Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller Currently Running: Fate, Coriolis, Nights Black Agents Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
This is awesome! Matt Leonard really did do an amazing job on the layout -- it looks fantastic. After I finish my GURPS game, I'm going to try to cajole my group into playing a short MoT campaign. If it's available by then, hopefully that'll be a Blood, Blade, & Tusk game.
I enjoy that the Advanced Combat Rules chapter is only two pages long. Such great relief after wading through GURPS.
I wonder: will the settings have their own information on magic systems? I understand why there wouldn't be a magic system included in the core book. Magic is very dependent on the setting. Perhaps fans can come together and collate a GURPS Thaumatology for Moment of Truth, another toolkit to first construct and then fine tune magic systems.
on p.11 there's a typo when you're describing Target Numbers:
The GM will set a target number, which is how many successes you need to roll with your dice pool to get the desired result from your character’s action. For a cinematic or “pulpy” style game, the default target number should be set to 1 (or TN:1). This means than with a dice pool, the player must roll one success to do the action as intended. For a more gritty or realistic game, the target number should be set to 2 (or TN:2).
The GM (in a TN:2 game) might call for a TN:1 roll for a very easy task (though they should consider not call[ing] for a roll at all and just narrating success) and might call for a TN:3 roll for a difcult task and possibly a TN:4 roll for a extraordinarily difficult task.
On p.64 there's a typo: "Players with access too multiple weapons might want to keep the sheet intact."
Hey Stu Venable I don't know if you're still making adjustments based on feedback now that the final book is out, but I was having a quick look through it and a few things stood out. I figured this was the proper thread to bring that up.
-In the "Buying Statistics" section on Page 16: Is the cost of buying Stats meant to be a flat cost or is each rank bought separately with a cumulative cost?
So if I want to raise a starting Stat from 2 (Poor) to 5 (Gifted) is the total cost 4 or 7?
-In "Buying Skills" on Page 18: I have the same question as for Stats regarding the final cost of a given rank.
Also, in the text it says:
There are four levels of proficiency for skills. They are 0 (familiar) through 4 (master).
But in the chart below there are five ranks from 0 (Familiar) to 4 (Exceptional). Also, none of the ranks on the chart is labeled as (Master).
Also, in the paragraph just above the chart, the text refers to the chart being on Page 19 but it's actually on Page 18.
Gaming mantra: "If you're having fun, you're doing it right"[br][br]"Why do you want to torture your players with game mechanics?" Stu, Season 19, Episode 19[br][br]Twitch chat handle: OMFGSoManyUsedNames
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8