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Post by Stu Venable on Nov 3, 2017 18:16:58 GMT -8
I’ve been reading through it myself. We’ve decided to give it a try for the AP.
I’m liking the unified procedure for “conflicts,” be they social or combat or whatever.
From my first reading, it seems like they’ve somewhat insulated PCs from death, much in the same way FFG SW games do — you have to get a very high roll on your Critical Wound charter, if I recall correclty.
I haven’t completely read the combat section, but I’m assuming that when the “deadliness” attribute is applied multiple times, its cumulative? Otherwise, death seems rather unlikely.
That’s one thing I liked about 4th. There was a real sense of deadliness. When the party in the old AP was confronted with the *possibility* of fighting an ogre (or troll? don’t remember), the party actually ran away. I cannot remember that happening in any other game I’ve run.
The dice are a bummer. Though Kimi is working on a solution so we can have actual dice. I suspect I’ll use the dice app until they release dice. Then there’s the problem of have one set of dice being used by all the players. Firstly, it’s unsanitary as fuck. But secondly, that means Stork’s dice Kansen will get the opportunity to spread his taint onto the other players.
Overall, I’m pleased with it, at least from what I’ve read so far.
And I’m kinda amazed they were able to keep a lid on it, as it’s obvious it was well into development at Gencon, and they weren’t saying ANYTHING about an L5R RPG (at least not to me).
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SirGuido
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Post by SirGuido on Nov 3, 2017 18:48:29 GMT -8
My favorite part of the new edition is definitely the unified conflict rules. I freaking love how elegant it is. As for the lethality, unfortunately according to the designer notes they did that on purpose hoping that Duels would be the most lethal thing in the game. Personally, I think it should be tweaked to make it more lethal. Thats what L5R does best. I definitely recommend you check out the Beta playtest forums over on the FFG forums, a lot of questions are answered there and they are compiling info there as well. There are a couple of dice options over there as well. I particularly like the tiny colored dots idea. If you'd like I'd be more than happy to sticker up some dice and ship them out to you.
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Post by Deleted on Nov 3, 2017 22:19:21 GMT -8
I’ve been reading through it myself. We’ve decided to give it a try for the AP. I’m liking the unified procedure for “conflicts,” be they social or combat or whatever. From my first reading, it seems like they’ve somewhat insulated PCs from death, much in the same way FFG SW games do — you have to get a very high roll on your Critical Wound charter, if I recall correclty. I haven’t completely read the combat section, but I’m assuming that when the “deadliness” attribute is applied multiple times, its cumulative? Otherwise, death seems rather unlikely. That’s one thing I liked about 4th. There was a real sense of deadliness. When the party in the old AP was confronted with the *possibility* of fighting an ogre (or troll? don’t remember), the party actually ran away. I cannot remember that happening in any other game I’ve run. The dice are a bummer. Though Kimi is working on a solution so we can have actual dice. I suspect I’ll use the dice app until they release dice. Then there’s the problem of have one set of dice being used by all the players. Firstly, it’s unsanitary as fuck. But secondly, that means Stork’s dice Kansen will get the opportunity to spread his taint onto the other players. Overall, I’m pleased with it, at least from what I’ve read so far. And I’m kinda amazed they were able to keep a lid on it, as it’s obvious it was well into development at Gencon, and they weren’t saying ANYTHING about an L5R RPG (at least not to me). It’s deadlier than you think. You have a number of fatigue equal to (earth + water)x2. So somewhere between 4 and 12. As soon as you run out of fatigue you become incapacitated, increasing deadliness by 5. A katana wielded in two hands has a deadliness of 7. Adding +5 to that get you to 12, which is when an agonizing death is on the line. If either you or your opponent are enraged, than that 12 rises to a 14 resulting in a swift death. If both are, the result becomes an instant death at 16. Now, there is a fitness check to reduce the critical result. So we can expect some level of reduction. If we check the chart for what happens when the result gets lowered, we see it can be nearly worse. Bleeding, unconscious, etc. That’s not mentioning new permanent disads. Is it the same as a multiple die explosion in 4e? No, but it seems a far cry from something like D&D.
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Post by Deleted on Nov 4, 2017 15:51:25 GMT -8
On the app pricing, I have a good cynical answer (and yes, I expect Apple and FFG to blame each other. I'm sure Apple just charges whatever the app creator tells them to charge - hence the old $1000 app that was up - and FFG will say Apple as the vendor should do the proper price conversion):
I grew up in Michigan. Had friends I'd visit in Windsor Ontario, and they told me the trick they would use was that the locals would mark something like a bottle of water as $1. Americans, not thinking, would pay $1 American. They'd keep the profit. Supposedly it was a popular thing over at Niagara as well.
Of course, this was 90s-ish, when a Canadian dollar was only worth about $0.78 USD. I think print magazines are still priced the same way - like $2.99 USD/$3.99 Canadian even though our dollars have evened out.
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Post by akavidar on Nov 4, 2017 17:30:49 GMT -8
Canadian money was close to par for a while, but it's back to $1 CAN = $.78 US
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Post by Deleted on Nov 4, 2017 17:55:03 GMT -8
Canadian money was close to par for a while, but it's back to $1 CAN = $.78 US I've lost track. Since I moved from Michigan to Tennessee, I don't need to convert American to Canadian as much as I need to know how to barter to get good hillfolk moonshine, not the Gatlinburg stuff. Plus, the main reason I kept up on the Canadian exchange rate forever ago was that was the weekend drinking trip when we were 18 - cross into Canada for the lowered drinking age,
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Post by akavidar on Nov 4, 2017 18:26:12 GMT -8
I'm in a retail store several hours a week, 30 miles south of Canada.
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Post by yojimbohawkins on Nov 23, 2017 5:46:38 GMT -8
Not feeling the love for the Mirumoto bushi preview. Branching out to dual-wield other weapons feels too much like D&D for me.
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SirGuido
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Post by SirGuido on Nov 23, 2017 6:59:48 GMT -8
Not feeling the love for the Mirumoto bushi preview. Branching out to dual-wield other weapons feels too much like D&D for me. I am QUITE sure that others will have the same complaints and that it will get changed.
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Post by Deleted on Nov 24, 2017 0:08:41 GMT -8
Not feeling the love for the Mirumoto bushi preview. Branching out to dual-wield other weapons feels too much like D&D for me. Not feeling the love for it because it feels busted in comparison to other school abilities. As it stands, Kakita doesn’t seem competitve with Mirumoto. Since Kakita is a dueling school and mirumoto is simply a bushi school, I feel like that can’t stand.
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Post by yojimbohawkins on Nov 24, 2017 7:10:52 GMT -8
Not feeling the love for the Mirumoto bushi preview. Branching out to dual-wield other weapons feels too much like D&D for me. Not feeling the love for it because it feels busted in comparison to other school abilities. As it stands, Kakita doesn’t seem competitve with Mirumoto. Since Kakita is a dueling school and mirumoto is simply a bushi school, I feel like that can’t stand. That too. There seems to be quite a bit of saying one thing but doing another with the schools. It was one of my major gripes with FFG's version of WFRP, so I really hope this doesn't go down that route.
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