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BBT 1
Jul 4, 2017 22:51:38 GMT -8
via mobile
Post by uncommonman on Jul 4, 2017 22:51:38 GMT -8
Also, with gunfire, I'm going to figure out some bonuses for shooting from a prone position. Now that I have a 308 with a reasonably good scope, I can see the difference between shooting standing and prone (with some kind of bracing, like a sand bag) is like night and day. Look at biathlon (ski shooting) they have different size targets for different shooting stance(es?) 50 meters: standing bull: 115mm (4.5") prone bull: 45mm (1.77"). So maby just change the range of the weapon depending on stance.
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BBT 1
Jul 5, 2017 9:33:56 GMT -8
Post by vyrrk on Jul 5, 2017 9:33:56 GMT -8
Also, with gunfire, I'm going to figure out some bonuses for shooting from a prone position. Now that I have a 308 with a reasonably good scope, I can see the difference between shooting standing and prone (with some kind of bracing, like a sand bag) is like night and day. Nothing like a good .308! I feel like a lot of games do a bad job of making it worth dropping to a knee or prone to shoot. I wonder if most game designers ever shot a gun in real life?
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BBT 1
Jul 6, 2017 15:43:36 GMT -8
Post by gina on Jul 6, 2017 15:43:36 GMT -8
Great setting and RP. Reserving 2 dice makes sense for melee and unarmed combat but not ranged attacks. I'm assuming that reserving 2 dice might mean you're making use of nearby cover (if it exists) or moving unpredictably. I might put a limit on the effect on ranged attacks, depending on available cover. Perhaps if no cover is readily nearby, you can only count the first two reserved dice. That's the way I was thinking of it stu , if I'm understanding d47 correctly.
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BBT 1
Jul 6, 2017 16:07:59 GMT -8
Post by gina on Jul 6, 2017 16:07:59 GMT -8
Rain is the archer's worst enemy. If the string of the bow get wet you cant shoot, this was often offset by using wax to protect it but long exposure to rain mean that there won't be any shooting. Also a medieval bow can't be shot "cold" so you need to gradually start "stretching" it before use or you risk the bow breaking. And thirdly you can't keep a bow strung a long time or it will start loosing power. I saw a real composite horn bow being used in an archery competition and between each round of the competition the archer unstrung his bow. But for a short bow it had the same or greater power than a longbow (amazing speed of the arrows). Being a string player (and having instruments that use gut strings), I totally get this! Keeping ANY stringed instrument (even with steel strings) in tune during rain is a monumental task. I seem to recall that rain had something to do during the Battle of Agincourt (the apocryphal tale of the greatness of long bows), though if I'm remembering correctly, it rained the night before, making the field very muddy, bogging down the cavalry. But it makes me wonder if gut strings would suffer the day after a rain, due to the ambient humidity. I've seen drummers who use natural hide heads nearly weep trying to play during high humidity. I've been thinking about adding a reload number to certain ranged weapons: bolt action rifles, bows, crossbows, etc. If read that Japanese bowmen during the Shogunate had a very fluid motion when reloaded. Did Western archers of develop a similary fluidity? I had actually been thinking about some of this, as well, after our last game. I had no idea about the rain effect, but that of course makes total sense. I would imagine in that case, in addition to wax on the string, you'd attempt to carry the bow under or within oiled leather or something like that. As far as stringing the bow, I would think that it would work like quick-draw. In this particular situation, I did say (as did we all), that my bow/I was ready as we approached the woman in the road. Had I not stated that, and if we had been surprised, I could definitely see losing a round to stringing the bow. However, if I understand correctly, I could travel with the string looped onto one end of the bow. Then you're just quickly sliding the other loop into place on the notch, which I would assume wouldn't be extraordinarily challenging, if you're fairly skilled with the bow. (The situation could, of course, dictate differently, as with any weapon really.) Maybe the level of skill the character has in archery could determine their ease of being fully armed in 1 or 2 rounds? Same thing regarding accuracy and speed of shots. If you're skilled with the weapon you should be able to use it each round once you're armed imo. I get that there are likely factors IRL that could determine otherwise but a couple of thoughts. First, unless a person's going for re-enactment vs. 'gritty game', it would seem that with too many disadvantages applied, playing a ranged PC may become an undesirable choice in the setting. Also, fwiw the setting contains magic and Orcs, so some suspension of disbelief is implied, I think. ;) Oh, one other thing though, I thought perhaps I should be making a roll to see if I can actually recover all/some/none of my arrows, because it occurred to me that they would certainly not be re-usable all the time.
