tappy
Journeyman Douchebag
Host
Posts: 192
Preferred Game Systems: Apoc World, Monsterhearts, L5r, Wod
Favorite Species of Monkey: Space Monkey
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Post by tappy on Jun 5, 2018 8:22:58 GMT -8
I guess the first day of school is when everyone traditionally gets laid in Carefree, AZ. We all finally got to use our sex moves! Then (√(-shit))^2
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Post by StrangeLikeThat on Jun 5, 2018 11:27:13 GMT -8
Last night I liked it, so I put a mood ring on it.
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Post by stork on Jun 5, 2018 13:55:36 GMT -8
Last night I liked it, so I put a mood ring on it.
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Post by EricaOdd on Jun 6, 2018 2:48:33 GMT -8
I usually catch up on these APs in the mornings before work. Every time things start getting good, it's time to leave! Aaaauugh! I "cliffhanger" myself every darn morning!
This morning, for example, I had to leave for work when the demon was tempting Rose to tell Lila everything . Argh!
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Post by EricaOdd on Jun 7, 2018 2:44:49 GMT -8
So the Carefree High kids really went on a feels trip, huh?
Edited to add: And I guess the players did, too...
Edit again: This will be an overnight feels trip, so don't forget to pack your emotional baggage!
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homosuperior
Initiate Douchebag
Posts: 40
Preferred Game Systems: Dungeons & Dragons 5E, Savage Worlds, Vampire: The Requiem, Monsterhearts 2
Currently Playing: Dungeons & Dragons 5E, Savage Worlds, Phoenix: Dawn Command, Monsterhearts 2
Currently Running: Bedlam Hall
Favorite Species of Monkey: Skill Monkey
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Episode 3
Jun 7, 2018 11:44:54 GMT -8
via mobile
Post by homosuperior on Jun 7, 2018 11:44:54 GMT -8
So the Carefree High kids really went on a feels trip, huh? Edited to add: And I guess the players did, too... Edit again: This will be an overnight feels trip, so don't forget to pack your emotional baggage! Yeah, this session brought all the feels. So lucky to have a table of not just amazing players but people where we can go there and still feel safe and supported.
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Episode 3
Jun 11, 2018 5:41:40 GMT -8
via mobile
Post by joecrak on Jun 11, 2018 5:41:40 GMT -8
Love this actual play the most! And dang did y'all take the mortals sex move super literally!
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Post by askewdragon on Jun 11, 2018 15:37:10 GMT -8
fuuuuuuck, thIs shit is SO GOOD. I haven't gotten this kind of drama fix is so long.
I hate this kind of drama in my personal life, but it's so DELICIOUS in stories.
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SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Jun 12, 2018 18:40:31 GMT -8
Ok, so I totally get the need for an X card. I really do. I've been the kind of person though who never would pull the X card. Because I feel like I have my shit together. This episode taught me different. gina oh Gina. When Ivy goes on her little self recrimination tirade I got so fucked up that if I were in that game I would have had to X card or walk away. In reality I had to pause the episode and take a lengthy breather. Ivy, in that moment, was everything I was in high school and far into my 20's. Even after taking that break and then coming back to it I found myself shaking 10-15 minutes after the fact. I'm not a cryer, but I totally wanted to cry. I get Adam's tears in this game, they make so much sense to me. As an aside, I had been considering running Monsterhearts at Jackercon later this month. I will not be doing that now. Nothing I can run will ever live up to this AP. Ever.
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hoobuk
Apprentice Douchebag
Posts: 80
Preferred Game Systems: PbtA, D&D 5E, Savage Worlds, WoD20, Cortex+
Currently Playing: Vampire Dark Ages 20th Anniversary, D&D 5E, Pathfinder
Currently Running: Monster of the Week
Favorite Species of Monkey: Capucin
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Post by hoobuk on Jun 13, 2018 9:36:12 GMT -8
SirGuido , we had a long discussion about that moment. It hit several of us very hard, myself included. It’s rare that a moment in a game can touch us so deeply. As hard as it was, it was such a beautiful and honest moment, I wouldn’t trade it for the world. I hope even though it was hard for you, I hope it meant something. We’ve been talking about how the 5 of us love this game because it lets us revisit some of these issues that traumatized us in high school, but now we’re in control. Don’t give up on running Monsterhearts! It’s a beautiful game, and you can actually play it light hearted or campy too, to make it easier. But playing it like we’re playing it is indeed very difficult. We’ve also been surprised at how special and also how raw it’s become for us.
