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Post by RudeAlert on Sept 3, 2017 17:30:26 GMT -8
Nice Star Trek ending there CaDave, nice touch!
Also, holy crap, the talk about Blades in the Dark makes it sound so frikin awesome! From those who know more about it than me, could the flashback mechanic be lifted and put into other systems that aren't specifically heist-focused? Like even just a simple fantasy dungeon crawl, where the players could use flashbacks in the moment when things go crazy to justify having the right tools and such when they need them? I like playing games where events are taken seriously and people take the time to plan ahead instead of just being a bunch of impulsive murder-hobos but I have to admit that lengthy planning sessions can get boring, and when the shit hits the fan and all the planning is rendered useless, that's kind of a double whammy of suck.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Sept 3, 2017 23:35:00 GMT -8
Oh, mysticfedora! I'm straight but I LOVE your voice! Stu Venable, get this man's dulcet tones on the show! Let him drop honey in my ear.
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Deleted
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Post by Deleted on Sept 4, 2017 6:52:30 GMT -8
Nice Star Trek ending there CaDave, nice touch! Also, holy crap, the talk about Blades in the Dark makes it sound so frikin awesome! From those who know more about it than me, could the flashback mechanic be lifted and put into other systems that aren't specifically heist-focused? Like even just a simple fantasy dungeon crawl, where the players could use flashbacks in the moment when things go crazy to justify having the right tools and such when they need them? I like playing games where events are taken seriously and people take the time to plan ahead instead of just being a bunch of impulsive murder-hobos but I have to admit that lengthy planning sessions can get boring, and when the shit hits the fan and all the planning is rendered useless, that's kind of a double whammy of suck. So I don't know the exact mechanics of Blades in the Dark but I don't see why it couldn't work. The Leverage game using Cortex Plus has a flashback mechanic that works really well and is mechanically simple enough that it could be ported to another system. The trick is always going to be fitting it to the genre and making the flashback fit with the narrative, its always going to be a little harder to explain how you knew about trap 57 in an unmapped dungeon etc.
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Deleted
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Post by Deleted on Sept 4, 2017 9:32:16 GMT -8
So I don't know the exact mechanics of Blades in the Dark but I don't see why it couldn't work. The Leverage game using Cortex Plus has a flashback mechanic that works really well and is mechanically simple enough that it could be ported to another system. The trick is always going to be fitting it to the genre and making the flashback fit with the narrative, its always going to be a little harder to explain how you knew about trap 57 in an unmapped dungeon etc. I've referred to John Wick's Dirty Dungeon before. youtu.be/dsnvANYBRWoBasically, the players plot out the dungeon and get bonuses for doing so. It sounded similiar to the flashback if I grok it well enough.
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Post by kurtpotts on Sept 4, 2017 21:00:18 GMT -8
Nice Star Trek ending there CaDave, nice touch! Also, holy crap, the talk about Blades in the Dark makes it sound so frikin awesome! From those who know more about it than me, could the flashback mechanic be lifted and put into other systems that aren't specifically heist-focused? Like even just a simple fantasy dungeon crawl, where the players could use flashbacks in the moment when things go crazy to justify having the right tools and such when they need them? I like playing games where events are taken seriously and people take the time to plan ahead instead of just being a bunch of impulsive murder-hobos but I have to admit that lengthy planning sessions can get boring, and when the shit hits the fan and all the planning is rendered useless, that's kind of a double whammy of suck. Blades is frikin awesome and I'm glad I could share a little hype. Something to consider when trying to bolt on the flashback mechanic from Blades is it costs stress. Stress is the primary resource characters have to increase their chances of success and mitigate consequences. You'll want to think about a resource for the flashbacks that is tied into other mechanics so the players can choose when a flashback outweighs other options. I would caution against using something like hp which is relatively simple to regain.
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mysticfedora
Supporter
The truth lies somewhere in between.
Posts: 281
Preferred Game Systems: 5E, PbtA, OSR
Currently Playing: LotFP, 5E
Currently Running: 5E, PbtA, Stars Without Number, CoC 7e
Favorite Species of Monkey: Kong
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Post by mysticfedora on Sept 5, 2017 6:12:20 GMT -8
Oh, mysticfedora ! I'm straight but I LOVE your voice! Stu Venable , get this man's dulcet tones on the show! Let him drop honey in my ear. Haha! You should hear me when I've had a few
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Post by vyrrk on Sept 5, 2017 10:55:08 GMT -8
This eps was super fun! It was really cool putting a face to so many names!
I also learned I need to buy Bedlam Hall and Blades in the Dark... but NOT Dallas.
