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Post by jonas on Dec 13, 2017 12:18:30 GMT -8
I will stop here so we aren't getting away from GURPS too much. Don't worry. GURPS is omnipresent - you can't get away from it. ;-)
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Post by the0gekko0state on Dec 13, 2017 12:20:24 GMT -8
I will stop here so we aren't getting away from GURPS too much. Don't worry. GURPS is omnipresent - you can't get away from it. ;-) Hahaha sure seems that way! I went to a games store the other day and they had some of the books. Wasn't able to buy them... yet.
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Post by chronovore on Dec 13, 2017 17:52:31 GMT -8
GURPS (YEAH!) is a great system, and it's got as much crunch as you'd like for representing real-world stuff. The trouble is, Superheroes are rarely real-world conforming.
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Post by Deleted on Dec 13, 2017 22:47:55 GMT -8
GURPS (YEAH!) is a great system, and it's got as much crunch as you'd like for representing real-world stuff. The trouble is, Superheroes are rarely real-world conforming. The most important rules for any supers game are the rules for knockback and breaking things/using them as weapons. There is no joy quite like ripping up a telephone pole to use as a bat which hits the villain so hard he goes flying through a building. *Dreamy sigh.*
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Post by chronovore on Dec 14, 2017 5:52:27 GMT -8
I remember when John Byrne got his shot at writing DC's Superman, and his big reveal is that Superman is not super-strong, he's TELEKINETIC. Grabbing a building by its corner would just tear off a corner of the building. Being able to pick up the building, he's holding it all together WITH HIS MIND. Oh, and he's solar powered. So… I guess if someone wanted to run SUPERS that way, it'd be more "real," but then you need GURPS PSIONIC POWERS, not SUPERS.
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Post by the0gekko0state on Dec 14, 2017 19:41:04 GMT -8
GURPS (YEAH!) is a great system, and it's got as much crunch as you'd like for representing real-world stuff. The trouble is, Superheroes are rarely real-world conforming. The most important rules for any supers game are the rules for knockback and breaking things/using them as weapons. There is no joy quite like ripping up a telephone pole to use as a bat which hits the villain so hard he goes flying through a building. *Dreamy sigh.* That's very true! Also something I have only given a glancing thought about.... Hmmm. I remember when John Byrne got his shot at writing DC's Superman, and his big reveal is that Superman is not super-strong, he's TELEKINETIC. Grabbing a building by its corner would just tear off a corner of the building. Being able to pick up the building, he's holding it all together WITH HIS MIND. Oh, and he's solar powered. So… I guess if someone wanted to run SUPERS that way, it'd be more "real," but then you need GURPS PSIONIC POWERS, not SUPERS. Oh my god...! That is incredible! I was looking at some of the Psionic stuff in my GURPS third edition rules. I thought something of the same line.
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Post by Deleted on Dec 14, 2017 22:14:04 GMT -8
I remember when John Byrne got his shot at writing DC's Superman, and his big reveal is that Superman is not super-strong, he's TELEKINETIC. Grabbing a building by its corner would just tear off a corner of the building. Being able to pick up the building, he's holding it all together WITH HIS MIND. Oh, and he's solar powered. So… I guess if someone wanted to run SUPERS that way, it'd be more "real," but then you need GURPS PSIONIC POWERS, not SUPERS. Not sure when that guy wrote for DC... but he ain’t the only one who has made a superman with telekinetic-esque superpowers. Behold Vanguard. She’s closer to a supergirl than a superman, and her powers don’t derive from being alien but instead a super science belt (whose original intention was to allow her to walk again. Turns out it can do more than that.) Anyways, I don’t claim its the most elegant character, but it was one I played for a while.
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Post by jonas on Dec 15, 2017 0:48:10 GMT -8
I remember when John Byrne got his shot at writing DC's Superman, and his big reveal is that Superman is not super-strong, he's TELEKINETIC. Grabbing a building by its corner would just tear off a corner of the building. Being able to pick up the building, he's holding it all together WITH HIS MIND. I remember that I loved this when I read it for the first time, and have it as head cannon for a lot of superheroes. I mean, how does Superman even fly? Antigrav glands? Super farts? It must be willpower. But the big thing for me isn't that most things would break from their own weight when Superman lifts them over his head - it's balance. Imagine that you are strong enough to lift a truck, and that the truck isn't going to collapse by it self - how do you keep something that big from not tipping over on the side and touching the ground? Superheroes are less realistic than mages casting fireballs, and GURPS isn't great at handling that.
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