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BBT 1
Jul 7, 2017 10:40:03 GMT -8
Post by weaselcreature on Jul 7, 2017 10:40:03 GMT -8
10 arrows per minute isn't unreasonable with slightly worse accuracy (for a short while, archery is heavy work). ... Maby 1 bow shot per round with a -1 dice or 1 shot per 2 rounds at -0. How long is a round in MoT? (yeah, I could look it up, and I probably will when it's break time here at work). Would that be 1-shot per round? 10 arrows a minute is very doable and gives time for an appropriately aimed shot (for someone who does archery regularly; not aimed as in giving an aiming bonus, but aimed in that I don't think there would be a negative (anecdote: at my best, I could shoot 12 arrows in 30 seconds and all score on a standard target at 20 yards. Yes, combat is definitely different with moving targets and such, so 10 per minute I feel is easily doable).
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BBT 1
Jul 7, 2017 11:41:46 GMT -8
Post by Stu Venable on Jul 7, 2017 11:41:46 GMT -8
To quote myself, "Combat rounds represent a short but unspecified amount of time. It could be one second, slightly less than one second, a few seconds, etc."
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BBT 1
Jul 7, 2017 15:06:35 GMT -8
via mobile
Post by uncommonman on Jul 7, 2017 15:06:35 GMT -8
Being a string player (and having instruments that use gut strings), I totally get this! Keeping ANY stringed instrument (even with steel strings) in tune during rain is a monumental task. I seem to recall that rain had something to do during the Battle of Agincourt (the apocryphal tale of the greatness of long bows), though if I'm remembering correctly, it rained the night before, making the field very muddy, bogging down the cavalry. But it makes me wonder if gut strings would suffer the day after a rain, due to the ambient humidity. I've seen drummers who use natural hide heads nearly weep trying to play during high humidity. I've been thinking about adding a reload number to certain ranged weapons: bolt action rifles, bows, crossbows, etc. If read that Japanese bowmen during the Shogunate had a very fluid motion when reloaded. Did Western archers of develop a similary fluidity? I had actually been thinking about some of this, as well, after our last game. I had no idea about the rain effect, but that of course makes total sense. I would imagine in that case, in addition to wax on the string, you'd attempt to carry the bow under or within oiled leather or something like that. As far as stringing the bow, I would think that it would work like quick-draw. In this particular situation, I did say (as did we all), that my bow/I was ready as we approached the woman in the road. Had I not stated that, and if we had been surprised, I could definitely see losing a round to stringing the bow. However, if I understand correctly, I could travel with the string looped onto one end of the bow. Then you're just quickly sliding the other loop into place on the notch, which I would assume wouldn't be extraordinarily challenging, if you're fairly skilled with the bow. (The situation could, of course, dictate differently, as with any weapon really.) Maybe the level of skill the character has in archery could determine their ease of being fully armed in 1 or 2 rounds? Same thing regarding accuracy and speed of shots. If you're skilled with the weapon you should be able to use it each round once you're armed imo. I get that there are likely factors IRL that could determine otherwise but a couple of thoughts. First, unless a person's going for re-enactment vs. 'gritty game', it would seem that with too many disadvantages applied, playing a ranged PC may become an undesirable choice in the setting. Also, fwiw the setting contains magic and Orcs, so some suspension of disbelief is implied, I think. Oh, one other thing though, I thought perhaps I should be making a roll to see if I can actually recover all/some/none of my arrows, because it occurred to me that they would certainly not be re-usable all the time. It's not only about stringing the bow it's about making it ready to shoot. "Dry firing" a bow (shooting without an arrow) or shooting it directly from being unstrung CAN break the bow. You can try this with a normal tree branch, if you bend it slowly it bends but if you do the same motion fast it breaks. Medieval wooden bows where fragile and composite bows are even more so. I've heard stories of composite bows breaking during airplane transportation due to air pressure. If this is something you want in the game you can use critical misses for a broken bow or you can ignore it completely as most rpg's do. I thought that the way you played in session one was perfect, you had time to get the bow ready and it wasn't raining. Breaking arrows are mostly a problem if you miss, humans are soft (a good hit/high damage) shouldn't break the arrows since it represents soft tissue damage (except maby the headshot). But I agree that you need to get the rules simplified and can't keep all different modifiers if you want to have fun so use what I have been ranting about medeval archery if it fits in your gamestyle and ignore what is to complicated.
