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Post by Deleted on Feb 6, 2012 17:43:11 GMT -8
I've got an upcoming Savage Worlds adventure for my role-playing group. I'm looking forward to it and will share the idea AFTER I've revealed it to them.
The only problem is, I'd like to homebrew the damage rules. The current damage flow chart I've seen is not Fast, Furious, or Fun.
My proposal: Do away with soak rolls.
For example: When you take damage over your Toughness, you are shaken, if the damage is a raise, (damage 4 or more over Toughness) you receive a wound, another 4 over Toughness and so on. If you're at 3 wounds and raise that, you are unconscious. If you are unconscious and raise that, you make a vigor roll or die. You just take it. You don't spend bennies or make vigor rolls but I'm thinking you would use a bennie to make that last roll! It may seem harsh but that's how it works on your opponents as well.
I have not play-tested this theory yet...and I welcome any comments, bashing, etc.
Peace
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Post by clockworkmonk on Feb 6, 2012 18:46:24 GMT -8
I've basically been playing that way unintentionally with the enemies my players face off against. It definitely does make things much faster, especially since I don't bother with soak rolls unless they're up against a Wild Card enemy that should be harder to take down. What I've noticed, though, is that it also makes things a little ... easier for the players? That might be the result of having one ultra-powered min-maxer more than anything else (several months into the campaign and I'm still figuring out how to deal with him).
But I'd really like to see the results of this. That's one of the things I love about Savage Worlds--it's easily one of the most tweakable things I've ever played with. If it works, it works! If it doesn't, screw it! Try a different house rule!
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Post by Deleted on Feb 6, 2012 19:31:52 GMT -8
I think your idea has merit and I would definitely like to see how it plays out. Honestly, I am not sure I agree that making a soak roll isn't fast. Yes its another dice roll..but it takes 2 sec to see if you soak it or not. If you fail your soak roll you stuck with those wounds...not all that much different from your proposed house rule. While I disagree with your premise, I salute your effort and you playing Savage Worlds. Have fun and stay savage
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Post by clockworkmonk on Feb 6, 2012 19:55:22 GMT -8
Really, the thing that bogs the game down most when my group plays is just calculating how many raises something got. I plan on having the raise calculator on hand for the next game just so that instead of having to see how many raises a 23 is above an 8 (stupid lucky roll...), I have a quicker reference point.
Either that, or just have a minion/player do the math for me.
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Post by jazzisblues on Feb 7, 2012 7:36:22 GMT -8
Not sure if this will help or not but
NumberOfRaises = (dieRoll - targetNumber +/- modifiers)/4 [round down]
So,
1. Roll the skill check 2. Subtract the target number from the die roll 3. Apply modifiers 4. Divide by 4
Would a program to do this help? I could write one in about an hour and make it available.
JiB
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Post by gandalftheplaid on Feb 7, 2012 8:04:33 GMT -8
My group typically already knows what the magic number is (target + modifiers) before the dice hit the table. So then the math is just result - magic number and then divide by 4. Given that, we haven't had much need to mess around with a tool yet.
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Post by clockworkmonk on Feb 7, 2012 10:00:47 GMT -8
Eeeeesh JiB. You make me feel like I don't do statistics for a living. (Well, technically...). I think it's something about the game table environment. I get out of work, go play, and suddenly I'm incapable of simple mathematics. Yes, that formula helps entirely.
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Feb 7, 2012 10:11:59 GMT -8
Not sure if this will help or not but NumberOfRaises = (dieRoll - targetNumber +/- modifiers)/4 [round down] So, 1. Roll the skill check 2. Subtract the target number from the die roll 3. Apply modifiers 4. Divide by 4 Would a program to do this help? I could write one in about an hour and make it available. JiB +1 to MATH! ( FWIW I do the same thing JIB )
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Post by jazzisblues on Feb 7, 2012 13:09:14 GMT -8
Eeeeesh JiB. You make me feel like I don't do statistics for a living. (Well, technically...). I think it's something about the game table environment. I get out of work, go play, and suddenly I'm incapable of simple mathematics. Yes, that formula helps entirely. I build models of things for a living (I'm a software developer) it's just how I see things when I look at them, "How do the pieces fit together?" Glad I could help, JiB
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Post by jazzisblues on Feb 7, 2012 13:10:11 GMT -8
Not sure if this will help or not but NumberOfRaises = (dieRoll - targetNumber +/- modifiers)/4 [round down] So, 1. Roll the skill check 2. Subtract the target number from the die roll 3. Apply modifiers 4. Divide by 4 Would a program to do this help? I could write one in about an hour and make it available. JiB +1 to MATH! ( FWIW I do the same thing JIB ) w00t! Plus 1 die in Knowledge: Mathematics ... Awesome!!! *notes on character sheet* JiB
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Deleted
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Post by Deleted on Feb 7, 2012 19:47:43 GMT -8
Math is the evil. I can spend hours explaining how Arch Duke Ferdinande assassination can be tracked back as a primary cause of many of the current issues in the middle east, but anything higher then basic math tends to give me a head ache. But that is why I am a historian and not a math major:)
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Post by jazzisblues on Feb 8, 2012 6:30:26 GMT -8
Math is the evil. I can spend hours explaining how Arch Duke Ferdinande assassination can be tracked back as a primary cause of many of the current issues in the middle east, but anything higher then basic math tends to give me a head ache. But that is why I am a historian and not a math major:) Math is not evil ... tsk tsk tsk ... Math is fun ... But then again words are fun too ... Hmmmm ... What to do what to do? ... JiB
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Post by shadrack on Feb 8, 2012 11:22:18 GMT -8
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Post by clockworkmonk on Feb 8, 2012 12:06:32 GMT -8
Wheel of Raises, turn turn turn. Tell us how many bennies we must burn.
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Post by jazzisblues on Feb 8, 2012 12:19:00 GMT -8
Wheel of Raises, turn turn turn. Tell us how many bennies we must burn. Heh heh heh ... someone has watched the Animaniacs ... I applaud Sir. JiB
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