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Post by Starteller on Jun 8, 2017 15:15:31 GMT -8
You should write your basic attacks on your character sheet
Like bite is Dex+brawl+1 (for accuracy) you often forget the accuracy bonus. p.276, 279 Also since the enemy is in holding others have a +2 instead. p.279 Immobilization: Add two dice to attack rolls made
on an immobilized (i.e., held by someone or something)
but still struggling target. Attacks hit automatically if
the target is completely immobilized (tied up, staked,
or otherwise paralyzed).
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Post by Starteller on Jun 8, 2017 15:35:34 GMT -8
Also When you try to do the grab then bite maneuvre do instead grab/bite maneuver Grab and bite at the same time. split your dice. Since bite gives +1 accuracy you have nothing to loose if you do it that way: dex+brawl on the grab and the +1 on the bite example you have de=3 and brawl=2 5 dice on grab and 1 die on bite you have nothing to loose since if you try to grab then bite next turn you still use 5 dice on grab this turn You have 1d chance to gain a turn (plus willpower if you want)
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Post by Deleted on Jun 8, 2017 15:53:40 GMT -8
Also When you try to do the grab then bite maneuvre do instead grab/bite maneuver Grab and bite at the same time. split your dice. Since bite gives +1 accuracy you have nothing to loose if you do it that way: dex+brawl on the grab and the +1 on the bite example you have de=3 and brawl=2 5 dice on grab and 1 die on bite you have nothing to loose since if you try to grab then bite next turn you still use 5 dice on grab this turn You have 1d chance to gain a turn (plus willpower if you want) You forgot something, my powergaming friend:So you'd declare two actions, a grab and a bite. You'd determine that the grab has the fewest dice (5), and then split those dice between your actions as you choose. No 'free' actions for multiple actions in VtM. Sorry.
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Post by Starteller on Jun 8, 2017 15:54:33 GMT -8
ok, ok you have something to loose. You have 1/10 chance to botch your bite but it worth it
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Post by Starteller on Jun 8, 2017 15:56:16 GMT -8
Oh you are right Steven Grab is 5 dice and bite is 6 dice so you must take the 5 dice and split them so 4 dice on grab and 1 die on bite
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Post by Starteller on Jun 8, 2017 16:01:01 GMT -8
but they still forget to add 1 die for accuracy when they bite during their games
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Post by stork on Jun 8, 2017 19:07:29 GMT -8
Interesting. No where on the char sheet nor in the index is there anything on accuracy. I see it now when I look at various weapons, including bite. At first I thought you were quoting an artifact from an older edition but it seems it's here too, and your right, we are NOT adding the +1 for accuracy.
I'll have to look further into this. It's not obvious in VtM 20. On pp 271-275 where they describe combat, no where is there mentioned accuracy or how to adjudicate it. It's only after that do they mention it in weapons. Even the combat summery chart we have been using on pp 273 fails to mention it.
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Post by sovereigncitizenkane on Jun 8, 2017 19:54:50 GMT -8
Interesting. No where on the char sheet nor in the index is there anything on accuracy. I see it now when I look at various weapons, including bite. At first I thought you were quoting an artifact from an older edition but it seems it's here too, and your right, we are NOT adding the +1 for accuracy. I'll have to look further into this. It's not obvious in VtM 20. On pp 271-275 where they describe combat, no where is there mentioned accuracy or how to adjudicate it. It's only after that do they mention it in weapons. Even the combat summery chart we have been using on pp 273 fails to mention it. It's on page 275 in the side bar called Maneuver Characteristics. Also, each combat maneuver has an accuracy listed. I've never been a fan of the layouts that WW/OP puts out.
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