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Post by SavageCheerleader on Mar 11, 2017 10:34:16 GMT -8
I ran a OneShot in Spirit of '77 and HO-LEEEEE SHIT was it awesome. I was not expecting the game to be that fucking fun, and run that ridiculously smooth. Since then, I've read and purchased more and more PbtA material...yeah peoples, I am all in on this system. So damn fluid and creative.
I want to run some more OneShots/micro-arcs...
Time to sit at the knee of the Master Hyvemind...
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 12, 2017 22:30:40 GMT -8
I ran a OneShot in Spirit of '77 and HO-LEEEEE SHIT was it awesome. I was not expecting the game to be that fucking fun, and run that ridiculously smooth. Since then, I've read and purchased more and more PbtA material...yeah peoples, I am all in on this system. So damn fluid and creative. I want to run some more OneShots/micro-arcs... Time to sit at the knee of the Master Hyvemind... That Kool-Aid tastes great and goes down smooth, doesn't it SavageCheerleader? Pretty soon you'll be looking at other game systems like "Wait. Where are the moves?" and "You mean this isn't a fiction first game? How barbaric." And then adjust your hippie monocle as you sniff derisively at all the "trad games" people are playing. You could sit at the knees of Monkeyfun Dave too, as Spirit of '77 is a PbtA game I've neither played nor run yet. I do own a copy though.
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Deleted
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Post by Deleted on Mar 13, 2017 0:50:46 GMT -8
I ran a OneShot in Spirit of '77 and HO-LEEEEE SHIT was it awesome. I was not expecting the game to be that fucking fun, and run that ridiculously smooth. Since then, I've read and purchased more and more PbtA material...yeah peoples, I am all in on this system. So damn fluid and creative. I want to run some more OneShots/micro-arcs... Time to sit at the knee of the Master Hyvemind... That Kool-Aid tastes great and goes down smooth, doesn't it SavageCheerleader ? Pretty soon you'll be looking at other game systems like "Wait. Where are the moves?" and "You mean this isn't a fiction first game? How barbaric." And then adjust your hippie monocle as you sniff derisively at all the "trad games" people are playing. You could sit at the knees of Monkeyfun Dave too, as Spirit of '77 is a PbtA game I've neither played nor run yet. I do own a copy though. PbtA would be just fine with no moves. At it's most basic level, you just need a few stats and the structure of how results play out on 2d6. All moves do is codify when to roll for a thing (at least the player facing ones), which isn't strictly needed. As far as flowing from the fiction... If you gave no default actions or move that would be the only result left. The moves probably act as a barrier to fiction first on some level, as people see them as what they can do vs doing and having them apply as needed. In many ways, playbooks and moves are just ways to further define your character. You could run a game without them and just use the stats to differentiate characters. You'd eventually want to add more depth, but there is no strong mandate for it. Given adequate knowledge of the formulaic nature of PbtA, there is no reason a MC couldn't adjudicate on the fly.
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Post by joecrak on Mar 13, 2017 6:04:27 GMT -8
Actually, I've seen a PbtA hack with no stats, and it works great thus far. The moves nees tightening up though.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 13, 2017 17:23:49 GMT -8
Maybe I'm wrong here, but does City of Mist have stats? I think I read something about rolling with number of appropriate tags in that game.
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Post by joecrak on Mar 13, 2017 18:53:25 GMT -8
No clue. I played in Pasiones de los Pasions at Metatopia. In that You roll +Questions, and it worked great. But like I said, the moves, needed tightening up.
Also, a pbta game based off of soap opera's/telenovella's is brilliant.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 13, 2017 19:02:46 GMT -8
Girl howdy! What a PbtA game of a soap opera/telenova be awesome! I have some notes for a version of Monsterhearts where I was stripping out the supernatural elements. Just plain high school drama, like Gossip Girl or Pretty Little Liars. You'd probably have to narrow the focus of a soap opera hack though, as that covers a lot. It'd be hard to write decent moves for such a broad genre.
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Post by joecrak on Mar 13, 2017 19:22:10 GMT -8
I could probably tag you with the writer on G+. The playbooks can be troublesome too. I played the game for 2 hours, then Saturday night, two friends and I talked with him for like, 2 hours. I was in a separate playtest than them, and mine went completely different from theirs.
Most of the other players in my game weren't embracing the moves, and focusing on the audience reactions, and they all suggested it would be a perfect one shot game, whereas I was like "No! This game is perfectly suited for campaign play. Soap Operas go on for years! And these Roll+Questions are great!"
What was also cool was this was the first thing the dude's ever written....I think.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 13, 2017 23:01:52 GMT -8
Yeah, as someone who's tried to write a few PbtA games, both from scratch and by hacking a existing games, it's not easy.
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Post by SavageCheerleader on Mar 14, 2017 1:14:16 GMT -8
Maybe I'm wrong here, but does City of Mist have stats? I think I read something about rolling with number of appropriate tags in that game. Yes. You have power tags, which help you accomplish moves. When you want to conduct a move, you burn tags which are appropriate, with each counting as a +1. The roll is roll+power. The tags are marked 🔥 until you can make the photomontage move in your downtime.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 14, 2017 1:55:59 GMT -8
Ahh cool. So you can only get that +1 bonus from tags once before you need to recharge them. Is that right?
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Post by SavageCheerleader on Mar 14, 2017 2:24:56 GMT -8
Ahh cool. So you can only get that +1 bonus from tags once before you need to recharge them. Is that right? Correct. It reminds me of how Trail of Cthulhu works, very interesting idea. EDIT: That should've read GUMSHOE for the general idea. My bad
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Deleted
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Post by Deleted on Mar 14, 2017 13:39:21 GMT -8
Ahh cool. So you can only get that +1 bonus from tags once before you need to recharge them. Is that right? Correct. It reminds me of how Trail of Cthulhu works, very interesting idea. EDIT: That should've read GUMSHOE for the general idea. My bad Seems like aspects as skills if aspects were only usable once per scene.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 14, 2017 17:38:35 GMT -8
I'm pretty mad that I missed the City of Mist kickstarter. It looked like they took the PbtA framework in a different directions. I'm always curious to see what people do with the parts in that toolkit.
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mysticfedora
Supporter
The truth lies somewhere in between.
Posts: 281
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Post by mysticfedora on Mar 16, 2017 19:19:55 GMT -8
That Kool-Aid tastes great and goes down smooth, doesn't it SavageCheerleader ? Pretty soon you'll be looking at other game systems like "Wait. Where are the moves?" and "You mean this isn't a fiction first game? How barbaric." And then adjust your hippie monocle as you sniff derisively at all the "trad games" people are playing. You could sit at the knees of Monkeyfun Dave too, as Spirit of '77 is a PbtA game I've neither played nor run yet. I do own a copy though. PbtA would be just fine with no moves. At it's most basic level, you just need a few stats and the structure of how results play out on 2d6. All moves do is codify when to roll for a thing (at least the player facing ones), which isn't strictly needed. As far as flowing from the fiction... If you gave no default actions or move that would be the only result left. The moves probably act as a barrier to fiction first on some level, as people see them as what they can do vs doing and having them apply as needed. In many ways, playbooks and moves are just ways to further define your character. You could run a game without them and just use the stats to differentiate characters. You'd eventually want to add more depth, but there is no strong mandate for it. Given adequate knowledge of the formulaic nature of PbtA, there is no reason a MC couldn't adjudicate on the fly. In many ways PbtA moves are what define the particular setting. It's what gives the different games texture and extend the mechanics. The custom moves are the best part!
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