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IPlayWrong
Apprentice Douchebag
Posts: 69
Preferred Game Systems: Savage Worlds, 5E
Currently Playing: Hackmaster Basic
Currently Running: DnD-5e
Favorite Species of Monkey: Chunky
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Post by IPlayWrong on Sept 5, 2017 11:54:34 GMT -8
This eps was super fun! It was really cool putting a face to so many names! I also learned I need to buy Bedlam Hall and Blades in the Dark... but NOT Dallas. Don't forget Gruel Truck! I haven't tried a PbtA game yet but I think I might try Spirit of 77 or one of those.
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IPlayWrong
Apprentice Douchebag
Posts: 69
Preferred Game Systems: Savage Worlds, 5E
Currently Playing: Hackmaster Basic
Currently Running: DnD-5e
Favorite Species of Monkey: Chunky
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Post by IPlayWrong on Sept 5, 2017 11:58:08 GMT -8
Re: CADave and Rob turning bad games into great ones, have you come across Hong Kong Action Theater? I have zero first-hand experience with this game, but I saw in the dealer room and I thought I would mention it.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 5, 2017 15:27:54 GMT -8
Re: CADave and Rob turning bad games into great ones, have you come across Hong Kong Action Theater? I have zero first-hand experience with this game, but I saw in the dealer room and I thought I would mention it. Some old 'bad games' can be great with the right GM. It's like the same as great systems in a horrible GM's hands. I haven't seen HKAT, but have you seen Feng Shui? It's by Robin Laws (usually a pretty great sign there), it's based on the old ccg Shadowfist. Shadowfist was... part Big Trouble in Little China, part Terminator, part just... everything. Basically factions are trying to defend or destroy different points in history. Some of the factions are basically the Chinese demonic underworld, Ascended animals who've evolved to be the Illuminati, weird science from the future, the Jack Burton types of random heroes (the Dragons), and my favorite -- the Jammers, who come from the future weird sciences and fight that faction, but are also cybernetic warrior apes like the Chimpanzer and Furious George. #ramble.
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Post by RudeAlert on Sept 5, 2017 16:08:05 GMT -8
Re: CADave and Rob turning bad games into great ones, have you come across Hong Kong Action Theater? I have zero first-hand experience with this game, but I saw in the dealer room and I thought I would mention it. Some old 'bad games' can be great with the right GM. It's like the same as great systems in a horrible GM's hands. I haven't seen HKAT, but have you seen Feng Shui? It's by Robin Laws (usually a pretty great sign there), it's based on the old ccg Shadowfist. Shadowfist was... part Big Trouble in Little China, part Terminator, part just... everything. Basically factions are trying to defend or destroy different points in history. Some of the factions are basically the Chinese demonic underworld, Ascended animals who've evolved to be the Illuminati, weird science from the future, the Jack Burton types of random heroes (the Dragons), and my favorite -- the Jammers, who come from the future weird sciences and fight that faction, but are also cybernetic warrior apes like the Chimpanzer and Furious George. #ramble. Excuse me but I believe you left out the best of the cybernetically enhanced, super intelligent warrior apes, the leader of the Jammers, Battlechimp Potemkin.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 5, 2017 16:15:15 GMT -8
Excuse me but I believe you left out the best of the cybernetically enhanced, super intelligent warrior apes, the leader of the Jammers, Battlechimp Potemkin. I bow to your supreme knowledge. Please allow me to grab my Bag Full of Guns and my Stolen Police Car and get out of here... On a side note, when I discovered Fate recently, I immediately started thinking of the card titles and how they'd be sooo awesome for a campaign, like the $10,000 Man and Bag Full of Guns... easy aspects...
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Post by flyingjackelope on Sept 6, 2017 10:58:41 GMT -8
Also, holy crap, the talk about Blades in the Dark makes it sound so frikin awesome! From those who know more about it than me, could the flashback mechanic be lifted and put into other systems that aren't specifically heist-focused? I've mentioned in another thread that, that's exactly what was done for another L5R AP I listen to. The specific episode was a heist, so to make sure the episode flowed, the GM gave each PC a certain number of flashbacks. I found that it worked really well. It doesn't do anything mechanically and they still RPed some of the flashbacks to see how well some things were set up.
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Post by OFTHEHILLPEOPLE on Sept 6, 2017 11:06:25 GMT -8
Yeah, Blades is great. There's a lot in the rules that could be used in any game, like the clocks mechanic for the GM.
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HJRP 20-04
Sept 7, 2017 23:10:28 GMT -8
via mobile
Post by uncommonman on Sept 7, 2017 23:10:28 GMT -8
Also, holy crap, the talk about Blades in the Dark makes it sound so frikin awesome! From those who know more about it than me, could the flashback mechanic be lifted and put into other systems that aren't specifically heist-focused? I've mentioned in another thread that, that's exactly what was done for another L5R AP I listen to. The specific episode was a heist, so to make sure the episode flowed, the GM gave each PC a certain number of flashbacks. I found that it worked really well. It doesn't do anything mechanically and they still RPed some of the flashbacks to see how well some things were set up. It would be interesting to hear that kind of actual play edited to be chronological. I wounder which version would be better.
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