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Post by chronovore on Jan 11, 2018 7:42:09 GMT -8
The One-Shot group is pretty amazing; I listened to 80 or so episodes of their FFG Star Wars Campaign podcast. It's gold.
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mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Jan 11, 2018 13:27:36 GMT -8
Fun episode.
It was nice to hear Tappy, not for the reasons manowar gave but because it is wonderful to hear friends who haven't been in contact for a long time get together again. Very tangenty. That's right I said Tangenty! I forgot how those shows with Tappy went...Tappygenty.
Great great show, a lot o fun.
Did I mention that it was fun and it was great? OK, I think I have that covered.
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Post by chronovore on Jan 11, 2018 17:00:38 GMT -8
Yeah, I think we're all pretty stoked at that:
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temmogen
Initiate Douchebag
I am the thread killer
Posts: 40
Preferred Game Systems: 1st Ed. AD&D; Pathfinder; Mongoose Traveller; Call of Cuthulhu
Favorite Species of Monkey: Space Monkey
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Post by temmogen on Jan 11, 2018 19:14:17 GMT -8
Welcome back Tappy! In case you hadn't noticed... you were missed.
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Post by jonas on Jan 12, 2018 0:41:53 GMT -8
To be honest, it felt weird to hear Tappy again. It was like seeing your old ex, asking if she could be the dj for your new wedding. But everything fell to place when Tappy brought up the Real Men and Real Roleplayers. I remember those, tappy, and I've missed you so! Everything's forgiven!
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Post by ayslyn on Jan 12, 2018 2:44:44 GMT -8
Real Men, Real Roleplayers, Loonies, MunchkinsAnd yer just a kid, tappy. ^.^ Also, give Shadowrun 5e a look. The layout and editing is painful, but they do address your Wired World issue. They shook things up at the end of 4e, and made the decker of 4e a thing of the past. No more can you hide across the city and remotely hack into Aztechnology's HQ. Decker's are very much back to the need to physically plug into the system they want to infiltrate.
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Post by OFTHEHILLPEOPLE on Jan 12, 2018 5:47:05 GMT -8
The One-Shot group is pretty amazing; I listened to 80 or so episodes of their FFG Star Wars Campaign podcast. It's gold. I gave up when they started talking about space margaritas. I love that that crew tries new systems but I feel like they a primarily entertainers and less about representing that system or setting.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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HJRP2101
Jan 12, 2018 6:24:56 GMT -8
via mobile
Post by fredrix on Jan 12, 2018 6:24:56 GMT -8
^^this^^
Lovely people. And their L5R adventure was serious and almost as good as HJs. Their Nights Black Agents Dracula Dossier one was good too, Gmed by Hite himself. But they ruined Feng Shui, playing it for laughs, when actually it should be a blend of humour and pathos.
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HJRP2101
Jan 12, 2018 7:30:53 GMT -8
via mobile
Post by uncommonman on Jan 12, 2018 7:30:53 GMT -8
The One-Shot group is pretty amazing; I listened to 80 or so episodes of their FFG Star Wars Campaign podcast. It's gold. I gave up when they started talking about space margaritas. I love that that crew tries new systems but I feel like they a primarily entertainers and less about representing that system or setting. Try RPPR they try some new systems and their Bedlam hall game was fun. They follow the rules as writen in their tests.
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Post by vyrrk on Jan 12, 2018 11:01:25 GMT -8
Oneshot is super hit or miss for me. Some games just work well for their style and other just don't. They are comedians so humor is the vast majority of what they do and that just doesn't work for everything. That being said,their Monsterhearts, all out of bubblegum and Masks shows were amazing! And Feng shui, though not great for the system was freaking hysterical!
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Post by chronovore on Jan 12, 2018 18:47:08 GMT -8
The One-Shot group is pretty amazing; I listened to 80 or so episodes of their FFG Star Wars Campaign podcast. It's gold. I gave up when they started talking about space margaritas. I love that that crew tries new systems but I feel like they a primarily entertainers and less about representing that system or setting. Yeah, they're mostly improv actors looking for a new hook. Much of the time, the system or setting as hook works for me, but occasionally they drill too hard into the "WE ARE IMPROV ACTORS" vein and it stops working for me. Like I said, that was 80 eps or so into Campaign. I /still/ want to try Noisy Person Cards though!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 13, 2018 5:06:34 GMT -8
Real Men, Real Roleplayers, Loonies, MunchkinsAnd yer just a kid, tappy . ^.^ Also, give Shadowrun 5e a look. The layout and editing is painful, but they do address your Wired World issue. They shook things up at the end of 4e, and made the decker of 4e a thing of the past. No more can you hide across the city and remotely hack into Aztechnology's HQ. Decker's are very much back to the need to physically plug into the system they want to infiltrate. Just responding to say I don't agree with giving any edition of SR written by catalyst a look. FASA did it better (in my opinion). If you want another edition, 3rd would be what I would advise.
