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Post by jazzisblues on May 30, 2012 6:41:15 GMT -8
See the thing is, i think they want the role play its just that when everybody is actually siting there it somehow chokes more often then not. Now i am not a fespian but i have been trying to counteract this by being more proactive and doing voices (as well as i can manage) and just acting and not caring if it looks stupid If the group just wanted dungeon crawly killy take there pants i could run that and have no problem. There are a lot of things "wrong" with the group in general jazzisblues: If there were say 3-4 people i would do that but in that case i might just switch to Gurps or something. The thing is that with 7 people i am runing DnD because its a game i know to the point that i can just hand wave my self trough it without looking at any books and be reasonably accurate to any rules. Its my trick for not drowning in paper, it works just about. I've never found in the games that I've run that the game system was all that impactive in whether the players perceived any real risk in what they were doing. I have no doubt that others have had different experiences, but for me it's more about the mood and the tone that I set when I'm running the game. As an example, in my 1st Edition AD&D game at GameX 2012 the pc's were up and down in hit points some of them got very close to going down more than once and one of them died, but the tone was light and fun and nobody was particularly worried about it. Conversely at the same con my zombie game caused one player to remark, "JiB this is !@#$ed up, I'm not going to be able to sleep for a week." (That game was run in Hero 6th ed) Something else you might consider doing is not telling them how many hit points they have .... Surely they know how many they start with but you keep track of how much damage they've taken, and when they ask (and they will) you just give them an impression of how they feel. This mystery will make them think twice about their situation. In any case and however you choose to proceed, good luck with your game, looking forward to hearing how it plays out. JiB
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Post by jazzisblues on May 30, 2012 6:42:25 GMT -8
Sometimes death can be one of the best moments in a campaign. By the end of my 2 year campaign, I had only one player with their original character, who eventually became a king and whatnot. Well when we got toward the end of the campaign, he had been tormented by this horde of demons that they were trying to defeat. I was able to set up a scene that lasted like a half hour where everyone from his past comes back, blaming him for their deaths. Included in there were some of the other player's dead PCs, who they got to roleplay to add to the effectiveness of the scene. By the end my buddy Jake (who holds himself as a tough guy) was crying. That's the sort of emotional response that PC death can have on a campaign. Those pure honest player emotional responses are the moments I live for as a GM. Kudos to you for bringing that out in your game. Cheers, JiB
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daniel
Journeyman Douchebag
Posts: 217
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Post by daniel on May 30, 2012 11:24:28 GMT -8
I think i will just see what the reaction is to the original idea.
I have been seriously considering not telling them there HP and current HP mostly some of the more math intensive ideas falter on my workload during the game.
I think it might be a good idea to spread some of it out, like giving a PC the responsibility of keeping initiative.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 31, 2012 14:37:44 GMT -8
Not really on topic but since you mention initiative. If you use a DM screen something I do is have little paper tents with the players name on both sides, and on the side facing me I also have their defenses so I can check at a glance if I've hit or not. I hang these on my DM screen so they are up high and easily seen by everyone. For the monsters I jsut use smaller ones with numbers on them, I also tag all the monsters with corresponding numbers. Makes tracking initiative pretty easy for me at least.
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Post by jazzisblues on May 31, 2012 16:29:15 GMT -8
Not really on topic but since you mention initiative. If you use a DM screen something I do is have little paper tents with the players name on both sides, and on the side facing me I also have their defenses so I can check at a glance if I've hit or not. I hang these on my DM screen so they are up high and easily seen by everyone. For the monsters I jsut use smaller ones with numbers on them, I also tag all the monsters with corresponding numbers. Makes tracking initiative pretty easy for me at least. I have used the same technique many times with d20 systems. Other systems I use have other methods. JiB
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