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Post by weaselcreature on Apr 12, 2017 8:32:29 GMT -8
There was, but Kimi had to eat it. They were LARPing. ;D
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Post by sovereigncitizenkane on Apr 12, 2017 11:46:11 GMT -8
I would say that's definitely making sure she can't just abandon the Mote if worse comes to worse. She's in it for the long haul, come rain or shine. But if she abandons the mote then it doesn't really matter, she can declare her protection withdrawn and the contract voided. The only penalty in there is that the sidhe are then free to attack her but that just returns things to the status quo and anyway if it comes to abandoning the mote it probably means she's already under major attack from somebody. What's interesting to me is that the sidhe will not act against or be hostile to mortals but there is nothing requiring Adrienne to protect them from mortals. Or anything other than kindred for that matter (such as werewolves). There's also the fact that it only binds Adrienne to the terms, if Skully (the Prince in waiting?) takes over he wouldn't be bound by those terms. There are penalties for withdrawing from contracts, likely more so for Faerie contracts. The Duchess has already given partial performance. There's even a set date to the contracts end and nothing about it passing to the next ruler of the island. It is specifically attached to Adrianne. I think she's stuck with it, and the consequences for breaking it. Stu Venable Care to weigh in on what constitutes breaking? Also If they accidentally wake the Antediluvian, does that count as needing to be defended by Kindred on the island?
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Deleted
Deleted Member
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Post by Deleted on Apr 12, 2017 22:57:52 GMT -8
But Adrianne could technically argue no penalties we specified in the terms of the contract and we all know the sidhe love their technicalities.
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Post by sovereigncitizenkane on Apr 13, 2017 9:34:08 GMT -8
I'm currently finishing up Contracts Law and vagueness is unlikely to work in her favor. There is or should be an assumption that there's a risk involved in breaking the contract. Not to mention, there's no court to argue it to. She's going to have to argue it to Fae royalty, who's going to be much more experienced at it, and likely more devious. Not to mention, she would only know the consequence after it takes effect.
She wouldn't know she would have to argue against a penalty, where to find them, or the rules she has to argue under.
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Post by Wakefield on Apr 15, 2017 18:31:57 GMT -8
Speaking of the Fae, I discussed this briefly on another thread on the forum, but I invite Stu Venable to check this out: www.reddit.com/r/WhiteWolfRPG/comments/50d92p/vtmda_cainite_blacksmith/The prerequisite of Potence 6+ is a stumbling block for our dear Mote-dwellers, and of course one could rule that it's so ancient and complex an art that it would require a master-apprentice relationship. But it also sounds like a way to get some insurance against rebellious fae, if it came down to it, in the form of cold-iron weapons or bullets.
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Post by RudeAlert on Apr 16, 2017 14:59:04 GMT -8
Speaking of the Fae, I discussed this briefly on another thread on the forum, but I invite Stu Venable to check this out: www.reddit.com/r/WhiteWolfRPG/comments/50d92p/vtmda_cainite_blacksmith/The prerequisite of Potence 6+ is a stumbling block for our dear Mote-dwellers, and of course one could rule that it's so ancient and complex an art that it would require a master-apprentice relationship. But it also sounds like a way to get some insurance against rebellious fae, if it came down to it, in the form of cold-iron weapons or bullets. Or they could just buy iron weapons. Adrienne and Riley both have plenty of money so that really shouldn't be a problem.
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Post by Wakefield on Apr 16, 2017 15:11:38 GMT -8
Speaking of the Fae, I discussed this briefly on another thread on the forum, but I invite Stu Venable to check this out: www.reddit.com/r/WhiteWolfRPG/comments/50d92p/vtmda_cainite_blacksmith/The prerequisite of Potence 6+ is a stumbling block for our dear Mote-dwellers, and of course one could rule that it's so ancient and complex an art that it would require a master-apprentice relationship. But it also sounds like a way to get some insurance against rebellious fae, if it came down to it, in the form of cold-iron weapons or bullets. Or they could just buy iron weapons. Adrienne and Riley both have plenty of money so that really shouldn't be a problem. You're right - it would be both more feasible and more appropriate to Adrienne and Riley's MO. I was just thinking that this Potence smithing (a) would produce supernaturally strong weapons, and (b) could be a means to include another Kindred NPC, perhaps a Toreador. Riley does have a few on the island!