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Post by yojimbohawkins on Jan 13, 2018 9:32:18 GMT -8
I gave up when they started talking about space margaritas. I love that that crew tries new systems but I feel like they a primarily entertainers and less about representing that system or setting. Yeah, they're mostly improv actors looking for a new hook. Much of the time, the system or setting as hook works for me, but occasionally they drill too hard into the "WE ARE IMPROV ACTORS" vein and it stops working for me. Like I said, that was 80 eps or so into Campaign. I /still/ want to try Noisy Person Cards though! I listened to Campaign for a bit, and tried Never Tell Me The Pods (don’t, it’s not good), but when Kat started talking about the story_she_wanted to tell, a big red flag went up for me. Add to that her Mary Sue DMPC, her really quite blatant railroading, her Mary Sue antagonist who can’t be harmed and the all-powerful Darth Maul, I mean, Tamlin, and it got a bit too much. It was a bit of a shame, really, because it started really well, and Kat just rolled with whatever the guys threw at her. I was impressed with her GMing style in the beginning, but she started exhibiting all those things we just don’t want in a GM, and it got too jarring for me.
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Post by chronovore on Jan 13, 2018 16:12:24 GMT -8
Yeah, they're mostly improv actors looking for a new hook. Much of the time, the system or setting as hook works for me, but occasionally they drill too hard into the "WE ARE IMPROV ACTORS" vein and it stops working for me. Like I said, that was 80 eps or so into Campaign. I /still/ want to try Noisy Person Cards though! I listened to Campaign for a bit, and tried Never Tell Me The Pods (don’t, it’s not good), but when Kat started talking about the story_she_wanted to tell, a big red flag went up for me. Add to that her Mary Sue DMPC, her really quite blatant railroading, her Mary Sue antagonist who can’t be harmed and the all-powerful Darth Maul, I mean, Tamlin, and it got a bit too much. It was a bit of a shame, really, because it started really well, and Kat just rolled with whatever the guys threw at her. I was impressed with her GMing style in the beginning, but she started exhibiting all those things we just don’t want in a GM, and it got too jarring for me. You make some good points; I attribute that to the format they are following. They are improvisational comedians putting on a performance. Maybe this is acceptable to them on some sort of larger structure from which they hang their performance?
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tappy
Journeyman Douchebag
Host
Posts: 192
Preferred Game Systems: Apoc World, Monsterhearts, L5r, Wod
Favorite Species of Monkey: Space Monkey
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Post by tappy on Jan 13, 2018 21:31:01 GMT -8
Real Men, Real Roleplayers, Loonies, MunchkinsAnd yer just a kid, tappy. ^.^ Also, give Shadowrun 5e a look. The layout and editing is painful, but they do address your Wired World issue. They shook things up at the end of 4e, and made the decker of 4e a thing of the past. No more can you hide across the city and remotely hack into Aztechnology's HQ. Decker's are very much back to the need to physically plug into the system they want to infiltrate. Oh come on, I turn 40 this year. Which also means that I have known Stu and Stork almost half my life. I have looked at 5e, and while I like the return of the combat decker and the integration of AR etc, I still really like the old game where the highest degree of personal phone technology you have is an answering machine. There is a grittiness to the old game that I like, a feeling that you don't have the best billion dollar tech availible, and everyone else does. There is no cloud computing, there are no easy answers. Among the many cyberpunk themes for me is "Nothing is for free" and "No one shares". Income disparity is insane, and most people who have cyberware have it because they signed their life away to someone else. When you choose resources high resources, you never actually had a million dollars and purchased cyberware, you just had a million dollars worth of cyberware put in by other people for a specific reason. You made a deal with the devil for a shot at something better than soycafe and hardtack. I absolutely agree that 5th edition is better than 4th, but 2nd edition isn't so bad that I would choose another setting over it because of the mechanics.
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