PbtA like moves in other games
Jun 15, 2017 4:39:29 GMT -8
Post by Deleted on Jun 15, 2017 4:39:29 GMT -8
As I mentioned in this thread I've recently started publishing adventures for Demon Hunters: A Comedy of Terrors and am working on the next one. The system is a hybrid of Fate / Cortex and one of the resources for the GM are Demon Dice (d6 in size). Players can spend these at any point to boost their rolls but they then go over to the GM for them to accumulate or use. The default use is with a standard table of outcomes but I'm wanting to experiment with some more focused uses, along the lines of PbtA moves and would appreciate some feedback. The draft of my first move is below and unlike PbtA moves is intended to be rolled by the GM, not the players:
Anybody got any thoughts?
When an unwitting mortal opens the forgotten tome of Ix'Kalla roll 1 Demon Die for each of the conditions met and tally the total:
• They flicked through the pages
• They read any of its contents
• They spoke the words aloud for the world to hear
• They attempted to understand the incantations
On a:
3+ - The character gains an inkling of the power held within the tome and takes the mild condition "Flickers of temptation" which cannot be cleared while they remain in possession of the book.
5-8 - A madness from beyond infects the nearest non-sentient animal, driving it into an feral rage. It gains the aspect "Elemental Rage" and discipline "Razor claws d6".
9-12 - As above but the rage extends to all similar creatures in the area.
13+ - A swirling storm of ethereal energy reaches out from the tome and drains the life from any nearby small animals.
18+ - The creature is called forth! It rips its way into reality through the pages of the book, which remain intact but soaked in foul smelling blood. An immediate sacrifice and battle of wills is required in order for the summoner to take control of the beast.
Anybody deliberately trying to use the tome should follow the standard ritual magic rules. The majority of the pages feature minor incantations and spells focused around the control, manipulation and summoning of small, non-sentient animals.
• They flicked through the pages
• They read any of its contents
• They spoke the words aloud for the world to hear
• They attempted to understand the incantations
On a:
3+ - The character gains an inkling of the power held within the tome and takes the mild condition "Flickers of temptation" which cannot be cleared while they remain in possession of the book.
5-8 - A madness from beyond infects the nearest non-sentient animal, driving it into an feral rage. It gains the aspect "Elemental Rage" and discipline "Razor claws d6".
9-12 - As above but the rage extends to all similar creatures in the area.
13+ - A swirling storm of ethereal energy reaches out from the tome and drains the life from any nearby small animals.
18+ - The creature is called forth! It rips its way into reality through the pages of the book, which remain intact but soaked in foul smelling blood. An immediate sacrifice and battle of wills is required in order for the summoner to take control of the beast.
Anybody deliberately trying to use the tome should follow the standard ritual magic rules. The majority of the pages feature minor incantations and spells focused around the control, manipulation and summoning of small, non-sentient animals.
Anybody got any thoughts?