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Post by sovereigncitizenkane on Apr 18, 2017 12:53:42 GMT -8
Or they could just buy iron weapons. Adrienne and Riley both have plenty of money so that really shouldn't be a problem. You're right - it would be both more feasible and more appropriate to Adrienne and Riley's MO. I was just thinking that this Potence smithing (a) would produce supernaturally strong weapons, and (b) could be a means to include another Kindred NPC, perhaps a Toreador. Riley does have a few on the island! Have to be careful with that as I'm pretty sure, like with werewolves and silver, it has to be a certain level of purity. I was never a big fan of Dreaming and even though I bought most of the books, I barely read any of them. Though, Potence might make it easier to forge Cold Iron.
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Post by Wakefield on Apr 18, 2017 14:46:51 GMT -8
You're right - it would be both more feasible and more appropriate to Adrienne and Riley's MO. I was just thinking that this Potence smithing (a) would produce supernaturally strong weapons, and (b) could be a means to include another Kindred NPC, perhaps a Toreador. Riley does have a few on the island! Have to be careful with that as I'm pretty sure, like with werewolves and silver, it has to be a certain level of purity. I was never a big fan of Dreaming and even though I bought most of the books, I barely read any of them. Though, Potence might make it easier to forge Cold Iron. It doesn't sound as if a confrontation with the Fae is the Mote's primary concern right now anyway, of course ( ), but revisiting that power and seeing its applications for producing cold iron did get me thinking. And someone who knows a bit about supernatural blacksmithing could potentially help out with that pesky Lance of Longinus.
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Post by sovereigncitizenkane on Apr 18, 2017 16:32:47 GMT -8
Have to be careful with that as I'm pretty sure, like with werewolves and silver, it has to be a certain level of purity. I was never a big fan of Dreaming and even though I bought most of the books, I barely read any of them. Though, Potence might make it easier to forge Cold Iron. It doesn't sound as if a confrontation with the Fae is the Mote's primary concern right now anyway, of course ( ), but revisiting that power and seeing its applications for producing cold iron did get me thinking. And someone who knows a bit about supernatural blacksmithing could potentially help out with that pesky Lance of Longinus. I think they're a bit of a future problem and the Motey's keep ignoring potential issues that will crop up. Granted, various issues keep cropping up, but they should definitely worry about dealing with them as they crop up, rather than when they get too big to ignore.
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andreasdavour
Patron (Supporter)
Posts: 257
Preferred Game Systems: M0, Savage Worlds, Over the Edge, Warhammer FRP 1st ed.
Currently Playing: None
Currently Running: Wandering Heroes of Ogre Gate
Favorite Species of Monkey: Llama
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Post by andreasdavour on Apr 18, 2017 22:22:18 GMT -8
I think one reason they are not always on the ball with new problems is they are short staffed. None of them have really built up any human minions, which is the way to get power and influence as a vampire. I kind of wonder why.
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Post by The Northman on Apr 18, 2017 22:30:40 GMT -8
Somebody needs more Animalism.
...the cats know *everything*.
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Post by uncommonman on Apr 18, 2017 22:31:25 GMT -8
I think one reason they are not always on the ball with new problems is they are short staffed. None of them have really built up any human minions, which is the way to get power and influence as a vampire. I kind of wonder why. They started of with the major as a contact but hasn't done anything to solidify their influence. It's strange.
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andreasdavour
Patron (Supporter)
Posts: 257
Preferred Game Systems: M0, Savage Worlds, Over the Edge, Warhammer FRP 1st ed.
Currently Playing: None
Currently Running: Wandering Heroes of Ogre Gate
Favorite Species of Monkey: Llama
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Post by andreasdavour on Apr 20, 2017 9:43:03 GMT -8
The mayor as a contact? Wasn't it just financial support to the chief of police? I thought it was just story, not mechanics. That's the beginning of something at least. I'd spread money far and wide, ghoul strategically and buy shell companies to do all kinds of stuff. If I were a Ventrue capitalist... If I were a Nosferatu prince on the other hand....
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Post by uselesstriviaman on Apr 26, 2017 12:46:24 GMT -8
I heartily applaud Stu Venable for getting Adrianne on the hook for the fae contract. While listening, I was in the car shouting "NO! READ THE FINE PRINT!" Now that it's signed, do you have any ideas for which fae are living under the island? My brain immediately thought of minotaurs building a labyrinth. Please let it be minotaurs with a faerie labyrinth...
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