sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Oct 10, 2015 19:58:00 GMT -8
Hell, I love reading GURPS books even though I don't PLAY it. There's always a shit ton of great info in those things.
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Post by Probie Tim on Oct 11, 2015 8:02:51 GMT -8
GURPS Russia, by S. John Ross, is one of the best GURPS books I've ever read. Very well researched and written.
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Post by yeknom on Oct 11, 2015 17:08:42 GMT -8
I've just picked up GURPS Egypt, GURPS Celtic Myth, and GURPS Japan. I'm hoping they'll be good reads.
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Post by HourEleven on Oct 11, 2015 17:58:14 GMT -8
Egypt and Japan are great, don't know about Celtic. Gurps source books pretty much have a giant primer on a genre, all the different pop culture manifestations of it, and usually several hook ideas. Followed by a pile of optional rules and suggested rule tweaks to make Gurps play like the genre.
Typically, it's enough information to run a campaign in a setting as long as you don't have a history major at your table (then it's a good start to research and I feel for you).
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Post by HourEleven on Oct 12, 2015 5:41:11 GMT -8
Stu Venable Since players are starting to make Ghouls, I just wanted to add a few things. And of course it's different in every GMs world. Yes, it's only a blood point to make a ghoul, but there is another cost. That act, as written, is one of causing an addiction. You are giving someone the greatest and most powerful intoxicating drug on the earth - one they can only get from you. That's why they are loyal. That's why they do what you say. Because you've made them depend on you for their fix. Until the blood bond forms. At that point, they aren't addicted to the blood rush anymore, they are literally addicted to you. They are obsessed to the point of having no free will. It's beyond love, it's desperate need. And the blood is now a life giving symbol of it. It's the act of stealing their humanity and making them a devoted tool. Those ghouls need characters, because the harm you are causing them is vast. What happens to a ghoul with a family when he no longer cares about anything but the vampire that feeds him (called his "dominator"). That obsession manifests in different ways depending on the character (they aren't all renfields), the clan, and how they are treated by the one they need so desperately. Are they indulged in their obsession? Treated like a kicked puppy? Humored? Abused? They don't have the power to say no, they hunger too much for any scrap of reciprocation. I've run many campaigns from the Ghoul: Fatal Addiction book (so much fun), so I thought I'd mention the vast role play possibilities it brings up.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Oct 12, 2015 11:46:48 GMT -8
Yeah. The manifestation of the obsession of the Bond will be interesting if it gets into the game. If you bond someone who is a Caregiver, you may get a fawning servant. Bond someone with a Child nature, and you just saddled yourself with a big liability.
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Post by HourEleven on Oct 12, 2015 15:00:30 GMT -8
Yup, once you make a ghoul, they aren't peripheral anymore, they are a major part of your life - either in managing their bullshit, ensuring their suffering is minimized, ensuring their suffering is maximized, indulging your ego in their lavishing, taking your frustrations out on them, bailing them out of trouble, etc.
If anyone is interested in an emotionally challenging, and incredibly hard game - play a group of ghouls in WoD (especially if you share a master). Explore those themes of obsession, self debasement, self loathing, unrequited love, being consumed...
Ghoul: The Addiction is an intense game.
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Post by Probie Tim on Oct 12, 2015 15:02:40 GMT -8
This is why the Nosferatu have it right... ghoul animals. Not people.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Oct 12, 2015 16:29:58 GMT -8
It sounds like Anthony's ghouls are people, though.
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Post by Stu Venable on Oct 12, 2015 19:42:57 GMT -8
Yup. He has several.
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Post by HourEleven on Oct 12, 2015 20:22:09 GMT -8
Because the ghoul rules are almost entirely RP with practically no mechanics, GMs have a lot of freedom in how it works in their world, and to what degree.
In one campaign I ran, making a ghoul was a single blood point, and that caused the addiction. I had a second rule where at any time, if they had fed more than 3 times from you, you could spend a willpower and make them blood bound (vampire to vampire bond rules stayed the same).
Gave the players more control over how they interacted with the ghoul and turned that moment of deciding to steal their ghouls sense of self into a moment of serious choice with far reaching effects.
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