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Post by muntjack on Nov 5, 2012 15:59:44 GMT -8
As a noob to steampunk, the episode was interesting to listen to. That being said, for some reason I wasn't as big of a fan of this one. Maybe because it felt like I was more listening to an episode of Fear the Boot and not an episode of Happy Jacks. Not that I'm dissing FtB, but this one just didn't feel right.
I dunno, probably just me! Keep on keeping on!
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Post by uselesstriviaman on Nov 5, 2012 16:15:32 GMT -8
It's been quite a while since there'd been an interview on the show. I found the episode rather entertaining and informative (though I definitely don't have any kind of hard-on for steampunk), but I've got to agree with muntjack. Maybe it was my only-marginal interest in that genre, but I was a little underwhelmed.
Please understand, I'm certainly not unhappy with the episode at all, but I'll be looking forward to the return of your regularly-formatted shows.
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Post by jazzisblues on Nov 5, 2012 17:06:28 GMT -8
That's interesting because I really dug this particular episode. Made notes (which I haven't done since I moved to LA) and got an idea for a game. Yeah it's steampunk but you know me, have to bugger things up from that point on.
JiB
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Post by fray on Nov 5, 2012 18:53:15 GMT -8
I liked this episode.
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kevinr
Journeyman Douchebag
Posts: 158
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Post by kevinr on Nov 5, 2012 19:26:44 GMT -8
I was surprised the Rippers setting for Savage Worlds was not mentioned sounded like what they do in performances is a lot like Rippers. Victorian monster hunters with weird science.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 6, 2012 5:54:30 GMT -8
I'm another listener that's not really a big steampunk person but I have to say I really enjoyed the interview, was nice to have a slight change from the usual format and a focus on a single theme for the entire episode. Now I've just got to find the time to jot down the game ideas that I had on listening to the episode.
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Post by jazzisblues on Nov 6, 2012 6:13:54 GMT -8
I was surprised the Rippers setting for Savage Worlds was not mentioned sounded like what they do in performances is a lot like Rippers. Victorian monster hunters with weird science. Rippers is very much a Steampunk(esque) setting, it actually draws a great deal of its internal mythos from the classic stories though it tends to focus more on magic than on technology. I used things from the Rippers setting for my Jack the Ripper game that I ran a while back. JiB
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Post by bloodsparrow on Nov 6, 2012 7:17:28 GMT -8
This is very relevant to my interests since I'm currently gearing up for an event here in Austin called "Showdown at Unobtainium: Tesla vs Edison" ( showdownatunobtainium.com/). I'm organizing a booth and demos with ATX Hackerspace and we just finished a Wimshurst Generator!One of my favorite projects that I did with my old LARP group was an adaptation of Castle Falkenstine to a LARP format and the game we ran at a Strategicon game. (Castle Falkenstine blends Steampunk with fantasy). I was very inspired for that game by watching the Wild Wild West show AND the movie. I would also suggest the Children's Book Twenty One Balloons is VERY Steampunk, in my memory... I haven't read it since I was a child. But when I think Steampunk, I remember the pictures from the book and that the book inspired in my mind among other things. I'm not upset Disney bought Lucasfilm. I can't say I was surprised when I heard. I wasn't expecting it per sae, but it makes sense in hindsight it was coming for a while. Yes, there will always be people who live in constant fear that somebody, somewhere, is having fun.
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Post by bloodsparrow on Nov 6, 2012 7:31:37 GMT -8
I just want to say that if Tyler runs the HEROES LARP at the Feb con I WILL LEAVE THE DOCTOR WHO CONVENTION TO PLAY IT.
I'd be all, "Get out of my way Arthur Darvil. You were great in Faust at the Globe but I gotta date with Thunder Guts!"
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Post by Kainguru on Nov 6, 2012 7:38:34 GMT -8
I thought it was great episode . . . different and informative though I would have preferred a few more of our hosts being there to comment and ask questions as well. After missing a week of the regular podcast I did miss the best bits of every podcast - the "drinking, references to and examples of bodily functions and inappropriate humour" . . .
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Post by jazzisblues on Nov 6, 2012 11:12:51 GMT -8
I just want to say that if Tyler runs the HEROES LARP at the Feb con I WILL LEAVE THE DOCTOR WHO CONVENTION TO PLAY IT. I'd be all, "Get out of my way Arthur Darvil. You were great in Faust at the Globe but I gotta date with Thunder Guts!" I don't have a date with Thunderguts, but I would totally be down with being a bad guy of some sort in Tyler's Champs LARP. JiB
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Post by kaitoujuliet on Nov 6, 2012 17:04:55 GMT -8
Wow, am I the only HJ listener who likes steampunk??
(Edited to add:) Squeeeeeeeeeee at that picture, fray! Sorry, cute puppies and airships apparently make me turn all girly...
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Post by Kainguru on Nov 7, 2012 4:51:38 GMT -8
Wow, am I the only HJ listener who likes steampunk?? (Edited to add:) Squeeeeeeeeeee at that picture, fray! Sorry, cute puppies and airships apparently make me turn all girly... No . . . I love steam punk . . . I've just not been terribly satisfied with any of the games on offer at the moment. They come close to what I want but 'just not quite', but I'm never too sure exactly what it is I feel is missing from any one offering . . .
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Post by ericfromnj on Nov 7, 2012 5:32:38 GMT -8
Deadlands is probably the closest I've ever come to Steampunk, but the episode was fun.
Now, if anyone ever figured out an actual Colonialpunk, I would very much be there.
- Eric, who has a shelf in his gaming study that has been usurped by biographies of the Founding Fathers.
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Post by Kainguru on Nov 7, 2012 6:48:05 GMT -8
ColonialPunk - steampunk in the likes of Victorian Africa or Australia/New Zealand. I'll confess that idea did get me thinking . . . Especially about the nature of such a genre based on, in my experience, Australian and New Zealand history. They were both very much untamed countries then and they weren't nations in their right at that point - independence is only about 112yrs old. Australia's states were separate colonial territories - colonial nations in their own right - at that point. Exploration was key and changing the land to suit the needs. There were bushrangers and escaped convicts in the bush and the Aboriginal - British Empire war at the beginning . . . The Murri people were very successful initially because of their guerilla tactics. All sorts plus the brief gold rush we had in the mid 1800's.
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