jebnotjib
Initiate Douchebag
Posts: 30
Preferred Game Systems: GURPS, baby!
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Post by jebnotjib on Feb 6, 2018 7:37:17 GMT -8
Question of the Day: How do you plan “monster strategy” in your adventures?
Let’s say you create a dungeon, or a town, a wilderness area or what-have-you and populate it with “monsters,” the enemies who will oppose your PCs. So how much thought do you give to these enemies and how they will react when they encounter the PCs?
What strategies do they employ in combat?
Do you plan for certain contingencies, like a surprise attack or an offer to parley?
How do you take into account the intelligence of the monsters?
How often do your monsters flee, surrender, or fight to the last breath, and why?
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Post by Houndin on Feb 6, 2018 7:40:59 GMT -8
I always bring the intelligence into effect. Dumb, but sapient, monsters are more likely to fight to the death. Animal intelligence monsters will only do so if they perceive a threat to their young.
Reasonably smart, militaristic "monsters" will use terrain and tactics to their advantage. Non-militaristic and the like will not.
Just my $0.02
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Post by uncommonman on Feb 6, 2018 8:32:12 GMT -8
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Post by amandajane on Mar 17, 2018 10:41:23 GMT -8
I’m running a 5e campaign and fights take so long that I use any excuse for my random encounter monsters to turn take once it’s clear the party will win without any interesting complications. Funny thing though, invariably the part will chase them down and kill them anyway even if the monsters are more animal in nature. No clue why but it’s been a fun challenge to come up with ways to keep there chance scenes interesting!
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