Help with Persona Fate Core Game
May 16, 2017 9:46:39 GMT -8
Post by G.I. Joe on May 16, 2017 9:46:39 GMT -8
Hi all,
A little bit of an Urgent question: I am prepping to run a Fate Core Anime game (this upcoming weekend) based on Persona 5; and I am wondering how best to do the Personas. I was thinking that each PC has an Aspect that allows their Persona to act in their turn slot instead of them, and have the Persona's built like a mini-PC, one or two aspects, around 3 skills, and some stunts. The other option that I have come up with is to just have one or two extra aspects and one or two stunts that can only be used in the Metaverse (place where PCs can use their Persona's; also known as in someone's mind, inception style). The stunts for this would not lower refresh (or maybe the first one is free, any more lower refresh as normal), as they are limited even further than normal stunts because you need to be able to call on your Persona to do them.
My question is thus: Which option do I pick/ would be easiest/best?
As an FYI here is a snip-it from the Persona Wiki that describes a Persona:
"A Persona is a manifestation of a Persona User's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of one's inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. If an individual takes up a resolution in their heart, the Persona will undergo a metamorphosis into a stronger form. While the summoning sequences of a Persona differs from one installment to the next, a tradition that later adaptions follow is that blue-ish fogs are always released when a Persona is invoked. A fight using Personas weighs the user's mind and spirit. Continuous use of a Persona will eventually drain the user's strength and stamina.
In the depths of human hearts, shared with all people, there is a domain where mythological archetypes dwell, and they grant an influence over an individual’s personality development. Anecdotes of mythological divinities the world over probably exist because of that, so one could say that gods and demons exist not in Heaven and Hell but in the hearts of humanity. Personas even have an influence on physical and mental abilities, making their users superhumans, for example giving them mastery over weapons or resistance to terror and madness." - megamitensei.wikia.com/wiki/Persona_(concept)
A little bit of an Urgent question: I am prepping to run a Fate Core Anime game (this upcoming weekend) based on Persona 5; and I am wondering how best to do the Personas. I was thinking that each PC has an Aspect that allows their Persona to act in their turn slot instead of them, and have the Persona's built like a mini-PC, one or two aspects, around 3 skills, and some stunts. The other option that I have come up with is to just have one or two extra aspects and one or two stunts that can only be used in the Metaverse (place where PCs can use their Persona's; also known as in someone's mind, inception style). The stunts for this would not lower refresh (or maybe the first one is free, any more lower refresh as normal), as they are limited even further than normal stunts because you need to be able to call on your Persona to do them.
My question is thus: Which option do I pick/ would be easiest/best?
As an FYI here is a snip-it from the Persona Wiki that describes a Persona:
"A Persona is a manifestation of a Persona User's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of one's inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. If an individual takes up a resolution in their heart, the Persona will undergo a metamorphosis into a stronger form. While the summoning sequences of a Persona differs from one installment to the next, a tradition that later adaptions follow is that blue-ish fogs are always released when a Persona is invoked. A fight using Personas weighs the user's mind and spirit. Continuous use of a Persona will eventually drain the user's strength and stamina.
In the depths of human hearts, shared with all people, there is a domain where mythological archetypes dwell, and they grant an influence over an individual’s personality development. Anecdotes of mythological divinities the world over probably exist because of that, so one could say that gods and demons exist not in Heaven and Hell but in the hearts of humanity. Personas even have an influence on physical and mental abilities, making their users superhumans, for example giving them mastery over weapons or resistance to terror and madness." - megamitensei.wikia.com/wiki/Persona_(concept)