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Post by heavymetaljess on Aug 15, 2017 10:16:37 GMT -8
stork Where is your daughter in OR? If she's looking for GMs/players I'm up in Beaverton...
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Post by heavymetaljess on Sept 22, 2016 10:26:05 GMT -8
We should get a website organised - front page general guff with a members only area for game scheduling and a virtual poster/bulletin board for game announcements. Aaron CHAT ROOM BASED FREESTYLE RPG?!?!?!
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Post by heavymetaljess on Sept 20, 2016 9:20:59 GMT -8
Loved the idea of listing podcasts we all listen to since good ones can be hard to find and nerds tend to share some interests. Anyway, here are mine: - Happy Jacks (obv)
- ReWild Yourself: Primitive Concepts for modern life. Sometimes this podcast goes a little too far left for me, but it is mostly gold with a diverse coverage of topics.
- Model Health Show: A new listen. It's one of the most listened to podcasts. Haven't decided if I like it or not yet. Only listened to a few episodes and read the guy's book. The book was worth a read for people who sleep poorly and it's on an easy reading level so you'll get through it quick.
- Grammar Girl Quick & Dirty Tips: 10-15 min. episodes with great content.
- Modern Manners Guy Quick & Dirty Tips: Another 10-15 min. podcast with the format of an advise column.
- Awesome Etiquette: A longer etiquette podcast with a lady and a guy. I don't always agree with them (I don't think they are Southern), but for an etiquette nerd like me, it's great. Also if I heartily disagree with them, I sometimes throw the issue into my tabletop games to build social tension between the PCs and nobles.
- Crucible of Realms: Worldbuilding 'cast that doesn't put up episodes as much as they used to but the quality is great. I would love to have an evening with friends doing what they do on this podcast. So fun.
- Monster Talk: Crypto/Paranormal/Mythology podcast by the Skeptic Society. REALLY good and they get fantastic guests.
- Art of Manliness: A supplement to the blog. Everything this guy does is professional and well researched. Additionally, he's the best interviewer I have ever heard. Even his guests are surprised by the quality of his questions.
...also this was a good way for me to jump into the forum again. I am quite obviously very far behind in listening to the cast but am quickly catching up.
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Post by heavymetaljess on Aug 15, 2016 15:11:56 GMT -8
Been a ghost from the forum FOREVER!!!!! but I'm going to be visiting the East Coast for Dragon*Con and would love to meet people from here!
Anyone planning on being at D*Con? Anyone running games?
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Post by heavymetaljess on Jan 20, 2016 15:18:16 GMT -8
Healthy Snacks that Don't Suck (is there a book in there?): Caprese Salad Skewers Roasted Chickpeas ( lots of flavor options) Quinoa Meatballs ( this one is good) Chicken Skewers w. Spicy Peanut Sauce Cashew Cheese Dip (also good for vegan friends) Terra Chips (the beet ones will make your poop red, fair warning) Veggie Straws (for chip lovers) Tea Eggs Kombucha (soda replacement) Wasabi Peas Seaweed Sheets ( these are my favorite) I tend to have some of these easy or no prep options along with 1 fancy thing like slow-cooker pulled lamb or beef (Moorish game setting), baked chicken wings, or fried rice. Then, when you want to Treat Yo Self, you go with these.
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Post by heavymetaljess on Jan 20, 2016 11:33:45 GMT -8
In regards to using music: This works really well if you're in a setting with a specific "sound." I usually use instrumentals and folk music to prevent the kind of distraction that Stork experiences. I use a mix of things depending on what's needed. I mostly use a YouTube playlist I've made (which is easy to manage in a tab if you're using a laptop...use ad block). Here's the playlist for my campaign so people can get a feel for the different types of music I use. I also use tracks from Plate Mail Games for specific moments. They are high quality and cheap. There are also a lot of music/sound mixing websites that are made for making background music for meditating or relaxing and those are great to mix background traveling music or music for exploring a forest.
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Post by heavymetaljess on Jun 30, 2015 6:16:11 GMT -8
D.T. PintsAlso, seven players? Holy crap. I hate going over three players, 4s the largest table I ever ran. I here about these giant games and can't even imagine. Tried to start a 4 player game at a game store... ended up with 9... it was the first time DMing for people I didn't know personally. I wanted to kill myself. They all had fun, but I didn't. Now I have a "never again" attitude and have a hard cut off at 4 players.