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BBT 1
Jul 7, 2017 15:08:49 GMT -8
via mobile
Post by uncommonman on Jul 7, 2017 15:08:49 GMT -8
10 arrows per minute isn't unreasonable with slightly worse accuracy (for a short while, archery is heavy work). ... Maby 1 bow shot per round with a -1 dice or 1 shot per 2 rounds at -0. How long is a round in MoT? (yeah, I could look it up, and I probably will when it's break time here at work). Would that be 1-shot per round? 10 arrows a minute is very doable and gives time for an appropriately aimed shot (for someone who does archery regularly; not aimed as in giving an aiming bonus, but aimed in that I don't think there would be a negative (anecdote: at my best, I could shoot 12 arrows in 30 seconds and all score on a standard target at 20 yards. Yes, combat is definitely different with moving targets and such, so 10 per minute I feel is easily doable). What kind of bow do/did you shoot?
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BBT 1
Jul 7, 2017 16:51:11 GMT -8
Post by akavidar on Jul 7, 2017 16:51:11 GMT -8
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d47
Journeyman Douchebag
RPG of Choice: Metagaming Melee
Posts: 194
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BBT 1
Jul 7, 2017 19:28:51 GMT -8
Post by d47 on Jul 7, 2017 19:28:51 GMT -8
Great setting and RP. Reserving 2 dice makes sense for melee and unarmed combat but not ranged attacks. I'm assuming that reserving 2 dice might mean you're making use of nearby cover (if it exists) or moving unpredictably. I might put a limit on the effect on ranged attacks, depending on available cover. Perhaps if no cover is readily nearby, you can only count the first two reserved dice. Sorry, I should have explained my thinking. I can more or less see reserving dice as a defense against ranged attacks, although being good with a sword probably won't help much against a bullet. Listening to the AP, I thought it was odd that archers could reserve dice for defense because they don't really have much to defend with. An awesome archer should not be able to reserve a bunch of dice to defend against a melee attack. Their skill is not about blocking blows. I suppose reserving some defense dice is always fine because it represents keeping an eye out and dodging if necessary. Maybe only the pre-weapon skill dice should be eligible for defense when defending against a different attack type. This also makes me wonder if someone using a shield ought to be able get more of a defense effect for reserving dice.
If I misunderstood the current rules, I apologize. I will try to read up before commenting on them again. That's just my 2 asses about this detail.
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BBT 1
Jul 7, 2017 19:55:03 GMT -8
Post by RudeAlert on Jul 7, 2017 19:55:03 GMT -8
Sorry to disappoint but Lars Andersen has long ago been debunked as a total fraud and frankly kind of an ignorant idiot. Just check Google or Youtube for Lars Andersen Debunked or any similar key words cuz, yeaahhh... I got fooled too the first time I saw his stuff because I don't know dick about archery, once I saw videos and read articles from people who do, I honestly felt kinda stupid for not having seen through this guy's ridiculous claims on my own.
