Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 5, 2017 13:00:21 GMT -8
I have recently started Co_GMing a Savage worlds game using the Pirates of the Spanish Main setting. The other GM and I have been in a long running campaign as PCs for years so work together pretty well in that respect. He wanted to run this particular game but didn't feel comfortable in the rules enough so asked me to join him.
We brainstormed the main setting and the initial hook for the game. As I have more GM experience, I run most of the game and he has free reign in dealing with important NPCs and their wants and needs. He populates visuals for NPCs, we discuss what kind of directions to offer the group, and provides a much needed sounding board. As he gets more comfortable I am hoping he will take on more of the game mechanics and narrative. We are still having s few issues when we split the party since he is still a bit new to making things up on the fly and creating NPCs that are not built exactly like PCs but we are getting there. The more we talk things over the better our world vision is starting to gel. It's just tough getting planning sessions together.
For those of you who have done it, how do you manage co-GMing? Does one person take the lead? How do you break down the work?
|
|
|
Post by zoomfarg on May 5, 2017 14:55:11 GMT -8
Super interested in this! I have a couple friends I'm trying to talk into co-gming.
Edit: with me, not each other.
|
|
RaspB
Initiate Douchebag
Posts: 6
Preferred Game Systems: Classless systems with more flex and less crunch
Currently Playing: D&D 5th
Currently Running: Destiny Prime: Future (Game I wrote)
Favorite Species of Monkey: Space
|
Post by RaspB on May 24, 2017 11:43:03 GMT -8
I ran a 15+ session dual-gm game back in the 2010ish era. The game went really well. I took the lead as the primary GM with my Co taking over whenever we needed to split the group.
We typically met a few hours before the game to make sure we had our ducks in a row, and then after most games ended, and we would stay up for another few hours discussing what would happen next. Virtually all of our prep was done completely together, making all decisions sitting face to face. Some was done away from each other, but then we would come together and discuss our plans before the game started.
Additionally, we split the NPC's between us 30(me) to 70(he). It was really great for him to do most of the roleplay bits with the players while I prepared for whatever was coming next. It kept the pacing up really nicely. And he could spend time preparing his NPC for the roleplay parts as they came up and really get into character. This helped immersion greatly!
Another thing he helped with was whispering in my ear whenever I missed something, or whenever he had a great idea for how to handle whatever our highly experienced players came up with to thwart our plans. Effectively giving another brain for handling player decisions, while mine spent most of the time dealing with rules and such.
Lastly, he was a great help during combat, often making decisions and rolls for the NPC combatants while I spent time managing rules, numbers, and such. This made the enemies tougher, smarter, and more capable of handling a group of PCs. The combat was was more rich, and he helped move the combat away from "hit-damage, hit-damage, hit-damage..."
|
|