Provinto
Initiate Douchebag
Posts: 11
Preferred Game Systems: GURPS
Currently Playing: PFRPG, WoD
Currently Running: GURPS
Favorite Species of Monkey: Black Irish Setter
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Post by Provinto on Apr 16, 2017 23:49:43 GMT -8
Hello folks,
Over the past few months I've been working on making a GURPS Space-ish game that's set on Mars while humans have colonized the inner planets and are just now getting out to the Asteroid Belt and beyond (with crafts which push those asteroids towards Mars to aid with terraforming). I'm creating my character templates, and the easiest ones are the planetary templates (native Martians, Terrans, Mooners [why not?], and Venusians [pretty much comparable to Terrans as far as gravity goes, although a little less so, since they float on the atmosphere]).
The problem that I've run into is just how one reaches the average ST of a critter on their homeworld, and I figure it's maybe intentionally vague for the GM to decide how it'll work (as it's always supposed to be). So the average ST of a Martian is 6, while a Mooner’s average ST will be a 4. B17 says that one buys the average ST of their homeworld. But that would mean that Terrans would be at a greater disadvantage than they already would be with the rules for different gravity. Martians would have St 6 [-40], Mooners ST 4 [-60], giving them both plenty of points to spend for their characters while Terrans become comparatively weaker (Although they could feasibly punch martians to death within a minute, not to mention knock them out with one punch if they were good enough or a little stronger).
I've been considering having characters buy or sell attributes starting from the average ST of their homeworld. So those templates would read Martian ST 6 [0], Terran ST 10 [0], Mooner ST 4 [0], Venusian ST 9 [0]. What do folks think about this?
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Post by chronovore on Apr 21, 2017 1:04:24 GMT -8
Pre-excusing my ignorance: It has been a dog's age since I messed with GURPS, and I'm not sure how GURPS' current math works for ST.
I usually made characters pay for things which would benefit them, and receive points for things which are to their detriment. This suggestion is also in GURPS 2nd and 3rd editions (and likely 4th), with the example of Illiteracy/Literacy. In a campaign where no-one can read, Literacy is a 10 pt. Advantage. In campaigns where most people can read, Illiteracy is a -10 pt Disadvantage. They're two sides of the same coin.
So if your Mooners are only going to be on the Moon, or /almost/ always, then points shouldn't be awarded for their starting strength. They're not balanced against Earthers.
All things being equal, your idea about setting up a "package" for each nonterrestrial profile is likely a very good way to get a strong grasp on the cultural and physical changes.
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Provinto
Initiate Douchebag
Posts: 11
Preferred Game Systems: GURPS
Currently Playing: PFRPG, WoD
Currently Running: GURPS
Favorite Species of Monkey: Black Irish Setter
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Post by Provinto on Apr 23, 2017 16:05:39 GMT -8
Yeah, I've been thinking about it. I've decided that I'm going to go with: Martian ST 6 [-40], Terran ST 10 [0], Mooner ST 4 [-60], Venusian ST 9 [-10]. Those poor moon people...
Even though most of the campaign will be set on Mars, I've considered that weight and mass are separate, that ST is still important to use things (moving rubble, using weapons that have a ST requirement) and importantly for hit points.
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