Nobody
Initiate Douchebag
Posts: 34
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Post by Nobody on Apr 15, 2016 10:22:51 GMT -8
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Post by Probie Tim on Apr 15, 2016 10:47:06 GMT -8
...I'm going to watch that over and over and over, so that when Skully is tunelessly whistling, he's tunelessly whistling THAT song.
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Post by OFTHEHILLPEOPLE on Apr 15, 2016 10:58:27 GMT -8
Question about blood. In my brother's games in the days of yore they would have their Nosferatu pals drum up some rats to feed upon if someone took aggravated damage. Of course this was taboo to a lot of hoity-toity vampires, but it got the job done. Is feeding on other creatures not a thing in the newer editions? I know there was a discussion of fresh blood versus blood packs, but sometimes you just want a rat snack.
Well done, Tim, in getting "Diplomatic Immunity" with the boon.
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Post by Probie Tim on Apr 15, 2016 12:14:54 GMT -8
Is feeding on other creatures not a thing in the newer editions? You can, it's just not as effective. I think - and as shown on the APs, I'm much more a lore guy than a rules guy - that each 2 BPs you take from an animal counts as 1 BP for purposes of healing and whatnot. I could be wrong. Well done, Tim, in getting "Diplomatic Immunity" with the boon. Thank you! I'm glad this all came out now. From the very minute I talked about staking and storing Anna in my haven, my goal was to obtain a boon, diablerize the ever-loving shit out of her, and use the boon to save my ass when the truth came out. Unfortunately, it all happened very suddenly and I didn't get to execute it as well as I had planned. I jumped at the opportunity to diablerize her as revenge against the pretty people - because I figured that twisted little Skully would totally do that - and then returning Anna became a super big issue super quick. Like, in one session. Granting Sam's character a boon was never part of the plan, but... I figured that was a decent enough compromise. Great fun, too. And I'm certain it's not over with, heh.
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Post by HourEleven on Apr 15, 2016 20:50:33 GMT -8
I think my only problem with the way Albert went out was that that crucial point of humanity was lost on a nobody. We never had any connection to the life he took that caused that turning point, and more importantly, he didn't. There was no moment in play where that crushing guilt broke off a huge part of the human Albert that he had been clinging to for all of those years, it was literally misplaced in the book keeping between sessions and Stork had to figure out what to do with the character that the math informed him was now too broken to continue on the path he was on.
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Post by Probie Tim on Apr 16, 2016 8:14:01 GMT -8
Honestly, I think the lost humanity point was simply Stork's way of justifying changing his character.
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HazelnutMudslide
Supporter
Posts: 129
Preferred Game Systems: L5R, 7th Sea, TriStat, WoD, D&D5e
Currently Playing: Nothing (LFG)
Currently Running: Nothing (LFG)
Favorite Species of Monkey: grease, never know when you'll need one to fix things.
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Post by HazelnutMudslide on Apr 17, 2016 16:11:26 GMT -8
...There was no moment in play where that crushing guilt broke off a huge part of the human Albert that he had been clinging to for all of those years... In all my experience with VtM, Mind's Eye Larpers, etc, I've never once seen anyone ever actually roleplay any sort of remorse over death once Humanity dropped below 7-8. Which means I've spent decades being exposed to shitty roleplayers, around the globe.
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Post by akavidar on Apr 17, 2016 16:57:23 GMT -8
Well done Skully Wallace, well done. Props to Sam for getting a Boon for Riley out of the situation, as well.
Of course, we don't yet know how Prince Daniel will take the news, so not out of the woods yet.
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Post by HourEleven on Apr 18, 2016 12:44:17 GMT -8
...There was no moment in play where that crushing guilt broke off a huge part of the human Albert that he had been clinging to for all of those years... In all my experience with VtM, Mind's Eye Larpers, etc, I've never once seen anyone ever actually roleplay any sort of remorse over death once Humanity dropped below 7-8. Which means I've spent decades being exposed to shitty roleplayers, around the globe. I think my games focus too much on that minutia. Humanity rolls, the events leading to them, when I call for them asking the player what about it would affect their character that way, then the characters justification if they succeed or how it changes them if they fail. Relationships with ghouls and herds so they aren't just juice boxes, but people who's lives and minds are being altered in some way through the relationship they have with the vampire. The constant hungers that go along with vampires, and how they increase and decrease with blood points (there's a reason the mechanic exists that every night they wake up immediately craving). Every point spent should be drastically increasing that unfathomable lust, not just magic points for spending. All that stuff can easily bog a story down, but I really like to keep it the focus in the center of my games. For me, it's a game about the personal level first then everything else; because all the drama is just things that have to be managed to survive by these characters who are wrestling with their inescapable inner monsters and their never ending depraved hungers.
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Post by Probie Tim on Apr 18, 2016 13:20:22 GMT -8
I've never once seen anyone ever actually roleplay any sort of remorse over death once Humanity dropped below 7-8. As a character's humanity gets lower, that character's distance from human emotions like remorse gets greater. As it decreases, not role-playing remorse is the correct response. Seven is normal. At 6 you're distant, at 5 you're removed. So at 7-8 there should be some remorse, but below that it should start to taper off and, eventually, disappear. Of course, at that point the player should start looking into alternate paths of enlightenment, or prepare to watch his character completely give itself over to its beast and become an NPC.
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Post by OFTHEHILLPEOPLE on Apr 18, 2016 13:55:08 GMT -8
So what you're saying is that most Camarilla leaders sit firmly in the five Humanity region? Always such jerks...
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Post by stork on Apr 18, 2016 18:04:37 GMT -8
I think my only problem with the way Albert went out was that that crucial point of humanity was lost on a nobody. We never had any connection to the life he took that caused that turning point, and more importantly, he didn't. There was no moment in play where that crushing guilt broke off a huge part of the human Albert that he had been clinging to for all of those years, it was literally misplaced in the book keeping between sessions and Stork had to figure out what to do with the character that the math informed him was now too broken to continue on the path he was on. Thank you for that. I was worried people would see his exit as anti climactic, and not really understand the reason, and your right on all your points. But I also think that not everything needs to be dramatic. (I know, it's a very un-Vampire thing to say) sometimes people just leave. George RR Martin reminds us of that all the time. I took the drop in humanity level as him being fed up with all the politics and maneuvering. It was a wake up call as to why he has spent most of his life a loner. It definitely solidified all the untruths, or at least half truths Carmandie filled his head with. His sire never taught him about vampire politics, hes a Gangrel after all, its not like they have meetings every month, and what meetings they have end in gang wars. His sire was so careless, or twisted, he didn't even know what diablery was. It's not like you get embraced and suddenly know stuff. If your sire doesn't bother to teach you, you are ignorant of the Vampire collective and their ways. All he knows is what he was told by Carmandie, and the only person he trusts is himself. So he took off. Not with a bang, not even a whimper, but on the last boat out.....
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Post by OFTHEHILLPEOPLE on Apr 18, 2016 19:57:49 GMT -8
If it's any consolation you were playing a pretty good Anarch.
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Post by weaselcreature on Apr 19, 2016 7:09:18 GMT -8
stork, I completely understand not wanting to play a character that doesn't seem to fit in a campaign. That being said, Albert will be missed. I really enjoyed his counter-take on topics. His willingness to bluntly point out things or possible plans that others weren't talking about...poking holes in their planning. It occasionally seemed to have the group do mental double-takes and think about whatever ideas they were discussing.
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Post by HourEleven on Apr 19, 2016 7:50:05 GMT -8
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