
Also, be open to good ideas. If your PC is able to come up with a valid escape plan, or mounts a convincing defense, let them get away with it. After all, sometimes being on the lam can be even more confining than an actual prison, and it might even lead to revealing some interesting connections between the police and local vampires.
Good luck! The amount of weight you're putting on your players' decisions and your ideas here bode well for your future as a Storyteller! :-)
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Post by Deleted on May 1, 2012 19:26:36 GMT -8
Thank you very much for the ideas, I'll definitely have to use one or two...all of those. I'm very much enjoying our game; the players said I hit my stride tonight. ;D Tonight I ran the other PCs stories first, to get them out the way. Then I finished up with hers (anticipation >:] ). After shooting the body guard, I had her (PC named Beth) pass out in the club from being drugged with GHB a bit earlier. Then waking up to a NPC Shrink (played by another player) question her about what happened and what kind of ammo (acid laced bullets) she was using. Beth talked about, men flying in the air, fangs, and all other kinds of things to get one thrown into an Asylum. I actually gave her three chances to escape, but nope (Beth is a CSI) she took what she knew was coming. We played it out with her going before a Judge to determine if she was competent to stand trial. One player played her NPC Defense lawyer and another the NPC Prosecution. The other players asked me a couple questions before hand about which way to go with their NPC, I told them and they did EXACTLY what I wanted/needed. Everyone quite LOVED it. (And it made it easy on me, as not to have to play four characters talking to each other...me talking to myself). So Beth goes to the "Bishops Gate Mental Ward" for and extended evaluation for 45 days, with a Shrink (who experiments on his patients). I have some thing planned for that. This is gonna be fun. Everyone can't wait to see what happens.
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
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Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
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Post by HyveMynd on May 1, 2012 23:43:46 GMT -8
I kind of have mixed feelings about the situation you described, SmileItsRome. Your players loved it, and I'm glad everything went well, but as ironnikki hinted at, would you have allowed the PC to "escape" if the player had done something creative? Like if she had convinced the cops that someone drugged her, and she was hallucinating, or that she'd shot the person in self defense. It kind of sounds like you planned for the PC to end up in the asylum regardless of what the player did. If that's the case, then personally I wouldn't even have played out the scene; I would have just done it as narration instead.
Out of curiosity, what are you going to do with the other PCs while one of them is spending her 45 days in the asylum? This is part of the reason I've never done a jailbreak scenario in my games; I just couldn't figure out how to divide the play time between the characters without things becoming boring, and having everyone thrown into jail (or an asylum) just seemed really cheesy to me. I'm not saying that the idea doesn't have merit or can't/shouldn't be done, mind you. I'm just saying that I've never personally gotten it to work.
Are you going to let the player of the committed PC make up another character to play as until their original PC is released? A daring rescue attempt could be really fun, but it'd kinda suck to have to split the game sessions up and unless the two groups of PCs have a means of communicating with each other, you'll have to deal with them separately.
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Post by Deleted on May 2, 2012 12:26:37 GMT -8
...would you have allowed the PC to "escape" if the player had done something creative?... Actually, yes I would have let her; I actually hinted at her OOC three different times that, "now would be an opportune time to escape.". But she wanted to play it this way. I planned for both ways. ...Out of curiosity, what are you going to do with the other PCs while one of them is spending her 45 days in the asylum?... ...Are you going to let the player of the committed PC make up another character to play as until their original PC is released?... I might should have mentioned that the three PC's are not in a cell together and don't know each other. They have separate lives, motives and story lines. I have plans for them to meet and work together, but not yet. Beth, the PC committed, is actually the cloned daughter of another PC, Rook (Think Bishop from Fringe, only he was cloned in the Nut House), and neither one of the PC's know about the other, this will be a perfect way for them to meet. The Player said she liked the idea and wants to see what kind of story we can come up with, so she is going to play her character. I'm not planning on her staying there for the rest of her life, I'm probably gonna send her to the prison and use one or two of ironnikki's ideas. Then give her a major opportunity to escape or take over or something. I told her, "if it gets boring or not fun anymore, tell me and we'll do something about it." Like, if she wants to keep the PC, jump her story line ahead 15 years and give her Age (extra experience) points to spend.
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