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BBT 1
Jul 7, 2017 20:54:31 GMT -8
Post by weaselcreature on Jul 7, 2017 20:54:31 GMT -8
How long is a round in MoT? (yeah, I could look it up, and I probably will when it's break time here at work). Would that be 1-shot per round? 10 arrows a minute is very doable and gives time for an appropriately aimed shot (for someone who does archery regularly; not aimed as in giving an aiming bonus, but aimed in that I don't think there would be a negative (anecdote: at my best, I could shoot 12 arrows in 30 seconds and all score on a standard target at 20 yards. Yes, combat is definitely different with moving targets and such, so 10 per minute I feel is easily doable). What kind of bow do/did you shoot? I have a 45# Magyar Horse bow and a 65# Longbow (definitely lighter than say an English longbow, but I also don't have their build). I stopped a couple years ago due to injury, but should get back into it now that it's been fixed.
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BBT 1
Jul 7, 2017 20:58:34 GMT -8
Post by weaselcreature on Jul 7, 2017 20:58:34 GMT -8
Sorry to disappoint but Lars Andersen has long ago been debunked as a total fraud and frankly kind of an ignorant idiot. Just check Google or Youtube for Lars Andersen Debunked or any similar key words cuz, yeaahhh... I got fooled too the first time I saw his stuff because I don't know dick about archery, once I saw videos and read articles from people who do, I honestly felt kinda stupid for not having seen through this guy's ridiculous claims on my own. Yeah. He's definitely a skilled trick-shooter, but his insistence that all others have been doing ild archery wrong and his way is the right way is off.
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BBT 1
Jul 8, 2017 9:15:32 GMT -8
Post by gina on Jul 8, 2017 9:15:32 GMT -8
I'm assuming that reserving 2 dice might mean you're making use of nearby cover (if it exists) or moving unpredictably. I might put a limit on the effect on ranged attacks, depending on available cover. Perhaps if no cover is readily nearby, you can only count the first two reserved dice. Sorry, I should have explained my thinking. I can more or less see reserving dice as a defense against ranged attacks, although being good with a sword probably won't help much against a bullet. Listening to the AP, I thought it was odd that archers could reserve dice for defense because they don't really have much to defend with. An awesome archer should not be able to reserve a bunch of dice to defend against a melee attack. Their skill is not about blocking blows. I suppose reserving some defense dice is always fine because it represents keeping an eye out and dodging if necessary. Maybe only the pre-weapon skill dice should be eligible for defense when defending against a different attack type. This also makes me wonder if someone using a shield ought to be able get more of a defense effect for reserving dice.
If I misunderstood the current rules, I apologize. I will try to read up before commenting on them again. That's just my 2 asses about this detail. Here's my thinking, as I was the archer in question. Defense dice don't just represent blocking/parrying or a shield/weapon expertise, as there are other ways for a person to defend themselves or 'be on the defensive'. In the initial round, Adeste had combatants around her in addition to one of her allies. I took the defensive stance that first round due to that melee sitch. Literally anyone can be on the defensive when there are dangerous things going on around them, whatever that color on that is - being hyper-vigilant, ready to dodge, ready to take cover behind an ally, parry with the bow if required, whatever. So yeah, I think it makes total sense that anyone is able to reserve defensive hit dice, unless they're unconscious. And since it is likely effecting your attack to fight/attack defensively (at least that's the color I think it represents), it makes total sense to me that it comes out of that pool. I didn't do it on the following rounds, as character-wise, she would have felt more out of immediate danger/threat. That's my 2 asses worth. ;)
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BBT 1
Jul 8, 2017 12:11:40 GMT -8
via mobile
Post by uncommonman on Jul 8, 2017 12:11:40 GMT -8
"Asses and taints."
-A Happyjacks original story
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