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Post by heavymetaljess on Jun 28, 2015 13:35:46 GMT -8
Tau Ceti: Planetary CrisisHey everyone, I helped play test this game in it's Beta phase and really found it enjoyable. It's a complex strategy game with lots of ways to focus your attention. It's also created by someone local. If you enjoy complex Sci-Fi themed games, this is one to check out.
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Post by heavymetaljess on Jun 24, 2015 15:11:05 GMT -8
5. Meh. I guess it could be, but that one-on-one action is no more awkward and weird than the role-play orgy. Came here to give my 2 cents but bevinflannery put it perfectly. My single player game is with my girlfriend so that might be why it's never been awkward or weird - but why would you have a one-on-one game with someone you aren't super comfortable around?
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Post by heavymetaljess on May 1, 2015 5:14:21 GMT -8
I have never felt that any ethnicity would be out of place in the setting... I am beginning to suspect that there may be more to what is going on between these two players... I hate to ask Blake to change, since I don't feel like he has done anything that he should be punished for, or that he should be subject to having another player try to dictate to him what he can play. As noted separately, the West is largely white (and everything else) washed in almost all of the portrayals of it we see in American culture. There were many races living in the Wild West as well as LGBT people and single parents and all kinds of things we have today. The fact that this is a post-apocalyptic game means these groups would be more prominent and likely more open about cultural differences. I would think that in a group of people who have lost so much it would not be unusual for individuals to take on very traditional names for their ethnicity to help preserve even a small measure of their past culture. I agree that it would be unfair to ask Blake to change his character. I'd leave a group if I was asked to change my character because their ethnicity offended another player's idea of the game. He fit the setting from a thematic point so wonderfully. He shouldn't be punished because someone else at the table can't put on his grown up hat. I think you're right in suspecting that there is something else going on here. It really could be anything and unless Daniel is willing to sit down and talk openly and honestly about his reasoning, you'll probably never know what exactly set him off.
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Post by heavymetaljess on Apr 22, 2015 4:24:23 GMT -8
-Learn the fluff for the setting. Sure, your character my not know all the fluff available to the player, but a good player can filter out what fits and doesn't, and then work it into the game (even if it's just side comments, or sayings fitting the setting; dropping an appropriate city or Noblepersons name). It will help immersion for everyone and up the level of roleplay. -Be proactive (but not a spotlight hog). If it's something your character would take part of/be interested in, jump on that! I have to second both of these. The thing I spend the most time on in my game is fluff and every time someone remembers a location or NPC name and reference them it lets me know I created something both memorable and liked. My game is not traditional European fantasy so when players mentioning street food vendors with kabobs or when they use the Middle Eastern names for their weapons, I appreciate the help reinforcing the setting. Being proactive helps the GM create a story that follows your interests. I can not iterate enough how much the story builds off of the mutual contributions of the players and the GM. Without proactive players, GMs start to feel like we're railroading because we're "telling" a story rather than "building" a story. finally The things your doing are amazing; especially summarizing the adventures online.
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Post by heavymetaljess on Mar 31, 2015 7:43:07 GMT -8
I like that they made sure you still got a beer.
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Post by heavymetaljess on Mar 9, 2015 8:29:21 GMT -8
kaitoujuliet: I start my campaigns off with, "Please don't use electronics unless you are using them for your books or are responding to important OOC issues. This is to respect other players and to let me know you're engaged in the story." I am also a performer and it hurt my feelings that I had to give up on my well crafted location and NPC descriptions because my players weren't paying attention when I would provide them. Last night, two of my players were on their phones, completely ignoring the game so I have tons of sympathy. It made me feel like my "performance" was bad. So, today, I am following weaselcreature and the show's frequent advise to have detailed follow up with my players. The only real difference in my case is that I'm doing it via email to encourage honest responses. Sometimes people aren't honest in front of a group so you have to decide which approach works better for your players. I also intend to pull a player aside to specifically address his poor table behavior, namely because it is alienating other players... the ones that zoned out into phone land.
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Post by heavymetaljess on Feb 26, 2015 13:53:04 GMT -8
Ugh, still nothing in Florida that I can find. I think I'm going to end having to wait for Redbox or Netflix ><!!!
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Post by heavymetaljess on Dec 8, 2014 9:51:20 GMT -8
Hits U.S. theaters February 13th! Came here to post this from a different source. So excited this has a date!
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