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Post by RudeAlert on Apr 13, 2018 20:14:10 GMT -8
Here it is folks.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 13, 2018 22:33:19 GMT -8
On the subject of languages and the "D&D Model" I have a few thoughts:
1) Having a language means you are an expert in that language. Hence you likely know various dialects and regional variations. This follows from a GUMSHOE line of thinking were a language would be an investigative skill. Under that treatment, any proficiency or points in an area would make someone an expert.
2) Dialects and offshoot languages already exist. Sylvan and Elven share a script but are different languages. Likewise with Gnomish and Dwarven. We can see the idea of root languages existing as well as the concept of borrowing (at least alphabets if not more).
3) Local slang has nothing to do with knowing a language. Many older people have no idea what it means to be "On Fleek", even though they speak English. Knowledge Local existed in older versions of D&D for a reason. Part of that might be the ability to already know or discover the meanings of this sort of slang.
4) Knowing a language does not mean you have a technical vocabulary for it. Knowledge skills would likely dictate how much you knew of certain languages. Names may exist for every aberration under the sun, but without Knowledge Dungeoneering, you aren't likely to know them.
I don't think introducing misunderstandings through lack of language fluency will make your games better. I generally think being more open and giving with information makes games better. You don't need to add red herrings, the players are likely to do that to themselves. In addition, unless you make a game that stays in the same area, players aren't likely to have long enough in any one local to actually learn a new language. They are likely to feel like you are screwing them (which I'd probably agree with).
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Apr 14, 2018 0:36:11 GMT -8
Stu Venable - the Chamberlain does not clear the lord’s chamberpot, that (and wiping his arse) is the job of the Groom of the Stool. The Chamberlain controls public access to the King, and manages The Gentlemen of the Bedchamber, who help the King get dressed.
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nevvur
Initiate Douchebag
Posts: 13
Currently Running: D&D 5e
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Post by nevvur on Apr 14, 2018 2:47:05 GMT -8
Any chance someone can track down the episode about fucking a cheeseburger for XP?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 14, 2018 2:52:17 GMT -8
Online Gaming.
Never ever play in a game with uncertain play times or a play by post setup. I'll elaborate:
Uncertain playtimes gives everyone the easiest and most bullshit out in the world, "I'm just too busy." It may be true, or it may be that they aren't enjoying the game or have some kind of conflict they are too chickenshit to address (yeah, this kind of person is on my shit list right now, fuck them). You'll never know, and because said person is afraid of any kind of conflict, they won't even do you the nicety of telling you that they want out. That means you'll waste a lot of time when you could have found a replacement much sooner. The game may even stall and die in the time they take messing around. Do not give these people a chance to sabotage your game. Set a schedule and expect people to keep it or call out. Personally, I have a policy about how many weeks in a row a person can call out without extreme circumstances before I boot them.
Play by post games are games where people just drop a message into chat whenever they want. They are not traditional rpgs. If you like that setup, fine, but don't expect your game to behave normally. Play by post has all the issues of the unscheduled game, but magnified. People won't associate the game with people because there is no kind of personal contact. You need at least voice if not video (which I don't often use but I have nothing against) to establish that everyone is indeed a person.
The number one thing online games lack is accountability. Create accountability and cultivate relationships with your players that exist beyond discord. When people don't show up to my online games, I often have their phone numbers. You bet your ass they are getting a phone call so we can find out if they are running late or aren't coming. I also make it a point to hang out with my players outside of game. We talk on voice clients (and even the phone Gasp!), play video games, board games, etc.
Heck, we even play board games on table top simulator when the game gets cancelled (just like people do at an actual table). We treat the game like it's an actual in person game. We treat each other like real people. It makes all the difference.
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Post by akavidar on Apr 14, 2018 4:37:57 GMT -8
Any chance someone can track down the episode about fucking a cheeseburger for XP? According to chat last night it is s3 e6
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nevvur
Initiate Douchebag
Posts: 13
Currently Running: D&D 5e
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Post by nevvur on Apr 14, 2018 9:07:57 GMT -8
Any chance someone can track down the episode about fucking a cheeseburger for XP? According to chat last night it is s3 e6 Chat was right. Thanks to them and to you, sir! (Burger story starts at around minute 39)
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HJRP 21-15
Apr 14, 2018 11:33:34 GMT -8
via mobile
Post by uncommonman on Apr 14, 2018 11:33:34 GMT -8
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Post by stork on Apr 16, 2018 8:18:21 GMT -8
that Danish video cracks me up every time. This is one of my favorite vids on what American English sounds like to non English speakers.
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Post by OFTHEHILLPEOPLE on Apr 16, 2018 8:18:39 GMT -8
Regular Wookiees can't speak Galactic Common but there was one Wookiee in Legends who could solely because he had a speech impediment.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Apr 16, 2018 10:12:04 GMT -8
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Post by Stu Venable on Apr 16, 2018 10:12:36 GMT -8
that Danish video cracks me up every time. This is one of my favorite vids on what American English sounds like to non English speakers. This breaks my brain. It does sound like people speaking, but if I was distracted and not really listening.
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Post by yojimbohawkins on Apr 16, 2018 10:33:46 GMT -8
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Post by OFTHEHILLPEOPLE on Apr 16, 2018 10:51:54 GMT -8
"Regional Butts", the next Poxy Boggards album!
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Post by joecrak on Apr 17, 2018 7:54:50 GMT -8
Languages in games.
They are mostly frustrating. 7th Sea 1e had all these rules for language, and while immersive, annoying as hell.
You could have 4 pcs all from different countries, who couldn't speak to one another because they didn't spend points on languages.
So frustrating they basically created a common for 2e.
Sure you can use languages to withhold information from characters, but it's an interactive story, you can do that anyway.
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