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Post by vyrrk on Jun 13, 2018 10:46:41 GMT -8
This game... Jeez.
I don't understand how a made up game of teenage monsters hit me so hard. Most of the game you guys play is funny, or silly or sexy like a dime store novel. But god dammit, when Gina's character had her mini breakdown, it hit me hard. Like, I just sat there at work staring at my computer screen in shock I was so upset. Well done everyone!
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Jun 13, 2018 11:20:17 GMT -8
Ok, so I totally get the need for an X card. Seriously. Anyone who doesn't care about X-cards is basically either saying: 1. "I don't understand that someone at my table - including people I may care about - might have an unenjoyable reaction to something in game due to their background", or possibly 2. "I don't give a shit about what someone's reaction is. That's their problem." And that's OK. That's their right. But every time I hear someone against these tools, this is what I'm hearing: either the 1. insensitive privileged naivety, or 2. uncaring. And hey, if I just paid a bunch of money to play games at a con, maybe I am sort of uncaring about my fellow players if they are getting in the way of my fun. But you know, I prefer coming into a situation where the play culture isn't that shallow. For most people that equals "people I think I trust" (like friends or a regular gaming group), but there are some pretty cool tools that help enable the communication and trust. Rating systems for games (whether that's "Family friendly" and "Adult only", or PG, R, NC-17), and trigger warnings, and things like tone conversations such as the "CATS" procedure (Concept, Aim, Tone, Subject Matter, e.g. summarized here: tinyurl.com/RPG-CATS-cs-3x5). </rant>
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homosuperior
Initiate Douchebag
Posts: 40
Preferred Game Systems: Dungeons & Dragons 5E, Savage Worlds, Vampire: The Requiem, Monsterhearts 2
Currently Playing: Dungeons & Dragons 5E, Savage Worlds, Phoenix: Dawn Command, Monsterhearts 2
Currently Running: Bedlam Hall
Favorite Species of Monkey: Skill Monkey
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Episode 3
Jun 13, 2018 12:17:55 GMT -8
via mobile
Post by homosuperior on Jun 13, 2018 12:17:55 GMT -8
Ok, so I totally get the need for an X card. Seriously. Anyone who doesn't care about X-cards is basically either saying: 1. "I don't understand that someone at my table - including people I may care about - might have an unenjoyable reaction to something in game due to their background", or possibly 2. "I don't give a shit about what someone's reaction is. That's their problem." And that's OK. That's their right. But every time I hear someone against these tools, this is what I'm hearing: either the 1. insensitive privileged naivety, or 2. uncaring. And hey, if I just paid a bunch of money to play games at a con, maybe I am sort of uncaring about my fellow players if they are getting in the way of my fun. But you know, I prefer coming into a situation where the play culture isn't that shallow. For most people that equals "people I think I trust" (like friends or a regular gaming group), but there are some pretty cool tools that help enable the communication and trust. Rating systems for games (whether that's "Family friendly" and "Adult only", or PG, R, NC-17), and trigger warnings, and things like tone conversations such as the "CATS" procedure (Concept, Aim, Tone, Subject Matter, e.g. summarized here: tinyurl.com/RPG-CATS-cs-3x5). </rant> I don’t know if this is going to sound as weird as it does in my head, but I find the X-Card incredibly freeing. I’d never even heard of it before I went to my first Con last September and now I can’t imagine playing without it. I’ve had characters in previous games whose backstories included darker elements like attempted suicide and alcoholism, but was always afraid to REALLY go there because I didn’t want to make the other players uncomfortable. Having a safety net like the X-Card really allows players to explore these kinds of themes safely with other players. I mean, don’t use it as an excuse to be deliberately triggering or harmful, but it’s a great precautionary measure for everyone involved.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Jun 13, 2018 13:29:15 GMT -8
I don’t know if this is going to sound as weird as it does in my head, but I find the X-Card incredibly freeing. I hear this all the time. People's initial reaction is: This thing is going to tell me what to do! It's going to ruin my fun! What if someone uses it to "X" out hit point loss?!?! (or some other example that noone has ever used the card to do) But once people understand this is effectively: "Hey, if something comes up that makes the game not fun... let's deal with it in some manner, instead of you just suffering through the shit." Honestly, the X-card is an older tool which isn't really all that sophisticated, so I'm more into Brie Sheldon's Script Change Tool, which they write about in their blog here (and being into my silly cheat sheets, here's my hack for printing on index cards which contains various "safety" tools including the X-card and Script Change). (The script change tool is a little more encompassing: you can "x" out content by effectively doing the "Rewind" to remove something, but also use it for "Pause" (aka can we stop the game for a sec), or "Fast Forward" (aka fade-to-black to skip some element), and has more verbiage around negotiating prior to play... But normally I just tell people I'm using an X-card with some stuff bolted on to it. Believe it or not, there are some people for which a strict X-card which just X's content and removes it wholesale is a problem... they've had bad experiences with being told 'the bad thing' is just to be ignored completely; there's an article out there written by a dude about how the "X-card" is triggering for him, in all seriuosness.)
