D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Jul 25, 2013 16:30:42 GMT -8
As for Claire's comment that a character with the advantage of something like always has a weapon wouldn't be able to produce a weapon when naked, I think Brock Samson has a rebuttal. Three posts in Maxdamage you're gonna be all right.
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Post by guitarspider on Jul 25, 2013 17:27:33 GMT -8
The character relationships remained, providing a cohesive group from the first moment, but the new capabilities and challenges that we were able to explore breadth new life into the game. Cool that it worked for you, but personally I would consider those new characters inspired by old ones, not ported ones, even if you ported some bits in the process of making those new characters. There's enough change in the setting alone that I as a player would need to add some bits and disregard others. Whereas, if the setting remained the same, that adaption would feel like being forced to change the character. Tbh I only tried porting a character once, from 1st edition DSA (kind of the German D&D) to 4th, and even that felt wrong. The character I had made did not really fit into 1st, but I was able to work around that with the GM by houseruling a bit. In 4th I could have created something much closer to my original vision, but the character was something different already, and now I had problems expressing that new vision in 4th. None of the problems were related to specific powers I was clinging to (there are none of those in 1st anyway), it was just about expressing that essence. I doubt playing 4th beforehand would have helped, because the system just didn't offer me the right Lego bricks if you will, so I would have ended up changing the character without being particularly happy about it (we ended up staying with 1st, so problem solved). Which is why I believe I would always offer the players the opportunity to just create a new character if we were changing systems. Those who aren't bothered by it could port of course.
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Post by CreativeCowboy on Jul 25, 2013 21:55:09 GMT -8
While the character is not bound to the numbers on the page, it still was created with those numbers in mind, so porting a character means the character will never feel quite the same. The character relationships remained, providing a cohesive group from the first moment, but the new capabilities and challenges that we were able to explore breathed new life into the game. Yes, but... but.. (my shirt begins to rip.) NO. Max Damage, you do not understand. (my shirt peels off my back) We munchkins do not know all the rule exploits of new systems! We spend so much time wrapping up our toon into the system like a security blanket. All the justifications why and how and most certainly when are part of our emjoyment! I signed up to play a game based on a particuar system I can win. A new system™ is fraught with all this different stuff that prevents us from optimizing our potential and creates an adversarial relationship between the players // and // the GM if we have to rely on him too much *cough*at all*cough*. It is an unfair advantage to the GM to play a system only he knows cold. It is the death of role-playing... The DEATH! TL; dr: Munchkins need to know the system(fuck the GM)™, cold. If they're good at checkers, they won't enjoy chess (unless they know that system too). Rules matter most to the comfort of munchkins.
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Post by CreativeCowboy on Jul 25, 2013 22:32:46 GMT -8
The character relationships remained, providing a cohesive group from the first moment, but the new capabilities and challenges that we were able to explore breadth new life into the game. Cool that it worked for you, but personally I would consider those new characters inspired by old ones, not ported ones, even if you ported some bits in the process of making those new characters. There's enough change in the setting alone that I as a player would need to add some bits and disregard others. Whereas, if the setting remained the same, that adaption would feel like being forced to change the character. Tbh I only tried porting a character once, from 1st edition DSA (kind of the German D&D) to 4th, and even that felt wrong. The character I had made did not really fit into 1st, but I was able to work around that with the GM by houseruling a bit. In 4th I could have created something much closer to my original vision, but the character was something different already, and now I had problems expressing that new vision in 4th. None of the problems were related to specific powers I was clinging to (there are none of those in 1st anyway), it was just about expressing that essence. I doubt playing 4th beforehand would have helped, because the system just didn't offer me the right Lego bricks if you will, so I would have ended up changing the character without being particularly happy about it (we ended up staying with 1st, so problem solved). Which is why I believe I would always offer the players the opportunity to just create a new character if we were changing systems. Those who aren't bothered by it could port of course. First, let me begin by saying I like Das Schwarze Auge - The Dark Eye. I have heard it referred to as " AD&D 2e as it should have been." It is a great video game, right up there with Dragon Age Origins. (Bought it for $10 - best deal ever.) If only the developers of Dragons Age 2 had seen this little game, Kirkwall and the storytelling railroad might have been different. I digress. See when you move from one straight jacket to another... it is the difference between off-the-rack clothes and tailor made. In systems talk, it is very much like this. I used to wear a husky boy's shirt. My pencil neck size was too small for a man's shirt. But my knuckle dragging meant the sleeves were too short. So I could wear a sweater and forget the sleeve problem or I could wear an open collar and forget a tie. I wore a lot of sweaters. Or, at least, I did until I had my shirts tailor-made. That worked really well. The more rules the system has tailored to me, which is what this part of the analogy equates, the better the fit. This was great because my tailor (my preferred system™) had Egyptian cotton, wonderful colour patterns and could create exactly what I wanted, not that I wanted much but he could do it for me. I could not get surgeon cuffs off-the-rack at Harry Rosen (upscale men's retail shop in Canada) and double vents were almost impossible to find in a shop - being a more Europen cut compared to the horrendous North American 50-cent box cut. I would never have left my system (I mean tailor) but I came to Poland. I stocked up on some shirts. Then, suddenly, as happens when health problems occur, I started to blow up like Dr. Kananga. My shirts started to pop buttons and the design lines were a mess. I could not even close my shirts. I had to return to off-the-rack. And that meant synthetic sweaty blends in Poland. What a mess. My whole organism cried out in protest. TL;dr: the more system dependent the player, the less system change will appeal.
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Post by guitarspider on Jul 26, 2013 0:31:51 GMT -8
Maybe, but what I'm saying is something very different.
Some systems just have very peculiar ideas about what your character can and should be, also mechanically, because certain ways you play the character mechanically will be expressions of his essence and sometimes very good ones. The more this is the case, the more difficult it will be to port that character, because it was molded to fit the system in the first place. DSA 4th has very different ideas from DSA 1st, so there are necessarily going to be obstacles to overcome. It's not just player-side intransigence. I really didn't care wether we were going to use 1st or 4th edition (I even happily bought a 4th ed book), but I still struggled with the port.
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Post by Kainguru on Aug 2, 2013 8:19:16 GMT -8
Our FATAL LARP went very well, thank you for inquiring. This Jackercon event sounds like a perfect place to attempt my country's first explorations into cyber LARPing. There will be images and links to help assist with this process soon. I must consult certain legalities in the United States. @saquepoopet69 This appeared on the internets recently,it was captioned: 'Anal Circumference Mishap at Local FATAL Larp During Character Registration' the face looks familiar? Aaron
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