Letting the cat out of the bag...
Nov 16, 2017 16:12:19 GMT -8
Post by Deleted on Nov 16, 2017 16:12:19 GMT -8
Here's a situation I'm pondering.
I'm setting up an L5R game for my friends. They're familiar with L5R, but no where to the extent I am (I've played it and the CCG from the jump, they've only been playing it a few campaigns over the past 7 years lets say, here and there). This is the game they want me to run because they're already familiar with the core worlds, I can generally run it in my sleep, etc.
But I feel I've seen so many varied storylines, it's hard for me to be excited over L5R. I have had some excellent ideas I'm writing and working on, but I've reached a confusing bit.
I was listening to a podcast about the Mandela Effect - where large numbers of people remember an event that happened when it clearly didn't. It started out with Nelson Mandela's funeral, and someone writing that they'd sworn they'd already seen it. Another example is the Ford Motor Company's logo, and whether or not the 'tail' on the F was added or not.
So, my campaign idea would be, a few sessions in, the party rests after a grueling campaign against the Yobanjin raiders. They sleep in town, a Dragon town near the Phoenix lands. When they wake up, it's still the correct day, but the village is a Phoenix holding, and the Dragon clan had vanished overnight five years back. The party clearly remembers their 'timeline', but the village is beside itself since one of the PCs is a Dragon member.
Have you ever dealt with this? I've never been the type to be 'No Clan X' when clearly a player wants to play that clan. I like to yes-and. How do you discuss it without tipping your hand?
In all fairness, I texted my player. He was wobbling between a tattooed man and a shugenja, so I told him 'I just want you to be aware. There is a chance you will not be able to get any more tattoos once the campaign starts.' I wanted to be fair since, well, that's the tattooed man's main thing. I wouldn't want to play in a D&D game, for example, where I'm going to be capped at a lower level than other PCs and not know it going in (I'm the type to decide to take that hit if it'll make my character cool; I can find other options)
I like this player. He's a great friend, but he's got a couple things that peeve me. First, he's the guy who always wants to fill what every role is left after everyone has chosen. I've told him before - make what you want. You don't need to have a shugenja in L5R just because - especially not with how I do potions. Not every bushi is super maximized. Peeve 2 is: I'm still a tad bitter over something during a 4e campaign. His dragonborn had gotten the Invulnerable Coat of Arnd. Awesome. He rallied a dragonborn army, and per the artifact rules, the armor had achieved its goal and was moving on. So, even though we were at an awesome point the game deflated (it was two players and me). I worry about it doing it this time around too.
So, just some food for thought
#TLDR Ooops I revealed my plot twist to a player before the campaign even kicked off
I'm setting up an L5R game for my friends. They're familiar with L5R, but no where to the extent I am (I've played it and the CCG from the jump, they've only been playing it a few campaigns over the past 7 years lets say, here and there). This is the game they want me to run because they're already familiar with the core worlds, I can generally run it in my sleep, etc.
But I feel I've seen so many varied storylines, it's hard for me to be excited over L5R. I have had some excellent ideas I'm writing and working on, but I've reached a confusing bit.
I was listening to a podcast about the Mandela Effect - where large numbers of people remember an event that happened when it clearly didn't. It started out with Nelson Mandela's funeral, and someone writing that they'd sworn they'd already seen it. Another example is the Ford Motor Company's logo, and whether or not the 'tail' on the F was added or not.
So, my campaign idea would be, a few sessions in, the party rests after a grueling campaign against the Yobanjin raiders. They sleep in town, a Dragon town near the Phoenix lands. When they wake up, it's still the correct day, but the village is a Phoenix holding, and the Dragon clan had vanished overnight five years back. The party clearly remembers their 'timeline', but the village is beside itself since one of the PCs is a Dragon member.
Have you ever dealt with this? I've never been the type to be 'No Clan X' when clearly a player wants to play that clan. I like to yes-and. How do you discuss it without tipping your hand?
In all fairness, I texted my player. He was wobbling between a tattooed man and a shugenja, so I told him 'I just want you to be aware. There is a chance you will not be able to get any more tattoos once the campaign starts.' I wanted to be fair since, well, that's the tattooed man's main thing. I wouldn't want to play in a D&D game, for example, where I'm going to be capped at a lower level than other PCs and not know it going in (I'm the type to decide to take that hit if it'll make my character cool; I can find other options)
I like this player. He's a great friend, but he's got a couple things that peeve me. First, he's the guy who always wants to fill what every role is left after everyone has chosen. I've told him before - make what you want. You don't need to have a shugenja in L5R just because - especially not with how I do potions. Not every bushi is super maximized. Peeve 2 is: I'm still a tad bitter over something during a 4e campaign. His dragonborn had gotten the Invulnerable Coat of Arnd. Awesome. He rallied a dragonborn army, and per the artifact rules, the armor had achieved its goal and was moving on. So, even though we were at an awesome point the game deflated (it was two players and me). I worry about it doing it this time around too.
So, just some food for thought
#TLDR Ooops I revealed my plot twist to a player before the campaign even kicked off