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tappy
Journeyman Douchebag
Host
Posts: 192
Preferred Game Systems: Apoc World, Monsterhearts, L5r, Wod
Favorite Species of Monkey: Space Monkey
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Post by tappy on Jun 13, 2018 14:34:17 GMT -8
I don’t know if this is going to sound as weird as it does in my head, but I find the X-Card incredibly freeing. I hear this all the time. People's initial reaction is: This thing is going to tell me what to do! It's going to ruin my fun! What if someone uses it to "X" out hit point loss?!?! (or some other example that noone has ever used the card to do) But once people understand this is effectively: "Hey, if something comes up that makes the game not fun... let's deal with it in some manner, instead of you just suffering through the shit." Honestly, the X-card is an older tool which isn't really all that sophisticated, so I'm more into Brie Sheldon's Script Change Tool, which they write about in their blog here (and being into my silly cheat sheets, here's my hack for printing on index cards which contains various "safety" tools including the X-card and Script Change). (The script change tool is a little more encompassing: you can "x" out content by effectively doing the "Rewind" to remove something, but also use it for "Pause" (aka can we stop the game for a sec), or "Fast Forward" (aka fade-to-black to skip some element), and has more verbiage around negotiating prior to play... But normally I just tell people I'm using an X-card with some stuff bolted on to it. Believe it or not, there are some people for which a strict X-card which just X's content and removes it wholesale is a problem... they've had bad experiences with being told 'the bad thing' is just to be ignored completely; there's an article out there written by a dude about how the "X-card" is triggering for him, in all seriuosness.) I'm going to be honest, I disagree with a lot of the "Script change" concept. First, I think it is a shade tone-deaf. "It is always a good thing to explain to other players and the GM what is bothering you during the session or with a specific piece of content. This prevents it from happening again and makes things clear. If you are truly uncomfortable detailing the issue, say as much, but identify the specific item that is an issue so it doesn’t come up again." I disagree with this completely. If something is traumatic, saying that they should publicly explain why it is traumatic is exceedingly tone-deaf. I would rather not say anything at all, then have to explain the details of why something is triggering me. It is my experience that it is super obvious what is triggering... it is the thing going on when the card is triggered. Talking about trauma can be traumatic. I'm gonna say that again for empahsis Talking about trauma can be traumatic. don't put to onus on the triggered to explain to you what is wrong. they were triggered, lets more on and away from that thing. Secondly, I think it is needlessly complicated. There is no reason at all for different "buttons". Humans have the ability to figure shit out really quickly. when something it "x"ed out, everything stops and we make sure the person is ok. when the person is ok, we move on, unless the person says "can that not have happened?" or something like that. then we move on without discussing it more. thirdly, it is too broad. There is no reason to have an "x" card for "this game is too silly for me. an "X"card is seriousl business that everyone takes seriously. when you start using that concept for things that are not traumatic, it loses it's specificity. No one is traumatized by things being too silly, so it is not traumatizing to bring it up and talk about it. the "x" card is specifically for traumatizing and triggering events. It would be kind of like using "red" and "yellow" in a game of risk. maybe you don't like the fact that people are talking too much and not playing the game, which is making it too long... but calling out "red" for that is ridiculous. it makes the command "red" less important, reduced the gravity of it, and is silly to call it in the situation. Can you use this in your game? SURE! could it be fun? Yeah i could see it. But it does not fulfill the function of the "X" card and i think using it instead of an "X" card is a bad idea.
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