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Mote 35
Oct 8, 2017 21:14:16 GMT -8
via mobile
Post by Stu Venable on Oct 8, 2017 21:14:16 GMT -8
I see the three damage points rule to approximate getting through all the protective stuff around the heart. If you could get wood there some other way, you wouldn't need three points of damage. At least that how I'm interpreting it.
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Mote 35
Oct 9, 2017 17:40:59 GMT -8
Post by flyingjackelope on Oct 9, 2017 17:40:59 GMT -8
It'd be interesting to see how one of these worked. lol
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Mote 35
Oct 10, 2017 15:13:22 GMT -8
Post by Linus on Oct 10, 2017 15:13:22 GMT -8
I see the three damage points rule to approximate getting through all the protective stuff around the heart. If you could get wood there some other way, you wouldn't need three points of damage. At least that how I'm interpreting it. The GM will sooner or later have to make a decision on how the magic works as a material reality, ie. what exactly is it with a wooden stake that makes a vampire paralyzed - and let that guide their future abjudication. (For instance, the three-damage-rule insinuates that having wood somewhere within the heart is not enough; the wood must tear through or otherwise damage the tissue for the vampire to be properly paralyzed. Apart from that, it is mostly a defense against OOC power-gaming.) It's not necessarily something you want to proclaim as objective in-game truth to the players either. There's bloodlines and conspiracies within the World of Darkness that explore (and have explored) the intricacies of the vampire condition. Whenever a player asks "Would that work?" you may simply answer "Maybe, maybe not... Have you tried it before?" or ask for a roll on Intelligence + Occult/Medicine/Kindred Lore/etc.
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