1: JiB's flame power does 4d6, serious only, which means it does half the damage of a normal 4d6 weapon (no double dipping for serious+minor with successful damage). Are you worried that players won't find the risk:reward to be high enough to risk something horrible happening with the Entropy factor? Not your current players, mind you, but once the system gets out there and takes over the gaming world.
2: Stork did a called shot to the head, needing two extra successes [TWOOO SUCCESSES!]. He didn't succeed, but did get enough successes for a normal hit so you allowed a standard body shot. If that's a normal rule, there is no reason NOT to do a called shot every time. There would be no downside.
A good episode, and like the players talked about at the end of it, the setting sounds great to play in! I can't wait for JiB to botch a magic roll.
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8